That and the fact that losing a destroyer is simply not as crippling as losing a capital ship. If a DD is hit by a lonely torpedo, it's a small setback. If a CV is hit, well, that's an entirely different matter. Screens were simply more expendable.
As stated above... One thing that bothered me about the naval mechanic as a whole and the importance of capital ships are detection of enemy fleets/ships and planes. There need to be a better model for this.
I have asked this question before, and no one has really been able to answer me: how large is a sea zone?
I bring it up because I actually think the sea zones are fairly large. They become "knife fights" because two fleets in a sea zone just start fighting relatively close to each other.
Either the ocean needs 2000% more provinces, or naval warfare needs to be changed so that being in the same sea zone might place fleets 300 km away from each other, rendering surface combat impossible this time around.
But you also need to change CAGs so that they can't run an infinite number of naval strike missions for days on end, too. Running multiple naval strike missions per day was always a big deal during the Pacific War. Rearming and refueling planes took time, and we all know what happens if your planes are caught on deck by opposing aircraft while rearming, don't we? And we also know what happens if you
don't send attack wave #3 on a port strike, don't we Nagumo?
Another problem with HOI3's naval mechanics is something that's not even naval. The game runs in segments of hours. This works great for land combat, but it causes real problems with naval combat. In the space of an hour, CAs can get into range to fire against battleships that should enjoy a huge range advantage. The BBs get to fire maybe one whole broadside before the CAs get in range, turning it into yet another knife fight.
My wish- make the AI good at fleet composition and concentration decisions. At the moment it either spreads too thin or clumps all it's units together.
Yes, the AI needs to understand fleet mechanics better. When I tag switch without pausing the AI (in tests for naval combat), I notice the AI reorganizing my perfectly good fleets into insane compositions.
In real life navies generally formed large task forces and the larger your force was the more likely you were to win. To prevent some ahistorical megafleet there needs to be some game mechanic to encourage splitting into task forces . I see two options:
If surface raiders were more dangerous to unprotected convoys, then you'd have to make tougher choices.
Right now, Bismark and Tirptiz together with a few DDs can sink almost as many tons of unprotected shipping per day as a submarine flotilla. So, the Germans sortie Bismark and Tirpitz, and I sit back in London, sipping tea. When I get notification about a convoy being attacked, I have a round of gin with Churchill and the First Lord of the Admiralty and send the Royal Navy out to sink them, using a fully staffed fleet. After three weeks of searching, we sink the Bismark and Tirpitz, and I receive the news playing a round of Cricket, because I don't really care about the meager convoy losses.
In the real war, you have to put some capital ships on convoy protection duty in case Bismark slipped out into the North Sea. If a convoy was attacked by a battleship or two without any capital ship escorts at all, it would be massacred and Churchill would be reviled on the floor of Commons worse than Neville Chamberlain.
The same problem would crop up in the Pacific. If you end up with using just a single doomstack, the enemy will reply by using Jeune École methods against you.
That's the thing that's kind of missing in HOI3. Either you commit fully to Mahan-style decisive battles (using carriers in the same role as battleships) or you commit fully to convoy raiding along submarine/NAV lines. No navy in the game really has to prepare for multiple contingencies. Because there can be no devastating convoy losses in a single engagement, no matter how unprotected convoys are or what ships engage them, there is no operational need to spread capital ships out at all.
I'm not sure how you fix that, aside from redoing convoys, too.