Yes! The ships able to bombard vs the coastal batteries!How would that work through? You could make Shore bomborment a battle, like when planes bomb a prov........
It's not that simple...Suez canal had no real coastal artillery. And in the gulf of Finland, the whole idea was exactly to enclose the gulf with guns in Estonia and in Finland. Coastal artillery hasn't a range of hundreds of kilometers but 30-40 are possible.
-The area of naval warfare during the time frame of DH saw many interesting revolutions technology wise. In my opinion the most important element is reconnaissance.
It would make sense to add very small sea provinces just outside the coast this would sort of simulate territorial water. The ai would not enter these waters on its own unless specific missions went there, and a large penalty to visibility would be applied to any ship entering that zone, submarines not included, doing recognizance with subs would be a must.
Coastal batteries would be logical, as they wont have to hava range of hundreds of kilometers. Using your old ships as a coastguard without immediately loosing them would now be possible.
No need to code places like Suez to be no-go areas, these places would be no-go because of a game mechanic instead. (Its possible to enter, but you'll get blown to pieces by coastal artillery)
It would be possible to simulate choke-points such as the previously mentioned gulf of Finland.
Just my 2 cents
Without too much thinking the CA Blücher (Oslo Fjord) comes to my mind, and the unsuccessful first attempt of the JAP forces to invade Wake involved the sinking of a destroyer IIRC.
Besides these 2, I could only find 2 or 3 other examples (of ships actually being SUNK by coastal batteries) from 50 years of history...not a very powerful argument for inclusion. Plus, the "storming coastal batteries" part is the malus applied to amphibious assaults.Exactly every single time ships were storming coastal batteries. For the most impressive example, look Gallipoli. Also from a game perspective I think it is obvious to everyone that building coastal forts is useless and this would be a really good way to make them useful.
s these 2, I could only find 2 or 3 other examples (of ships actually being SUNK by coastal batteries) from 50 years of history...not a very powerful argument for inclusion.
Plus, the "storming coastal batteries" part is the malus applied to amphibious assaults.
This makes no sense. What you should look for are examples of ships storming coastal batteries and NOT being sunk. Since the most common situation was that ships avoided to approach heavily defended areas. Many decisions during the war were based on that logic and are impossible to reproduce in the game. For instance you can just land in Helsinki directly as the Soviet Union.
In my opinion this whole coastal battery thing is beyond scope. Adding coastal sea provinces, putting up new modifiers and especially coding the AI to circumvent such provinces is a big effort with the reward being rather small. It adds too little compared to other things missing or not working properly.
Besides these 2, I could only find 2 or 3 other examples (of ships actually being SUNK by coastal batteries) from 50 years of history...not a very powerful argument for inclusion. Plus, the "storming coastal batteries" part is the malus applied to amphibious assaults.
Why don't we just assume that ships, while being in a seazone, stay outside the areas guarded by artillery? The zones are big enough anyways... At the same time though ships doing amphibious assaults or coastal bombardement should take damage similar to planes taking damage from flaks, dependant on the level of coastal forts.
It would make sense to add very small sea provinces just outside the coast this would sort of simulate territorial water. The ai would not enter these waters on its own unless specific missions went there, and a large penalty to visibility would be applied to any ship entering that zone, submarines not included, doing recognizance with subs would be a must.
Coastal batteries would be logical, as they wont have to hava range of hundreds of kilometers. Using your old ships as a coastguard without immediately loosing them would now be possible.
No need to code places like Suez to be no-go areas, these places would be no-go because of a game mechanic instead. (Its possible to enter, but you'll get blown to pieces by coastal artillery)
It would be possible to simulate choke-points such as the previously mentioned gulf of Finland.
Just my 2 cents
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Not in the case of the Gullf of Finland. The Finns and Estonians had been since 1918 or the 1920s developing mutual defense plans in case of renewed Russian aggression. Regarding the naval frontier coastal batteries performed a crucial role. You could effectively fuck up (read sink) every ship passing through into the western part of the Gulf of Finland by coastal battery fire from both Helsinki and Tallinn. In 1941-44 the Finnish island of Suursaari and the numerous naval minefields further greatly reduced any chance for the Red Banner Baltic Fleet to operate west of Suursaari. Only after Finland signed a truce and exited the war with the USSR could the Red Banner Baltic Fleet reign free again and "heroically" sink numerous German medical and civilian transports full of women and children and wounded men.
Granted, but that can be done with the said straight mechanic already employed at the big canals and choke points... Unfortunately those restrictions aren't dynamic, afaik so they can only be used in certain areas in which one can assume the adjacent countries have a big desire in controlling them.
The only problem is that IRL you needed batteries on both sides to close the gulf. No way to do that with this engine I fear.