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JohnMK

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What other possibilities have been raised in the beta forum? You don't have to get specific, a general sense of the things being discussed would be interesting.

Thanks.
 

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Originally posted by awachs

agreed--further now that you can blockade at any level, having a strong navy is a viable war strategy--a good blockade combined with decentralization (i.e., low risk of war exhaustion) can easily crumble an opponent--let his rebels do the hard work for you

S'pose you are France - fighting Austria. You will surely miss the morale/cost of your armies if you go too far naval. And yet France is/should be a colonial power.

Blockading is surely an improvement and so is lowering the maint. I am really happy that those changes were made in 1.04. Shows that things are moving in the right direction.
 

Duuk

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Originally posted by JohnMK
I don't know if that's the optimum approach to take, though. Didn't the U.S. colonize Western America, while being heavily land oriented? Or Russia colonizing the East? Every major naval power I can think of has gotten quite wealthy, so what's wrong with granting naval nations a small trade efficiency bonus, on the order of 1-5% for positions 4 -> 0? I personally think this is a very defensible idea. Also, adjust naval tech cost slightly seems plausible and well defensible.

Assume for a moment the US got a random +3 settlers event.

Duuk. (PS - Liberia wasn't really a colony, it was an "expell the slaves" event.)
 

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Advocatus Sancti Sepulcri
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Originally posted by Petrus
You have to have a short "cable" needle and cross over. (Bet you didn't think I knew something about knitting. ;))

I thought you alternated the knitting and purling stitches each time in each new row.
 

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US as a land power

Actually, I would argue that the US was a Naval Power during the EU2 period- certainly the Navy saw more service and was in general much more popular and successful, in particular due the the widespread fear of a standing Army that characterized early America. Until 1953, every US war has seen the Army virtually vaporize within months after the conflict ends, while the Navy remained relativly strong and well funded. Also, the quality of the USN during the period covered by the game was second to none in most areas except ship size.

Phocks
 

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Originally posted by Sonny


I thought you alternated the knitting and purling stitches each time in each new row.
No that's just a sort of pattern. Although there is a thing called "mock cables" where you alter the knit & purl to look like cables...but it's not the real thing....

Phew, people are going to think they are on the wrong forum. :)
 
Last edited:

Duuk

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Good point. The Navy and Marines DID smash the Tripolitanian (to use EU map terms) Pirates.

Duuk
 

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Originally posted by Sonny


S'pose you are France - fighting Austria. You will surely miss the morale/cost of your armies if you go too far naval. And yet France is/should be a colonial power.

Blockading is surely an improvement and so is lowering the maint. I am really happy that those changes were made in 1.04. Shows that things are moving in the right direction.
there are other sliders to adjust for the morale differential--when i go naval i tend to also push quality and offense--i find that my armies, although more expensive, can hold their own--the beaty of the dp sliders is that all of them to some extent require tradeoffs--nonetheless there always seems to be another slider to offset the difference for any one quality thats important to you--for example if you go innovative, you can go free trade to offset the colonists or serfdom to offset the stability--the only complaint i have re the dp system is having to wait 10 years--i'd rather have a 2 stab hit and the freedom to change whenever you want
 

boehm

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Originally posted by Sonny


S'pose you are France - fighting Austria. You will surely miss the morale/cost of your armies if you go too far naval. And yet France is/should be a colonial power.


please correct if Im wrong, but its not really my impression that France was THAT much of a colonizer surely nothing like Spain, Portugal or the Netherlands....and by the way I think France will manage quite good with:

+1.5 col. from being catholic
ca. +2 from being max narrowminded
ca. 0 from average mercantalism
+1 from shipyard
-2 max land

thats a grand total of 2.5 colonists a year...which will probably make France able to colonize a hell of a lot more than they did historically...anyway if u want more...it wont kill France to have land 9 instead of 10...or later in the game moving further towards free-trade....

I think the promised change of the navel-land slider in 1.05 really is very appropriate considering the changes made to the religions in 1.04...besides this also makes it less of disadvantage to not have your navel-land slider at one of the extremes although in most cases this is probably still the optimal setting...but atleast now spain with a mixed land/navel focus is not totally screwed....
 

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Advocatus Sancti Sepulcri
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Originally posted by Petrus
No that's just a sort of pattern. Although there is a thing called "mock cables" where you alter the knit & pearl to look like cables...but it's not the real thing....

Phew, people are going to think they are on the wrong forum. :)

Thats what I was thinking of - mock cables.:)
 

Derek Pullem

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Originally posted by boehm


please correct if Im wrong, but its not really my impression that France was THAT much of a colonizer surely nothing like Spain, Portugal or the Netherlands....and by the way I think France will manage quite good with:

+1.5 col. from being catholic
ca. +2 from being max narrowminded
ca. 0 from average mercantalism
+1 from shipyard
-2 max land


Currently the beta is not even that tough on land players - only -1 colonist for max land.