I play 2 player MP games with my long time playing partner. I am England then switch over to USA when they come in. He is German.
Unfortunately, England's MP & IC are so strong that I can easily create 150 divisions by 1941. This creates a severe game play imbalance (not to mention how unrealistic it is) in our 2 player game (I am aware of why it is and why it is needed in larger multi-player games).
I would like to eliminate the IC bonus the Brits get on the lend lease events. This will at least mitigate somewhat what the Brits can build. As reference the lendlease events are below. Could someone tell me how much IC it adds and what I have to do to reduce it or just eliminate the IC bonus entirely. I am asking for advice as I am a newbie in editting and do not want to screw the game up.
Much tahnks in advance.
Lend Lease Events:
#########################################################################
# The Lend-Lease Act - The First Shipment
#########################################################################
event = {
id = 3404
random = no
country = ENG
# Triggered by USA 3700
name = "EVT_3404_NAME"
desc = "EVT_3404_DESC"
style = 0
picture = "lend_lease"
action_a = {
name = "OK" # Excellent!
command = { type = supplies value = 5000 }
command = { type = oilpool value = 2500 }
command = { type = metalpool value = 2500 }
command = { type = construct which = ic where = 9 value = 1 } #
command = { type = construct which = ic where = 10 value = 1 } #
command = { type = construct which = ic where = 13 value = 1 } #
command = { type = construct which = ic where = 14 value = 1 } #
command = { type = construct which = ic where = 16 value = 1 } #
command = { type = construct which = ic where = 19 value = 1 } #
}
}
#########################################################################
# A Lend-Lease Shipment Arrives from the USA
#########################################################################
event = {
id = 3405
random = no
country = ENG
persistent = yes
# Triggered by USA 3702. NOTE: May be triggered several times.
name = "EVT_3405_NAME"
desc = "EVT_3405_DESC"
style = 0
picture = "lend_lease"
action_a = {
name = "OK" # Excellent!
command = { type = supplies value = 3000 }
command = { type = oilpool value = 1000 }
command = { type = metalpool value = 1000 }
command = { type = construct which = ic where = 9 value = 1 } #
command = { type = construct which = ic where = 10 value = 1 } #
command = { type = construct which = ic where = 13 value = 1 } #
command = { type = construct which = ic where = 14 value = 1 } #
command = { type = construct which = ic where = 16 value = 1 } #
command = { type = construct which = ic where = 19 value = 1 } #
}
}
Unfortunately, England's MP & IC are so strong that I can easily create 150 divisions by 1941. This creates a severe game play imbalance (not to mention how unrealistic it is) in our 2 player game (I am aware of why it is and why it is needed in larger multi-player games).
I would like to eliminate the IC bonus the Brits get on the lend lease events. This will at least mitigate somewhat what the Brits can build. As reference the lendlease events are below. Could someone tell me how much IC it adds and what I have to do to reduce it or just eliminate the IC bonus entirely. I am asking for advice as I am a newbie in editting and do not want to screw the game up.
Much tahnks in advance.
Lend Lease Events:
#########################################################################
# The Lend-Lease Act - The First Shipment
#########################################################################
event = {
id = 3404
random = no
country = ENG
# Triggered by USA 3700
name = "EVT_3404_NAME"
desc = "EVT_3404_DESC"
style = 0
picture = "lend_lease"
action_a = {
name = "OK" # Excellent!
command = { type = supplies value = 5000 }
command = { type = oilpool value = 2500 }
command = { type = metalpool value = 2500 }
command = { type = construct which = ic where = 9 value = 1 } #
command = { type = construct which = ic where = 10 value = 1 } #
command = { type = construct which = ic where = 13 value = 1 } #
command = { type = construct which = ic where = 14 value = 1 } #
command = { type = construct which = ic where = 16 value = 1 } #
command = { type = construct which = ic where = 19 value = 1 } #
}
}
#########################################################################
# A Lend-Lease Shipment Arrives from the USA
#########################################################################
event = {
id = 3405
random = no
country = ENG
persistent = yes
# Triggered by USA 3702. NOTE: May be triggered several times.
name = "EVT_3405_NAME"
desc = "EVT_3405_DESC"
style = 0
picture = "lend_lease"
action_a = {
name = "OK" # Excellent!
command = { type = supplies value = 3000 }
command = { type = oilpool value = 1000 }
command = { type = metalpool value = 1000 }
command = { type = construct which = ic where = 9 value = 1 } #
command = { type = construct which = ic where = 10 value = 1 } #
command = { type = construct which = ic where = 13 value = 1 } #
command = { type = construct which = ic where = 14 value = 1 } #
command = { type = construct which = ic where = 16 value = 1 } #
command = { type = construct which = ic where = 19 value = 1 } #
}
}