Navies played just as important roles during those times as much as land armies. I have a few questions and/or ideas about the naval part of this game.
Will the manpower pool be considered or used when raising a navy? From literature one can see how much of a drain on power it was to have a powerful navy or to raise one. When Rome put forth to raise a navy matching that of Carthage in the 1st Punic War they required some 100,000 men, which I think they built some 250 ships of different types.
Not to mention the cost and time to raise a navy. When Rome lost the majority of its fleet to a storm of the Sicilian coast the Rome (the state) had no money to pay for a new one, they had to borrow money from the wealthy families. The point here, will it also be expansive to raise a navy in terms of time, money, manpower and resources?
Will the player be able to use a navy to blockade towns and cities? I know in all the EU games this was possible. However will it affect a siege of a city? In my opinion it should. As we know, Syracuse or even Lilybeaum held out for years even though under direct land siege, ships were used to supply to cities to sustain them. If the player however decides to blockade those cities as well, it should be taken into account in the outcome of the siege or how long a city can hold out.
Also, the Romans and the Carthaginians alike at times used soldiers from their land armies as marines of sorts on their ships. They would station soldiers on their ships prior to a naval engagement so that once the ships closed and used their grappling hooks to keep each others from escaping the soldiers would boards the enemy ship and kill or capture the crew along with the ship. The extra number of troops of course was a huge advantage to the side who did this.
However there were huge drawbacks as well. The ships were slower, the troops were not able to stay on board long of course due to the lack of provisions to sustain more crew. This might be more in depth than EU can go, but I would like to see an option where one can add more crew to the ships at the expanse of the ships maneuverability and range.
Also would it be possible to have a new element to naval warfare in this game? The capture of enemy ships was standard practice by both sides and the battles during those times consisted mostly of either ramming the opposing ship into its broad side and cutting off its oars or boarding it and capturing it. Many times either Rome or Carthage captured numerous amount of ships during an engagement. I do not have a book next to me right now to site numbers and the engagement in detail, but one engagement of example the Romans captured some 35 ships which they used later.
Will the manpower pool be considered or used when raising a navy? From literature one can see how much of a drain on power it was to have a powerful navy or to raise one. When Rome put forth to raise a navy matching that of Carthage in the 1st Punic War they required some 100,000 men, which I think they built some 250 ships of different types.
Not to mention the cost and time to raise a navy. When Rome lost the majority of its fleet to a storm of the Sicilian coast the Rome (the state) had no money to pay for a new one, they had to borrow money from the wealthy families. The point here, will it also be expansive to raise a navy in terms of time, money, manpower and resources?
Will the player be able to use a navy to blockade towns and cities? I know in all the EU games this was possible. However will it affect a siege of a city? In my opinion it should. As we know, Syracuse or even Lilybeaum held out for years even though under direct land siege, ships were used to supply to cities to sustain them. If the player however decides to blockade those cities as well, it should be taken into account in the outcome of the siege or how long a city can hold out.
Also, the Romans and the Carthaginians alike at times used soldiers from their land armies as marines of sorts on their ships. They would station soldiers on their ships prior to a naval engagement so that once the ships closed and used their grappling hooks to keep each others from escaping the soldiers would boards the enemy ship and kill or capture the crew along with the ship. The extra number of troops of course was a huge advantage to the side who did this.
However there were huge drawbacks as well. The ships were slower, the troops were not able to stay on board long of course due to the lack of provisions to sustain more crew. This might be more in depth than EU can go, but I would like to see an option where one can add more crew to the ships at the expanse of the ships maneuverability and range.
Also would it be possible to have a new element to naval warfare in this game? The capture of enemy ships was standard practice by both sides and the battles during those times consisted mostly of either ramming the opposing ship into its broad side and cutting off its oars or boarding it and capturing it. Many times either Rome or Carthage captured numerous amount of ships during an engagement. I do not have a book next to me right now to site numbers and the engagement in detail, but one engagement of example the Romans captured some 35 ships which they used later.