• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

BrianV

Sergeant
20 Badges
Feb 1, 2015
87
10
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Battle for Bosporus
  • For the Motherland
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Semper Fi
  • Hearts of Iron III Collection
So my German Surface fleet consisting of Battle ships cruisers light Cruisers and Destroyers the Capital ships have at least 4-5 screens per ship, Patrolling the Mediterranean Just off the coast of Benghazi . over time I noticed that the ships go from Experienced to downgraded to Trained. I thought with naval battles it would just be increasing? How can I prevent experience loss? Thanks for your input.
 

xtfoster

Field Marshal
57 Badges
Feb 8, 2006
5.874
2.209
  • Shadowrun Returns
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • BATTLETECH - Digital Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • BATTLETECH
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: No Step Back
  • Stellaris: Galaxy Edition
  • Deus Vult
  • Europa Universalis III
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Majesty 2
  • Europa Universalis III Complete
  • Semper Fi
  • Supreme Ruler 2020
  • 500k Club
  • Hearts of Iron II: Beta
  • Stellaris
  • Hearts of Iron II: Armageddon
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Expansion Pass
IIRC, you lose XP when you take a certain amount of damage (or maybe it is critical hits).
 
  • 1
Reactions:

Paul.Ketcham

Shortsighted Navy Enthusiast
78 Badges
Mar 11, 2012
836
1.289
  • Europa Universalis IV: Pre-order
  • Hearts of Iron III
  • Hearts of Iron IV: Field Marshal
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Expansion Pass
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Nemesis
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Golden Century
  • Stellaris: Distant Stars
  • Crusader Kings III
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Dharma
  • Stellaris: Lithoids
  • Europa Universalis IV
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis III Complete
  • Stellaris: Necroids
  • Europa Universalis III Complete
  • Battle for Bosporus
  • Victoria 2
  • Stellaris: Apocalypse
  • Hearts of Iron IV: No Step Back
  • 500k Club
  • Stellaris: Federations
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Europa Universalis III Complete
Warships, especially screens, suffer way too much experience loss from damage (particularly critical hits, as xtfoster mentioned). Its ordinary for a critical hit on a destroyer, for instance, to drop it to recruit-level experience.

I feel it should be fairly-obvious that if a sunken ship often has enough surviving crew to fill most of a new ship, then non-fatal damage shouldn't be killing off half a ship's crew. Similarly, dealing with crises like serious damage control should be making the crew more effective at dealing with it in the future, not less.
 
  • 3Like
Reactions:

DicRoNero

Oberst
27 Badges
May 13, 2013
1.913
1.066
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Colonel
So my German Surface fleet consisting of Battle ships cruisers light Cruisers and Destroyers the Capital ships have at least 4-5 screens per ship, Patrolling the Mediterranean Just off the coast of Benghazi . over time I noticed that the ships go from Experienced to downgraded to Trained. I thought with naval battles it would just be increasing? How can I prevent experience loss? Thanks for your input.
Ships lose XP in astonishing amount simply cause the service manpower loss rates are inflated.

I made a thread recently explaining the very root of it.
 
  • 4
  • 1Like
Reactions:

BrianV

Sergeant
20 Badges
Feb 1, 2015
87
10
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Battle for Bosporus
  • For the Motherland
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Semper Fi
  • Hearts of Iron III Collection
Ships lose XP in astonishing amount simply cause the service manpower loss rates are inflated.

I made a thread recently explaining the very root of it.
Great Thread thanks this explain it! I feel like the experience loss is way overkill, my ships will never reach veteran status the way it is now. So these values I copied and pasted from your thread -if I wanted to try and change them in Defines.Lua Which ones would I change and to what value would be beneficial? Thanks!

“MANPOWER_LOSS_RATIO_ON_SUNK = 0.5, -- sunk ships will lose this ratio of their current manpower
MANPOWER_LOSS_RATIO_ON_STR_LOSS = 0.5, -- losing strength will make you also lose manpower at this ratio of total manpower
MIN_MANPOWER_RATIO_TO_DROP = 0.1, -- ships will not lose man power to below this ratio
DAILY_MANPOWER_GAIN_RATIO = 0.05, “
 

DicRoNero

Oberst
27 Badges
May 13, 2013
1.913
1.066
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Colonel
Great Thread thanks this explain it! I feel like the experience loss is way overkill, my ships will never reach veteran status the way it is now. So these values I copied and pasted from your thread -if I wanted to try and change them in Defines.Lua Which ones would I change and to what value would be beneficial? Thanks!

“MANPOWER_LOSS_RATIO_ON_SUNK = 0.5, -- sunk ships will lose this ratio of their current manpower
MANPOWER_LOSS_RATIO_ON_STR_LOSS = 0.5, -- losing strength will make you also lose manpower at this ratio of total manpower
MIN_MANPOWER_RATIO_TO_DROP = 0.1, -- ships will not lose man power to below this ratio
DAILY_MANPOWER_GAIN_RATIO = 0.05, “
To begin with, it's rarely a good idea to change the game files directly; it works too, but requires constant re-shuffling once you need other mods or plain vanilla. Rather, you create a mod of your own and have fun over there (in C:\Users\*you*\Documents\Paradox Interactive\Hearts of Iron IV\mod\*yourmod*)
Then, create a *yourmod*_defines.lua file in mod\*yourmod*\common\defines and only include values you change (i.e. override), putting
NDefines.NNavy. before any actual line (in case you toy arond with just Navy).

As for the values, assuming you still want to stay realistic, I'd suggest dropping MANPOWER_LOSS_RATIO_ON_STR_LOSS to maybe 0.2
Make the same for MANPOWER_LOSS_RATIO_ON_SUNK if you too consider service manpower values to be inflated in the first place, albeit this one apparenltly won't help you to preserve ship experience. So

Code:
NDefines.NNavy.MANPOWER_LOSS_RATIO_ON_STR_LOSS = 0.2
etc.

There's also this line:
Code:
    EXPERIENCE_LOSS_FACTOR = 1.00,                                     -- percentage of experienced solders who die when manpower is removed
which is probably best to be changed alone instead if your only concern is just the ships presumably having to retain more XP on taking damage.

edit: there are in fact several ones with the same name, make sure you are in the correct section (i.e. navy, not army). Fortunately, working with the overrides as shown above requires you to specify the section either way.
 
Last edited:
  • 1
Reactions: