I don't really play for the sake of realism/historical accuracy except in terms of industrial balance, but you're right about torpedo boats being a big thing irl.I'd keep the torpedoes even if just for realism in SP. Torpedo boats were a thing in ww2 and fought hard. Gun boats (same thing as a torpedo boat but without torpedoes), didn't really achieve anything AFAIK and were pretty useless.
This is absolutely true, but as long as it works the way it does you can bet me and other players with a competitive mindset will abuse it.It's a true facepalm that if you "Steal Air Blueprints" from an advanced country like the UK, against +70% duration due to counter-espionage, you are punished with some useless carrier fighter 1 or something like that, but if you steal from Bhutan it gives you key info for a never seen before advanced plane ... They should give free plane + the bonus if you steal from the UK, and block stealing from people without any useful tech.
I make sure to take all synthetic and fuel refining techs, build tons of refineries, and import from/conquer the Middle East. I also don't keep all my planes up all the time. I use Interception only for bomber defense because it uses a fraction of the fuel that Air Superiority does. I take my air superiority fighters/CAS down when I'm not trying to make a push or pausing my attack.How do you deal with the lack of fuel? It's my biggest problem:
* Large surface fleet with BBs? No fuel after the first battles
* 5k fighters? No fuel, so I part half my airforce
I usually play on veteran and my answer is to trade max oil from everyone except Soviet Union and build tons of Synts. But then I look at the MIL intel chart and clearly the UK, SOV, USA starts catching up with me, since I have to stop building MILs to trade and build SYNTs....
More specifically, I always save three build slots in the 100% infrastructure states you get from the autobahn focus for Synthetic Refineries, and build in states in order of max infrastructure. I go Free Trade on Germany in the buildup phase while I'm making Civilian Factories and Refineries, and only reduce back to limited exports once I ramp up my military production enough to need the imports. I also try to start building some synthetics before Sudetenland and the captain of industry leaves, to take advantage of him combined with the buff from MEFO to build them on the cheap. Rushed construction tech from blueprint stealing, Free Trade, Schacht ,and MEFO let you build a large amount of synths pretty quickly. You get more fuel from countries you capitulate, so that can provide some nice temporary boosts as well. I don't usually go heavy on Navy as Germany, so there's not a big expenditure there, it's my Luftwaffe and panzers that use most of my fuel.
In my last Germany run I ran critically low on fuel (2 week supply left) in mid-1942 and had to take down my navy and air force and pause my offensives for a couple months to build up my stockpile again, but I never ran out completely, and could've put things back up if I had to. The offensive I launched following that pause eventually overran Baku. And that run I actually DID build a large surface navy and was using a lot more fuel than I normally do in a Germany run. That run was also in a mod that makes it way harder for Germany to get fuel by giving Iran and Iraq's oil to the UK and making it something like 20 times as expensive to build factories and refineries. In vanilla it's generally a piece of cake to secure plenty of fuel as Germany and never even come close to running out.