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JohnMK

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Originally posted by DPS


God, NO! Poor stability costs you, even if you never invest in it, by directly lowering your income. Plus the war exhaustion will kill you, especially now that it's lower for AI countries in 1.04.

Poor stability never costs me. Remember? I'm Mr. 100% serfdom, narrowminded guy. Poor stability? What's that? Never heard of it, as I'm always at +3 stability for all but a few months every several years.
 

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Originally posted by Sonny



Yep, and more people would be doing that if the cost to raise troops were lowered and the maint. doubled.

Actually, I think that's a rather good idea. Let me chew on that one for a while.
 
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Do conquistidors actually give the bonus when sending colonists? The only difference I've noticed is when you send in an army (or conquistidor, whatever) to wipe out the native population. THEN I notice a difference.

Then again, I rarely play the historical colonial powers, and usually end up with just a few colonies spread out wherever there was something left over, or where natives wipes out a colony and I was able to scoot in there real quick.

I'll say this, though...I usually play as Byzantium or Hungary, and even on full, or close to full, land I still get more explorers and conquistidors than I know what to do with. On the other hand, maybe I don't know what to do with them all because I rarely have very many colonies...and I generaly rely on stolen rutters, sacking capital provinces, and trading discoveries with Portugal, Europan minors, and RoTW countries to get a map of the world.

Ok, so, basically, I have no idea, so feel free to disregard this whole post :).
 

BiB

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Originally posted by dunkel
Do conquistidors actually give the bonus when sending colonists? The only difference I've noticed is when you send in an army (or conquistidor, whatever) to wipe out the native population. THEN I notice a difference.

Then again, I rarely play the historical colonial powers, and usually end up with just a few colonies spread out wherever there was something left over, or where natives wipes out a colony and I was able to scoot in there real quick.

I'll say this, though...I usually play as Byzantium or Hungary, and even on full, or close to full, land I still get more explorers and conquistidors than I know what to do with. On the other hand, maybe I don't know what to do with them all because I rarely have very many colonies...and I generaly rely on stolen rutters, sacking capital provinces, and trading discoveries with Portugal, Europan minors, and RoTW countries to get a map of the world.

Ok, so, basically, I have no idea, so feel free to disregard this whole post :).

A conquistador in place when u send of the colonist gives 3 times his manouver rating as bonus succes %.
 

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Originally posted by JohnMK


Poor stability never costs me. Remember? I'm Mr. 100% serfdom, narrowminded guy. Poor stability? What's that? Never heard of it, as I'm always at +3 stability for all but a few months every several years.

Stability is rarely any problem anyway if you just do a bit of planning with your wars and the like. Random events aren´t that bad after all.
 

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Originally posted by BarristerBoy
Am I the only one that prefers Naval?

In early versions I, along with most others, would go towards land. But starting in 1.03 I would start heading towards Naval in order to get more random explorers (since I haven't played a major that gets explorers for a long time).

Now in 1.04 I think Naval is even more important! Armies are still fairly inexpensive, no matter what your setting (well except for full quantity - serfdom - land). But the difference in warship prices is quite significant.

Am I missing something here? I think naval is a very viable option unless you're a land-locked country.

BarristerBoy
agreed--further now that you can blockade at any level, having a strong navy is a viable war strategy--a good blockade combined with decentralization (i.e., low risk of war exhaustion) can easily crumble an opponent--let his rebels do the hard work for you
 

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Originally posted by awachs

agreed--further now that you can blockade at any level, having a strong navy is a viable war strategy--a good blockade combined with decentralization (i.e., low risk of war exhaustion) can easily crumble an opponent--let his rebels do the hard work for you

People have played for so long (since EU1) discounting navies that I think it's going to take a long time for the "conventional wisdom" to come around to considering a strong navy a viable strategy.

BarristerBoy
 

JohnMK

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I think the fact that naval has had to be strengthened, first in 1.02, next in 1.05, shows quite clearly that, at least in the eyes of Johan et al, this slider needed work. I'm glad that they've given it some attention, the change is welcome. I just fear that they've made a bad decision in reducing the number of colonists available to land-oriented nations. I don't think it's nearly as realistic as if something else were adjusted, such as trade efficiency or naval tech cost.
 

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Originally posted by JohnMK
I think the fact that naval has had to be strengthened, first in 1.02, next in 1.05, shows quite clearly that, at least in the eyes of Johan et al, this slider needed work. I'm glad that they've given it some attention, the change is welcome. I just fear that they've made a bad decision in reducing the number of colonists available to land-oriented nations. I don't think it's nearly as realistic as if something else were adjusted, such as trade efficiency or naval tech cost.

What's in store for the slider in 1.05?

BarristerBoy
 

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Originally posted by BarristerBoy


People have played for so long (since EU1) discounting navies that I think it's going to take a long time for the "conventional wisdom" to come around to considering a strong navy a viable strategy.

BarristerBoy

barristerboy:

it apparently just takes someone with the keen wit and ability to analyze a problem contrary to the conventional (both traits of a barrister), to have seen the advantages of zigging while others zag!
ignorantia legis, neminem excusat!
 

JohnMK

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It has to do with preferences and many things that are subjective, so on that note I will respectfully disagree.
 

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Originally posted by JohnMK
It has to do with preferences and many things that are subjective, so on that note I will respectfully disagree.
i see your point as well and the answer really depends upon your play style personal objectives and the country you're playing--it would be foolish to ever go naval as the timurids or muscowy or bavaria, etc--nonetheless if you wanted to dominate the mediterranean as venice, genoa, tuscany, etc, naval is a very viable war option--you should try it on lark if nothing else--it really does work with the right countries
 

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Originally posted by BarristerBoy


People have played for so long (since EU1) discounting navies that I think it's going to take a long time for the "conventional wisdom" to come around to considering a strong navy a viable strategy.

BarristerBoy
Is wisdom ever conventional? But I agree, the more players engage the game, the more naval might become a more popular option.
 

BiB

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Originally posted by JohnMK
I think the fact that naval has had to be strengthened, first in 1.02, next in 1.05, shows quite clearly that, at least in the eyes of Johan et al, this slider needed work. I'm glad that they've given it some attention, the change is welcome. I just fear that they've made a bad decision in reducing the number of colonists available to land-oriented nations. I don't think it's nearly as realistic as if something else were adjusted, such as trade efficiency or naval tech cost.

Who says it'll only affect colonists?
 

JohnMK

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Johan did. He didn't say anything else, so I guess in his terseness he may have left out some other things he was considering. I hope. :)