So during Dividing the Spoils stream (day 3), we saw that after some rehosts, the attack on Sizily was repelled by Rome and Sizily. They defeated two stacks of Carthagean and Egyptian armies. What startled me was the timing around 1:25:00, where one could see that landing armies from (and embarking to) ships is actually very fast. It seems even faster than land movement for at least this case.
Now, there might be some realism-argument in there but who knows me also knows I don't give much for those. From a gameplay-perspective, this makes invasion very easy and the naval invasion combat malus (if it exists, I havn't seen it yet) almost meaningless. In previous games, we see that naval landings take much more time than land movement between provinces/cities: In CK2, it was even nerfed (much slower disembarkment) because one could easily use this mobility advantage to crush e.g. the Muslims in Crusades for Jerusalem. In HoI4, naval invasion is even more limited (which I like btw).
This does not mean it has to be the same in Imperator, but do we know why this design decision was made? Because to me it seems as if naval invasions are far too easy in Imperator (you can land anywhere, there are no supply concerns, you can get in and out fast).
The only concern one has is that if beaten back, one faces quick stack wipes; but this is always the case.
Any more insights?
Now, there might be some realism-argument in there but who knows me also knows I don't give much for those. From a gameplay-perspective, this makes invasion very easy and the naval invasion combat malus (if it exists, I havn't seen it yet) almost meaningless. In previous games, we see that naval landings take much more time than land movement between provinces/cities: In CK2, it was even nerfed (much slower disembarkment) because one could easily use this mobility advantage to crush e.g. the Muslims in Crusades for Jerusalem. In HoI4, naval invasion is even more limited (which I like btw).
This does not mean it has to be the same in Imperator, but do we know why this design decision was made? Because to me it seems as if naval invasions are far too easy in Imperator (you can land anywhere, there are no supply concerns, you can get in and out fast).
The only concern one has is that if beaten back, one faces quick stack wipes; but this is always the case.
Any more insights?