• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

III.Selim

First Lieutenant
59 Badges
Nov 8, 2005
257
6
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Europa Universalis IV: Cossacks
  • Steel Division: Normand 44 - Second Wave
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Steel Division: Normandy 44 -  Back to Hell
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Nemesis
  • Europa Universalis IV: Res Publica
  • Hearts of Iron II: Armageddon
  • Europa Universalis III: Chronicles
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Arsenal of Democracy
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
- Navies should hurt the province income which provinces have coastal (at war of course). <-- Like the privateers

- You should loot a coastal province by using navy. ( at war of course )

- Privateers should not appear in one second. You should wait for a month. (like merchants) . Or it should depend on the distance from the capital city.

- Shipyards should help to improve trade.

- If enemy occupies your national waters, you should lose trading income percentage temporarily; depend on how many percent of your national waters are occupied (at war of course).
 

HisMajestyBOB

Threadbuster, by order of CC
60 Badges
Apr 13, 2001
3.322
8
  • Europa Universalis III: Collection
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Ship Simulator Extremes
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Majesty 2 Collection
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Achtung Panzer
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis III
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Arsenal of Democracy
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • Hearts of Iron III
  • Heir to the Throne
Depending on how trade and trade routes are implemented, using navies to protect those will make them much more useful, though most of your ideas aren't too bad.

You should loot a coastal province by using navy. ( at war of course )
I can't think of any naval actions that looted an area as extensively as a marauding army would. There were coastal raids (John Paul Jones looted some silverware from a few British aristrocratic homes, for example), but they weren't very devastating.
 

HisMajestyBOB

Threadbuster, by order of CC
60 Badges
Apr 13, 2001
3.322
8
  • Europa Universalis III: Collection
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Ship Simulator Extremes
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Majesty 2 Collection
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Achtung Panzer
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis III
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Arsenal of Democracy
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • Hearts of Iron III
  • Heir to the Throne
III.Selim said:
You mean they're bad, but not too bad ? :eek:o

No, I mean they're pretty good, though some do depend on just how Paradox plans to implement features like trade, warfare, etc. :)
 

unmerged(8568)

Recruit
Apr 5, 2002
8
0
Visit site
IMO, trade routes should actually be represented on the map, perhaps as a little merchant ship or wagon following a line of your countries' colour, which you turn off, or view all, or view only your own.

If you have a navy in a seazone of an enemy, and the little merchant ship comes (like the colonist icon, but associated with the 'send merchant' action) then there is a chance to intercept it based on enemy naval tech and escort or lack of.

Success: Enemy loses a merchant, you gain one.

Simple, and it simulates such things as emargoes, capturing enemy merchant vessels, etc.
 

Emre Yigit

Creeping out of Covid hibernation
73 Badges
Jun 13, 2001
5.462
3.803
  • Cities: Skylines - Snowfall
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Semper Fi
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Battle for Bosporus
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis III Complete
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
HisMajestyBOB said:
I can't think of any naval actions that looted an area as extensively as a marauding army would. There were coastal raids (John Paul Jones looted some silverware from a few British aristrocratic homes, for example), but they weren't very devastating.

Drake at Cadiz? Nelson at Copenhagen? Just off the top of my head.
 

Daunus

Second Lieutenant
2 Badges
Sep 24, 2005
162
3
  • Europa Universalis III: Chronicles
  • 500k Club
Cybersix said:
IMO, trade routes should actually be represented on the map, perhaps as a little merchant ship or wagon following a line of your countries' colour, which you turn off, or view all, or view only your own.

If you have a navy in a seazone of an enemy, and the little merchant ship comes (like the colonist icon, but associated with the 'send merchant' action) then there is a chance to intercept it based on enemy naval tech and escort or lack of.

Success: Enemy loses a merchant, you gain one.

Simple, and it simulates such things as emargoes, capturing enemy merchant vessels, etc.

I kinda liked how tried worked In Rome total war, how building a shipyard (and I think a trade center or something) would create a merchant, and you could see how some trade routs were really busy because there were all these little merchants on them.
 

unmerged(8915)

User #8915
Apr 26, 2002
2.207
0
maybe instead of paying money for privateers, you could make your own fleets pirates. so you could post them where you wanted the pirates to be active, but one they become pirates, you loose control over the units and they would attack your ships too.

i dont think you should be able to loot provinces with only your fleet. sorry man :(
 

unmerged(25822)

Lt. General
Feb 16, 2004
1.484
4
Wasnt Drake who looted Cartagena in North part of South America?
Cartagena was the main export port of spanish empire , heavily fortified with cannons and walls on small islands sourounding the port etc , but Drake (or whoever this guy was) managed to siege , conquer and loot it , also english got new amsterdam trading post from holland only using navy.
To make this system work in EU there should be a way to have navy vs land army fighting and/or bombardmend from both sides.
Tortuga should be a pirate port :D
 
Feb 15, 2006
402
0
HisMajestyBOB said:
Depending on how trade and trade routes are implemented, using navies to protect those will make them much more useful, though most of your ideas aren't too bad.


I can't think of any naval actions that looted an area as extensively as a marauding army would. There were coastal raids (John Paul Jones looted some silverware from a few British aristrocratic homes, for example), but they weren't very devastating.

General plunder.. err.. admiral plumridge at the crimean war did plunder and destroy the baltic coast.
His goal being to annihilate the russian ability to produce naval equipment, and in the process burning the homes of the coastal population..
 

Rhion

Major
52 Badges
Apr 13, 2006
659
26
  • Surviving Mars
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Knights of Honor
  • Cities: Skylines - After Dark
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Crusader Kings III
  • Rome Gold
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III: Chronicles
  • Europa Universalis IV
  • Cities in Motion 2
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: Pre-order
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
In the Carribians it was quite customary that ports and coastal settlements were raided by navies, but these were mostly fights involving only a couple of hundred men and little to no fortifications.
In EU2 these kind of raids actually already exist, who of you didn't put one thousand cav on a boat and went burning down all his enemy's trade posts
 

unmerged(52850)

Second Lieutenant
Jan 14, 2006
163
0
IMO navies must affect the economy much more! (As they often did)

During war navies often "stole" trade taxes, looted, even captured cargoes etc. You should be able too get some cash in a war just putting your navy outside COTHs, for example, in a war with that nation.

Historically navies had two main objectives:

1. Search and destroy the enemies' ships
2. Control and protect trade/maintenance

In EUII only #1 is represented. #2 is a must in EUIII IMO. Now the army is much more valuable than the navy to most countries (not the biggest colony powers). You can even totally ignore the navy and be successful in Europe, and that's just not OK. I hope for much more improvements on this area!
 

unmerged(9313)

Deliciously Danish
May 14, 2002
497
0
Visit site
Yes, more naval focus, please.

Denmark, one of the major countries in this era, was absolutely dependant on its strong navy, from as early as the 16th century and forward. Not only to control the Baltic sea through some years, protect the islands (from Sweden mostly) etc, but also due to the possession of Norway, across the sea. Without the navy, the Swedes would probably have taken Skåne from us much earlier than 1658 :(

Sweden only succesfully invaded the Danish inner islands due to a freak ice winter, that neutralised our navy and froze up the Belts so that they could march over the frozen waterways. Navies need to be able to at least give a country like Denmark some security for its islands.
 

the_genius

Heraldo Latino
2 Badges
Jun 14, 2004
4.932
0
www.justiciajuvenilcandelaria.org
  • Europa Universalis III
  • 500k Club
Bumpe said:
IMO navies must affect the economy much more! (As they often did)

During war navies often "stole" trade taxes, looted, even captured cargoes etc. You should be able too get some cash in a war just putting your navy outside COTHs, for example, in a war with that nation.

Historically navies had two main objectives:

1. Search and destroy the enemies' ships
2. Control and protect trade/maintenance

In EUII only #1 is represented. #2 is a must in EUIII IMO. Now the army is much more valuable than the navy to most countries (not the biggest colony powers). You can even totally ignore the navy and be successful in Europe, and that's just not OK. I hope for much more improvements on this area!
Perhaps the change of the vision of the economic approach is that now there must be trade routes instead of only a big trade hub easy to trade. That way for a country that depends on trade, it's a must to build a fleet to protect their merchants. Another possibility is that the player choose the construction of more merchant fleets, and designate the routes you want to cover. A similar approach of HoI2.
 

unmerged(52850)

Second Lieutenant
Jan 14, 2006
163
0
the_genius said:
Perhaps the change of the vision of the economic approach is that now there must be trade routes instead of only a big trade hub easy to trade. That way for a country that depends on trade, it's a must to build a fleet to protect their merchants. Another possibility is that the player choose the construction of more merchant fleets, and designate the routes you want to cover. A similar approach of HoI2.

Anything that gives the navy more power is good. I also want trade routes, but I don't think that will make it justice enough.

Molleby said:
Denmark, one of the major countries in this era, was absolutely dependant on its strong navy, from as early as the 16th century and forward. Not only to control the Baltic sea through some years, protect the islands (from Sweden mostly) etc, but also due to the possession of Norway, across the sea. Without the navy, the Swedes would probably have taken Skåne from us much earlier than 1658

Sweden only succesfully invaded the Danish inner islands due to a freak ice winter, that neutralised our navy and froze up the Belts so that they could march over the frozen waterways. Navies need to be able to at least give a country like Denmark some security for its islands.

Exactly my point! Denmark is often in EUII beaten by Sweden thanks to this unbalance. Sweden had during this time a better army, but Denmark had a better navy. Thanks to the overpowered army, over navies, EUII gets a bit unbalanced. The navy and army should be equal, now the army is far more powerfull. There's just some nations who gain on going naval in EUII. You can rule europe totaly ignoring the navy, and that's something we have to do something about...
 

unmerged(485)

Advocatus Sancti Sepulcri
Nov 24, 2000
9.971
0
Bumpe said:
..............................................

You can rule europe totaly ignoring the navy, and that's something we have to do something about...

Austria might disagree with you. :D
 

DukeWilleo1630

Grand Poobah
71 Badges
Oct 26, 2003
2.259
2.545
  • Crusader Kings II: Horse Lords
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Victoria 2
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Crusader Kings III
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Diplomacy
  • Europa Universalis III
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
4AD said:
Wasnt Drake who looted Cartagena in North part of South America?
Cartagena was the main export port of spanish empire , heavily fortified with cannons and walls on small islands sourounding the port etc , but Drake (or whoever this guy was) managed to siege , conquer and loot it , also english got new amsterdam trading post from holland only using navy.
To make this system work in EU there should be a way to have navy vs land army fighting and/or bombardmend from both sides.
Tortuga should be a pirate port :D

I wouldn't say a navy should be able to fight a land army, but there should definately be such a thing as coastal fortifications, and navies should be able to fight those for control of the coast/ports/loot. I remember, in the revolutionary wars of france, the british navy conqured the port of marsielles for a long time. Navies should definately be given more importance.
 
Last edited:

the_genius

Heraldo Latino
2 Badges
Jun 14, 2004
4.932
0
www.justiciajuvenilcandelaria.org
  • Europa Universalis III
  • 500k Club
Bumpe said:
Anything that gives the navy more power is good. I also want trade routes, but I don't think that will make it justice enough.

Exactly my point! Denmark is often in EUII beaten by Sweden thanks to this unbalance. Sweden had during this time a better army, but Denmark had a better navy. Thanks to the overpowered army, over navies, EUII gets a bit unbalanced. The navy and army should be equal, now the army is far more powerfull. There's just some nations who gain on going naval in EUII. You can rule europe totaly ignoring the navy, and that's something we have to do something about...
A bit relation between the scenario you post about SWE/DEN and navy/trade routes. Another thing that disbalanced the situation between the two of them in EU2 is the total inhability of DEN to prove them powerful by controlling the skane and the skagerrak, which where the foundation of the economic wealth, not quite showed in EU2 atm. :rolleyes: That's another reason for trade routes and such.
 

unmerged(6766)

M de la Marine et des Colonies
Dec 10, 2001
1.314
0
Visit site
Molleby said:
Yes, more naval focus, please.

Denmark, one of the major countries in this era, was absolutely dependant on its strong navy, from as early as the 16th century and forward. Not only to control the Baltic sea through some years, protect the islands (from Sweden mostly) etc, but also due to the possession of Norway, across the sea. Without the navy, the Swedes would probably have taken Skåne from us much earlier than 1658 :(

Sweden only succesfully invaded the Danish inner islands due to a freak ice winter, that neutralised our navy and froze up the Belts so that they could march over the frozen waterways. Navies need to be able to at least give a country like Denmark some security for its islands.

I don't think that is the only reason Sweden overpowers Denmark in this game ;).
However, I do completely agree with this thread that the navy needs to play a much more important role. I think Paradox has not given it the attention it deserves because it was not able to overcome the range issue, which is of the utmost importance to solve in order to make a realistic navy.
If they are able to solve that or come up with another way to handle it, then they can give the navy the focus it deserves. I agree that the navy, and merchant marine in general, should play a much larger role in this time frame. That is where the wealth came from by the mid to late part of this game and so it needs to be modelled acurately so that the appropriate countries can dominate.

(ie, I think the big white blob is much bigger than historically because it's able to make so much money from trade, whereas historically, they didn't and couldn't without access to maritime trade).