This from the thread on the costs of transport ships http://forum.paradoxplaza.com/forum/showthread.php?t=434523
This is a really REALLY good idea, As it is in ARMA I always build a huge pile of transports, because they cost me next to nothing as a major nation, and then just land the equivelant of army group South in an afternoon.
The calculation should probably be based on the naval base level of disembarkment-province and target province respectively + the distance between the two + amount of available convoys in the convoy pool (as per Shilo's suggestion). Loss of manpower in the transported units could be based on convoy raiding along the transport route + be affected by enemy naval groups along the way.
Having the current transports representing expensive "assault fleets", with small groups landing on the beaches desperately fighting for time until reinforcements can be landed calls for epic, desperate battles (Although the AI might be hard pressed to planning a landing like that - even more than it is now)
This also encourages historical invasion points. E.G. as it is now, I just land anywhere on the coast of northern Europe on D-day, because I can, But if i am suddenly reliant on my army ariving via SR (transport time being based on distance) I would be forced by sircumstance (the SAME sircumstances that the Allies faced historically) to land on the beaches of Normandy, as God intended. This will also up the importance of the desert war - it will be the stepping stone to Italy, even more than it is now. Also, this will make it possible for the Germans to actually send an Africa korps to fight in North Africa - SR using the Italian naval infrastructure, as they would normally do on land.
This would also have an effect on the embarking/disembarking speed mentioned in another thread;
http://forum.paradoxplaza.com/forum/showthread.php?t=433913
If the main landing is handled as a SR operation, with only the first assaultwave being actually landed on the first day, this more or less removes the problem of instant load/unload of hundreds of thousands of troops.
Of course, more or less removing the transport ship type, as is basically what this suggestion is, kills my favourite passtime when playing UK; sinking Axis transport ships (and their human cargo) off the coast of Norway and in the med, in stead of meeting those transported divisions on land later.
I like the idea to use convoys as a basic to calculate a strategic redeployment efficiency.
That way, if let's say Germany uses its historical 15 convoys to transport a division to England, it would take a month, while the UK could theoretically transport it in a day if all equipment and men were sent at once.
Transport ships inturn should only be built for assaults, as each ship can transport a division, it should be done for a considerable price. That way you can easily have the number of liberty ships etc be represented as convoys (with the more historic cost) and only a small number of lengthy and costly to built assault transporters for those nations that plan on invading overseas.
This would finally lead to amphibious operations requiring lengthy planning as it took historically.
This is a really REALLY good idea, As it is in ARMA I always build a huge pile of transports, because they cost me next to nothing as a major nation, and then just land the equivelant of army group South in an afternoon.
The calculation should probably be based on the naval base level of disembarkment-province and target province respectively + the distance between the two + amount of available convoys in the convoy pool (as per Shilo's suggestion). Loss of manpower in the transported units could be based on convoy raiding along the transport route + be affected by enemy naval groups along the way.
Having the current transports representing expensive "assault fleets", with small groups landing on the beaches desperately fighting for time until reinforcements can be landed calls for epic, desperate battles (Although the AI might be hard pressed to planning a landing like that - even more than it is now)
This also encourages historical invasion points. E.G. as it is now, I just land anywhere on the coast of northern Europe on D-day, because I can, But if i am suddenly reliant on my army ariving via SR (transport time being based on distance) I would be forced by sircumstance (the SAME sircumstances that the Allies faced historically) to land on the beaches of Normandy, as God intended. This will also up the importance of the desert war - it will be the stepping stone to Italy, even more than it is now. Also, this will make it possible for the Germans to actually send an Africa korps to fight in North Africa - SR using the Italian naval infrastructure, as they would normally do on land.
This would also have an effect on the embarking/disembarking speed mentioned in another thread;
http://forum.paradoxplaza.com/forum/showthread.php?t=433913
If the main landing is handled as a SR operation, with only the first assaultwave being actually landed on the first day, this more or less removes the problem of instant load/unload of hundreds of thousands of troops.
Of course, more or less removing the transport ship type, as is basically what this suggestion is, kills my favourite passtime when playing UK; sinking Axis transport ships (and their human cargo) off the coast of Norway and in the med, in stead of meeting those transported divisions on land later.