I have not read the entire thread so forgive me if I mention things that have already been mentioned but here are my thoughts.
1) Totally agree
2) agreed I think ships should somehow be tied to something else to show how having a large navy was a large drain on the economy. Something like a penalty for manpower, production/trade efficiency seems like a good fix.
3) maybe the new patch fixed something, but personally I've had a huge range in results. I've found that when fights are one sided result in moral dissapears far faster than ships are damaged so the ships get away. In battles that are closer in size they become battles of annihilation. As a fix to this perhaps moral as a whole should be lowered for ships or the damage dealt lowered so that ships flee before being destroyed.
4) I personally like the spawning points for the navies/armies for most nations, but you are correct France's seems to be off.
5) Totally agree I hate all in game scenarios where you can never reach a certain level if you start at 1399. You will never have buildings built up in every single province like in a 1700 start if you start in 1399. Same with non christian nations "magically" gaining land in certain starts but if you start in 1399 you will never reach that because of no colonists. More events to have local provinces build buildings by themselves would be great. The events could become more common the more decentralized to give SOME benefit to decentralization.
6) To anyone who disagrees with this play as Austria...anyway I believe that non cores should give only 1/2 the naval forcelimit or it being more expensive to build ships there as opposed to can't build ships.
7) Attrition should be based on distance from friendly port. Which means distance from a nation you have military access with, have an alliance with, or yourself. I've had games as a non european nation where Castille declares war on me, blockades me for 10-20 years then offers white peace...definately not WAD.
1) Totally agree
2) agreed I think ships should somehow be tied to something else to show how having a large navy was a large drain on the economy. Something like a penalty for manpower, production/trade efficiency seems like a good fix.
3) maybe the new patch fixed something, but personally I've had a huge range in results. I've found that when fights are one sided result in moral dissapears far faster than ships are damaged so the ships get away. In battles that are closer in size they become battles of annihilation. As a fix to this perhaps moral as a whole should be lowered for ships or the damage dealt lowered so that ships flee before being destroyed.
4) I personally like the spawning points for the navies/armies for most nations, but you are correct France's seems to be off.
5) Totally agree I hate all in game scenarios where you can never reach a certain level if you start at 1399. You will never have buildings built up in every single province like in a 1700 start if you start in 1399. Same with non christian nations "magically" gaining land in certain starts but if you start in 1399 you will never reach that because of no colonists. More events to have local provinces build buildings by themselves would be great. The events could become more common the more decentralized to give SOME benefit to decentralization.
6) To anyone who disagrees with this play as Austria...anyway I believe that non cores should give only 1/2 the naval forcelimit or it being more expensive to build ships there as opposed to can't build ships.
7) Attrition should be based on distance from friendly port. Which means distance from a nation you have military access with, have an alliance with, or yourself. I've had games as a non european nation where Castille declares war on me, blockades me for 10-20 years then offers white peace...definately not WAD.