Today I was reading up on the siege of Candia, the longest siege in history at 22 years and it got me thinking about adding a naval supply system to the game.
I see it working roughly opposite to the blockade mechanic where either the presence of friendly ships on the coast add an effect where a besieging land army struggles much more to take hold of a coastal province due to a navy supplying the town with resources to hold out, food and munitions ect. It could also potentially work as a fleet order where you tell your navy to supply towns, I would be fairly happy with either way.
A simple fleet supply system could add a lot to the naval nations and help them stand out a bit more, currently the system favours land powers and renders navies fairly useless, its not optimal to siege down a town without blockading it but its only a minor annoyance, you don't really need to care about it at all. It would be nice if this system was changed to bring some depth to being a sea power. This kind of suggestion would also make the naval ideas a bit more attractive because it means you actually benefit properly from having a navy.
There is plenty of historical basis for this happening but Candia is probably the most notable. Friends of mine have said it could have similar basis for air support from the HOI series, but I cant comment because I don't have first hand experience to how that works exactly.
Please consider this minor addition that could have quite a strong impact to the game, and thank you for reading.
TDLR:
Allow navies to actively supply besieged towns to prolong siege times for more naval depth and historical accuracy.
I see it working roughly opposite to the blockade mechanic where either the presence of friendly ships on the coast add an effect where a besieging land army struggles much more to take hold of a coastal province due to a navy supplying the town with resources to hold out, food and munitions ect. It could also potentially work as a fleet order where you tell your navy to supply towns, I would be fairly happy with either way.
A simple fleet supply system could add a lot to the naval nations and help them stand out a bit more, currently the system favours land powers and renders navies fairly useless, its not optimal to siege down a town without blockading it but its only a minor annoyance, you don't really need to care about it at all. It would be nice if this system was changed to bring some depth to being a sea power. This kind of suggestion would also make the naval ideas a bit more attractive because it means you actually benefit properly from having a navy.
There is plenty of historical basis for this happening but Candia is probably the most notable. Friends of mine have said it could have similar basis for air support from the HOI series, but I cant comment because I don't have first hand experience to how that works exactly.
Please consider this minor addition that could have quite a strong impact to the game, and thank you for reading.
TDLR:
Allow navies to actively supply besieged towns to prolong siege times for more naval depth and historical accuracy.
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