Everybody knows that invading the UK as Germany in HOI 3 is laughably easy. This is a result of how HOI 3 fails to accurately reflect how supply works in naval invasions.
HOI 3 fails to reflect the fact that (assuming one could land an invasion force on the UK in the first place) the army would have to rely 100% on local naval superiority in order for supply ships to roll in and keep the invasion force fueled, armed, and ready to fight. Of course air supply drops could constitute a portion of that resupply need, but again, such would rely upon air superiority (which they didn't have). Furthermore, their lack of air superiority all but guaranteed that their local naval superiority would be insufficient due to the effectiveness of dive bombers against ships.
Remember how the allies built a floating "Mulberry port" within days of their landing at Normandy that could service a massive influx of troops, supplies, and armor? If Germany had air or naval superiority at that point, that port would have been blown out of the water quicker than you could say Dunkirk, and you could kiss that invasion goodbye.
To point out the very specific game engine flaw that causes this problem in HOI 3, it's this: HOI 3 doesn't model the potential effectiveness of a "hard" blockade. If the German Kriegsmarine had been more powerful than the combined US/British navies, then moving to Omaha beach (and subsequently Cherbourg) to blow up the Mulberry ports and snipe every incoming supply ship would have been completely trivial. Instead, you could stat a MASSIVE navy in a coastal province and, at best, you would only sink a handful of supply ships and fail to adequately affect their supply. Now, you could blow up the port in HOI 3 (which works, although I don't know if the AI was ever programmed to do this), so that's good. But the reality is the transports would never make it to the port unharmed, REGARDLESS of how intact the port itself was.
IMO, coastal provinces (or at least ones with ports) should have their own separate mini "port" province that you could move your navy and airforce into which would effectuate a massively higher blockade effectiveness. If I'm t he Royal Navy and Germany lands in Portsmouth, there's absolutely no reason why I shouldn't be able to literally sit my ships 300 feet off of the docks and blow away anything that games within 16 miles of that place. That was the reality of the situation, and it's (one of) the reasons why Germany never attempted an invasion. I hope that's modeled in HOI IV.
tl,dr; Naval invasions should be nearly impossible without naval/air supremacy for either air supply or naval supply.
HOI 3 fails to reflect the fact that (assuming one could land an invasion force on the UK in the first place) the army would have to rely 100% on local naval superiority in order for supply ships to roll in and keep the invasion force fueled, armed, and ready to fight. Of course air supply drops could constitute a portion of that resupply need, but again, such would rely upon air superiority (which they didn't have). Furthermore, their lack of air superiority all but guaranteed that their local naval superiority would be insufficient due to the effectiveness of dive bombers against ships.
Remember how the allies built a floating "Mulberry port" within days of their landing at Normandy that could service a massive influx of troops, supplies, and armor? If Germany had air or naval superiority at that point, that port would have been blown out of the water quicker than you could say Dunkirk, and you could kiss that invasion goodbye.
To point out the very specific game engine flaw that causes this problem in HOI 3, it's this: HOI 3 doesn't model the potential effectiveness of a "hard" blockade. If the German Kriegsmarine had been more powerful than the combined US/British navies, then moving to Omaha beach (and subsequently Cherbourg) to blow up the Mulberry ports and snipe every incoming supply ship would have been completely trivial. Instead, you could stat a MASSIVE navy in a coastal province and, at best, you would only sink a handful of supply ships and fail to adequately affect their supply. Now, you could blow up the port in HOI 3 (which works, although I don't know if the AI was ever programmed to do this), so that's good. But the reality is the transports would never make it to the port unharmed, REGARDLESS of how intact the port itself was.
IMO, coastal provinces (or at least ones with ports) should have their own separate mini "port" province that you could move your navy and airforce into which would effectuate a massively higher blockade effectiveness. If I'm t he Royal Navy and Germany lands in Portsmouth, there's absolutely no reason why I shouldn't be able to literally sit my ships 300 feet off of the docks and blow away anything that games within 16 miles of that place. That was the reality of the situation, and it's (one of) the reasons why Germany never attempted an invasion. I hope that's modeled in HOI IV.
tl,dr; Naval invasions should be nearly impossible without naval/air supremacy for either air supply or naval supply.
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