1) 3 months may not be long enough to fully recover morale, maybe Nappie had cut his naval maintenance as well....
2 - 3) That hope to defeat small detatchments didn't really happen historically. In the area in which I am interested, single player, it just creates a headache for the player when he is winning and allows gamey tactics when he is losing, I don't like either. There were occasional sorties by weaker fleets all the time of course, but normally they were a significant portion of the weaker fleet and often they were caught. There wasn't much point in people trying it historically as they were gambling with low odds. The sort of extra villigence to catch an ai fleet, when it knows where all your ships are anyway, requires a lot of extra concentration for minimal gain. Squandrons for blockading would be better, I do still like the idea of big fleets in port being able to do it automatically. I wouldn't like navies abstracted entirely, that would be a step back and remove a lot of flavour, but I still think that the immense logistical effort that was put in by the Admiralty to running the continental blockade is something that should be below the notice of the player in a grand strategy game. Likewise I think that a game that spans six centuries shouldn't really be too concerned about the weather on any given day, despite it's historical importance. This isn't a naval war game or even a wargame, and I would rather try and make navies more important and more fun than try to turn it into one.
4) I chose trade and tarrifs because they do represent 'overseas' income to a large degree. Tarrifs are obviously entirely overseas income by definition. Trade is largely going to be ship based in most scenarios. Obviously a cot in your land locked capital is going to have a large degree of land, or river, based trade, but the merchants are probably going to have to take the goods out to sea at some point. It might be better to mitigate against CoTs you own with a land connection to your capital to some degree. But applying the blockade % directly to your trade income is something that could be done to the game as it stands now without too much work.
1. IRL, Villeneuve had plenty of time. Damage from Calder's Finisterre action had 0 to do with the outcome of Trafalgar.
2. In fact, France sent out plenty of squadrons during their 2nd 100-year war, and they were not all beaten. They did win the battle of Algeciras, after all (although losing the "second battle" in the Gut of Gibraltar. They did, after all, win a defensive victory off Yorktown. They did manage to smash some convoys, going back through the century. The did gain local superiority in the W Indies, in 1805, although they did nothing with it. Similarly, they actually did get an invasion fleet to Ireland, again without success in the long run, but they got there. They landed the Young Pretender in Scotland in '45. And others in earlier years. And, whatever happend to their fleet afterward, they did conquer Egypt. And a half-century early, Minorca. Sailing naval wars were not just a matter of the RN tacking back & forth before enemy ports.
The way the game works now you just have to gain superiority, and then that's it. You've won the war at sea. That is just not the way it really happened. My suggestion does allow for some action by the weaker power. Sometimes.
What I have in mind for weather is not a day-to-day thing, but an occasional thing, like an event. All of a sudden you get something like "X is fogbound", which means that ships in that sea zone cannot interact with others. Storms would be similar, but ideally would sometimes literally blow a force into another sea zone, with damage, or even force them to retreat home.
It's about unpredictability. You have far more options on land, where there are often many ways to handle a superior force. I just today managed, finally, to beat 2 French invasions, as Portugal, after they'd beaten the British fleet, then came for me, beating my fleet too. After a while, I recovered, scorching and waiting for the moment to hit, and won the land war. At sea, the only answer is build your ass off. Napoleon actually did that after Trafalgar. It's not that simple.
3. Re: 4. There are some events out there written by antracer which I keep meaning to go over to restore to my games. They all increase blockade effects. The trouble again is that they just screw the guy who lost a naval battle. But something might be done about it.
4. I am not at all clear on what you would want to do to the system?
Do you think its pretty much right, as it is?
What changes would you make, if any, other than allowing blockades to work like anti-pirate patrols?
Is your point that the ideas Kull1 & I have been tossing around are BS?
Do you really think that the system replicates seapower very well?
Sometimes I get the impression you are arguing one way, sometimes another.