Well, this is most likely one of my last guides/topics about naval. As i covered pretty much all we need from the new naval system.
Just to remind for people that missed.
Now lets go to part 4.
DETECTION.
Detection is bascially a 2 part "game". If you fail the first part you don´t get to the second one.
First the game decides if you have a chance of finding the ship. If its below 0 the game won´t even bother to show you no matter how long you spend there trying.
Once you fill the requirements there you will go to the second part. Your % Chance of trying to find the enemy every day.
So lets go to the first part. Remember. If you Chance here is below 0% you will never find the enemy.
First i have to explain the first picture.
INTEL EFFICIENCY (VERY IMPORTANT) -> This is a Debuff to your ship stats. If Intel Efficiency is at 50% that means you surface and Sub Detection are cut in Half. This can be increased to 100% by....
-Number of ships -> More ships means more intel efficiency.
-Radar -> Give coverage.
-> Navs on ship Hunting Missions.
-> Planes on AIR SUPERIORITY missions
Planes give a % Bonus to your Fleet. That % changes a lot based on Number of planes (up to 100% air supremacy) , Weather, Size of the ocean,
And if its Light or Heavy Plane. (Heavys are way better at this).
Now im going to explain every part of those numbers the best way i can.
1-> SURFACE DETECTION ->
1 Surface Detection = +0.3% chance of finding the enemy AND -0.3% chance of the enemy finding you.
This also affect Submarines. (So a radar does help them escape better).
Surface detection is a value that gets the whole value of your fleet and gets its average. (So if you have 4 ships, one with 0, two with 3 and one with 10. 10+0 +3 +3 /4 = 4 ).
2-> SUB SURFACE DETECTION ->
For every 1 point in Sub Visibility you get -1,8% Chance of the enemy finding you.
For every 1 point in Sub Detection you get +1,8% Chance of finding the enemy Submarine.
That Screen is bugged. It always shows 0% but the game does calculate in this part Sub Visibility vs Sub Detection.
3-> SPEED ->
For Every 1 Knot you get a little more Chance of finding the enemy increases by 0.05%
BUT BEWARE. Weather, Mission, Terrain types, a whole lot of factors change speed everytime. Its not rare for a ship of 20+ Knots to actually patrol around 10-15knots.
Here is a example of how a Cruiser can be slowed down quite a bit. His original speed is 36 by the way but doing mission on the baltic made it go down to around 11. Reason the submarine have the advantage.
Submarines usually get very little speed debuffs, so they usually have a advantage in that regard.
Coordination -> Truth. No idea how it works. Likely its based on the size of the fleet you are using. I was never able to get that value above or below 100%......
All those values set. Its basically a Minus/Add calculation that is going to fill the bar up to 100%.
Once that bar is filled your strike fleet can join the combat. (if the patrol is not confident that it can take them on their own).
But wait. BEfore everything i said above to even start. You need to find there is a enemy in the region first.
So how the game calculates that?
The game rolls a dice every X hours. (I bet its 24 hours).
If you pass the number you win and start the process above. (as long you have a chance).
Now whats the number? Well, here comes the second part show in the picture.
-> BASE -> Lady Luck gives you a 1% Chance of finding the enemy. Maybe you both bump into each other ^^.
-> Task Forces in the region -> This Number is defined by the number of ships in a area. THEY DON`T NEED TO BE IN PATROL MISSIONS. A convoy defending, a sub raiding, they communicate with each other and help each other by sharing info.
Bigger the ocean, more ships you need to get a good number here. So don´t expect to have a high % in the middle of atlantic/pacific with just 1-5 ships.
-> DECRYPTION/ENCRYPTION -> + or - 3% depending on who gets the better Decryption.
Encryption removes 1 lv of encryption from the opponent.
-> Air Superiority in the Region ->
For 100% Air coverage.
Light Planes gives +1% for every 100 planes.
Heavy Planes give +2% for every 100 Planes.
So yes. Heavy Planes are more Cost efficient if your plan is to find ships. They also improve the fleet detection of everyone in the area. So Planes are essential to keep yourself hidden and at same time find the enemy.
There is no CAP. More planes = More chance to find enemy.
Radar Coverage -> +1% For every 10% of radar coverage. IT can go above 100%. So if you place tons of radar in the mediterran you can get this value to crazy numbers for example.
Now remember. DOCTRINES, TERRAIN AND WEATHER change things quite a bit.
TERRAIN ->
Shallow sea -> +100% Sub Visibility.
Fjords and Archipelagos -> -20% Visibility to everyone.
Deep Ocean -> -50% speed to Submarines and DD´s. -25% visibility to Submarines, -10% speed for Light cruisers.
Weather ->
Rain -> -5% Speed
Storm -> -10% speed -20% Detection
DOCTRINEs -> THEY ALSO HELP QUITE A BIT both to Hide and to Detect as they change Detection.
For example: The DD side of doctrines can give +15% Sub detection. (Fleet in Being).
Just to remind for people that missed.
Fuel Ratio guide -> https://forum.paradoxplaza.com/foru...tion-rates-for-those-wanting-to-know.1156225/
A basic Building guide -> https://forum.paradoxplaza.com/foru...quip-guide-image-heavy.1156813/#post-25217962
how AA works in 1.6 (Credits to KroganElite) https://forum.paradoxplaza.com/foru...combat-mechanics.1156364/page-3#post-25215451
A basic Building guide -> https://forum.paradoxplaza.com/foru...quip-guide-image-heavy.1156813/#post-25217962
how AA works in 1.6 (Credits to KroganElite) https://forum.paradoxplaza.com/foru...combat-mechanics.1156364/page-3#post-25215451
Now lets go to part 4.
DETECTION.
Detection is bascially a 2 part "game". If you fail the first part you don´t get to the second one.
First the game decides if you have a chance of finding the ship. If its below 0 the game won´t even bother to show you no matter how long you spend there trying.
Once you fill the requirements there you will go to the second part. Your % Chance of trying to find the enemy every day.
So lets go to the first part. Remember. If you Chance here is below 0% you will never find the enemy.
First i have to explain the first picture.
INTEL EFFICIENCY (VERY IMPORTANT) -> This is a Debuff to your ship stats. If Intel Efficiency is at 50% that means you surface and Sub Detection are cut in Half. This can be increased to 100% by....
-Number of ships -> More ships means more intel efficiency.
-Radar -> Give coverage.
-> Navs on ship Hunting Missions.
-> Planes on AIR SUPERIORITY missions
Planes give a % Bonus to your Fleet. That % changes a lot based on Number of planes (up to 100% air supremacy) , Weather, Size of the ocean,
And if its Light or Heavy Plane. (Heavys are way better at this).
Now im going to explain every part of those numbers the best way i can.
1-> SURFACE DETECTION ->
1 Surface Detection = +0.3% chance of finding the enemy AND -0.3% chance of the enemy finding you.
This also affect Submarines. (So a radar does help them escape better).
Surface detection is a value that gets the whole value of your fleet and gets its average. (So if you have 4 ships, one with 0, two with 3 and one with 10. 10+0 +3 +3 /4 = 4 ).
2-> SUB SURFACE DETECTION ->
For every 1 point in Sub Visibility you get -1,8% Chance of the enemy finding you.
For every 1 point in Sub Detection you get +1,8% Chance of finding the enemy Submarine.
That Screen is bugged. It always shows 0% but the game does calculate in this part Sub Visibility vs Sub Detection.
3-> SPEED ->
For Every 1 Knot you get a little more Chance of finding the enemy increases by 0.05%
BUT BEWARE. Weather, Mission, Terrain types, a whole lot of factors change speed everytime. Its not rare for a ship of 20+ Knots to actually patrol around 10-15knots.
Here is a example of how a Cruiser can be slowed down quite a bit. His original speed is 36 by the way but doing mission on the baltic made it go down to around 11. Reason the submarine have the advantage.
Submarines usually get very little speed debuffs, so they usually have a advantage in that regard.
Coordination -> Truth. No idea how it works. Likely its based on the size of the fleet you are using. I was never able to get that value above or below 100%......
All those values set. Its basically a Minus/Add calculation that is going to fill the bar up to 100%.
Once that bar is filled your strike fleet can join the combat. (if the patrol is not confident that it can take them on their own).
But wait. BEfore everything i said above to even start. You need to find there is a enemy in the region first.
So how the game calculates that?
The game rolls a dice every X hours. (I bet its 24 hours).
If you pass the number you win and start the process above. (as long you have a chance).
Now whats the number? Well, here comes the second part show in the picture.
-> BASE -> Lady Luck gives you a 1% Chance of finding the enemy. Maybe you both bump into each other ^^.
-> Task Forces in the region -> This Number is defined by the number of ships in a area. THEY DON`T NEED TO BE IN PATROL MISSIONS. A convoy defending, a sub raiding, they communicate with each other and help each other by sharing info.
Bigger the ocean, more ships you need to get a good number here. So don´t expect to have a high % in the middle of atlantic/pacific with just 1-5 ships.
-> DECRYPTION/ENCRYPTION -> + or - 3% depending on who gets the better Decryption.
Encryption removes 1 lv of encryption from the opponent.
-> Air Superiority in the Region ->
For 100% Air coverage.
Light Planes gives +1% for every 100 planes.
Heavy Planes give +2% for every 100 Planes.
So yes. Heavy Planes are more Cost efficient if your plan is to find ships. They also improve the fleet detection of everyone in the area. So Planes are essential to keep yourself hidden and at same time find the enemy.
There is no CAP. More planes = More chance to find enemy.
Radar Coverage -> +1% For every 10% of radar coverage. IT can go above 100%. So if you place tons of radar in the mediterran you can get this value to crazy numbers for example.
Now remember. DOCTRINES, TERRAIN AND WEATHER change things quite a bit.
TERRAIN ->
Shallow sea -> +100% Sub Visibility.
Fjords and Archipelagos -> -20% Visibility to everyone.
Deep Ocean -> -50% speed to Submarines and DD´s. -25% visibility to Submarines, -10% speed for Light cruisers.
Weather ->
Rain -> -5% Speed
Storm -> -10% speed -20% Detection
DOCTRINEs -> THEY ALSO HELP QUITE A BIT both to Hide and to Detect as they change Detection.
For example: The DD side of doctrines can give +15% Sub detection. (Fleet in Being).
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