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sterrius

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Is it possible to use a strat bombers or tacs to gain spotting chance? If so this could be a great tool for the UK to gain good detection in the Atlantic.

Tacs and navs will increase intel efficiency. So most of the time tac´s will increase a ship detection.

The difference is more on small regions where a few ships can easily reach 100% efficiency.
 

Denkt

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How does Visibility factor in to this? I saw you reference it specifically for subs, but what about other ships? Does having a low visibility on your ship change anything about the first or second step in detection?
Most likely the detection speed is something like (your detection + enemy visibility) - (enemy detection + your visbility).

Coordination -> Truth. No idea how it works. Likely its based on the size of the fleet you are using. I was never able to get that value above or below 100%......
Your admiral provide coordination.
 

cnwi

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It would have been useful if a task force level summary of stats was provided (e.g. speed, which would be the lowest ship's speed).
 
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KroganElite

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How does Visibility factor in to this? I saw you reference it specifically for subs, but what about other ships? Does having a low visibility on your ship change anything about the first or second step in detection?

It's for the second step(image 2 of original post). Low visibility will reduce "their detection chance" penalty.
 

Vohen

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Going to place the post i made into the Subs OP here as that clear your question :).


Detection works the same way in combat. If your ship can´t detect a submarine outside combat it will also be unable to find it in combat.

A little image heavy but i made a FRA vs GER in the mediterran using admirals and using a 36 DD vs a 40 Ger sub (no manufacturer).
At first i let them both play with each other a little and increased detection little by little with planes, (Nav´s and Heavy fighters) and later Radars. (To increase intelligence efficiency).
Slow but surely it helped the DD find the Submarines More.

But the only way to really get rid of them is to use Patrol + S&D.
and until you get a clear detection advantage you're not going to get them with patrol.

For Anti-BB raids i recommend 1 Cruiser full of Depth charges + Radar/Planes and 2-3 DD´s also full of detection. Should be enough to kill 5-10 subs.

But on some areas you might need Carriers with planes helping. Specially in the mid atlantic where subs get a -25% help from terrain.

Its pretty historical actually as the Allies at the start of the war had a Huge problem with germans subs and had to spend a ton of resources to nulify them.

So until you are ready the best you can get is placing fast DD´s so they can "save the day" and minimize losses.

Only later with tech and specialized fleets you can start to wipe them out.

Ger Tree for test
C194BCF071C4C1DECE713A172AE34106567255FB


Fra Tree for test (Allies usually can´t go deep into naval as they don´t have the -20% military theorist)
485DB3B21479016AFB2FBA764C26BEB96783DF05


FRA DD.
713C562AED5215CDF8A7FCDC6DB525ABF717B85D


GER Sub. (Radar III > Snorkel both for hiding and finding enemys). Snorkel is good for 1918 and 1936 subs that have a high sub visibility value, after 1940 go Radar II+. Specially if you use manufacturer
A18BF240E2C0305F80CFC99C5E2D807243259E5E


Used the best GER admiral for subs.
DDC4C7EC63F65A0BAA46287288CD0A12BD240F5D



For FRA used the onlY Sppoter he had and also got -20% visibility on him.
D43BD37157D9C2C4F15EC53ADE52DE24E8D25D7F



Positioning is giving HUGE penaltys to fleets now (Up to 50%) . It really hurts. Need to test more Doomstacks vs Normal fleets.
553881156806F60D11879A44909AF79B406A561D




Using Patrol as soon the combat starts the subs are already reveladed. They had no chance. Confirming what i was saying about using patrol + S&D to kill them.

CFD1B092E1CC7D0774D25A041CBDB8BABF5ECBFA
How about Surface Detection/Visibility, does it has any effect in combat?
I'd expect not, but mainly asking this to know if it's a complete waste to put radar and planes on fleet DDs, CLs and any capital.

On some further thoughts on surface spotting, specifically patrol fleets to find enemy fleets for your strike forces to engage, I've been wondering, how would submarines work on this role? CLs work wonders, of course, but they are expensive, and DDs are very fragile. But submarines, while also having low HP, if properly designed, are going to be hard to spot by the enemy, so they might actually have fewer losses than DDs would, and they are also quite a lot cheaper.
This might be an especially useful strategy as Germany, detecting ships without being seen so that a few big ships can engage on hit and run tactics from ports in France, Norway and Spain on sea zones adjacent to them.
Ports in Spain might make it even more interesting, as you might be able to hit hard on the entrance of the Med and the bottleneck going to the southern hemisphere.
 

cnwi

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@sterrius
So I realized the # of ships in a sea zone is counted even if the ships are not there (see my bug report). Am I missing something? That means I may increase detection and supremacy with 'ghost fleets'.

See attached screenshot where I'm providing naval superiority in Madagascar from a destroyer fleet docked in the Pacific.
 

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sterrius

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@sterrius
So I realized the # of ships in a sea zone is counted even if the ships are not there (see my bug report). Am I missing something? That means I may increase detection and supremacy with 'ghost fleets'.

See attached screenshot where I'm providing naval superiority in Madagascar from a destroyer fleet docked in the Pacific.

you might want to report this on bug forum. Its likely WAD but they never thinked someone would go crazy on seazones ^^.

But naval supremacy is not really much. Naval surpemacy just count your amount of ships vs amount of enemy ships.

Does this affect intel efficiency? Thats the question.
 

Dan1109

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How does Raiding and Escort Efficiency play into this? Are they multipliers on the overall mission of spotting or just attack/defense during combat? Curious, as fleet in being has a max +45% Escort Efficiency, +25% DD and +30% CL sub detection. Base Strike has a max +30% Escort Efficiency, +20% DD and +20% CL sub detection. IRT ASW Ops, clearly Fleet in Being seems to be better just regarding the DD and CL sub detection, but that Escort Efficiency can make a huge difference as well.
 

sterrius

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How does Raiding and Escort Efficiency play into this? Are they multipliers on the overall mission of spotting or just attack/defense during combat? Curious, as fleet in being has a max +45% Escort Efficiency, +25% DD and +30% CL sub detection. Base Strike has a max +30% Escort Efficiency, +20% DD and +20% CL sub detection. IRT ASW Ops, clearly Fleet in Being seems to be better just regarding the DD and CL sub detection, but that Escort Efficiency can make a huge difference as well.

escort efficiency from what i gathered decrease the number of DD`s needed to defend a region 100%. (need confirmation), but players are telling some regions have a huge problem to get 100% coverage no matter how many ships and doctrines you have.

raiding efficiency is more tricky. I really don´t know what it does :/. Good question for the stream today.

I understand my guide in rather incomplete and likely have some errors here and there, unfortunaly the game does not help much by not caring to show it or explain how X stat work.

About doctrine balance, i think the 3 are pretty balanced now. Of course depends on your ship building strategy.
 

sterrius

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strats can now place mines, can t they? shouldn t that give bonus ?

Don´t really used strat. Bombers for naval detection ^^. They consume so much fuel that using for this purpose is kind meme .

but should work as long the plane can perform a mission on the area they will likely give Intel Efficiency.

Now detection bonus only L. Figthers and H. Fighters on air supremacy.
 

cnwi

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-> Task Forces in the region -> This Number is defined by the number of ships in a area. THEY DON`T NEED TO BE IN PATROL MISSIONS. A convoy defending, a sub raiding, they communicate with each other and help each other by sharing info. Bigger the ocean, more ships you need to get a good number here. So don´t expect to have a high % in the middle of atlantic/pacific with just 1-5 ships.

1)
The ships don't have to physically be in the area, right?
I did the following test, docking in California a fleet of 1 DD that don't have range to cover the pacific and put them on Patrol in Hawaii: it still got the Task Forces in region bonus even if they couldn't leave the California dock due to lack of range.

2) Does the bonus scale with the number of ships? I always see it at +10%. I made a 1 DD fleet and clicked Patrol on several tiles on the Pacific, I was granted the full 10% in each tile. On the other a radar level 6 in Hawaii only granted +3%

edit: does that mean my fleet can spot enemy fleets in this tile, but enemy fleets can't spot mine because it's docked elsewhere? testing
 
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sterrius

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1)
The ships don't have to physically be in the area, right?
I did the following test, docking in California a fleet of 1 DD that don't have range to cover the pacific and put them on Patrol in Hawaii: it still got the Task Forces in region bonus even if they couldn't leave the California dock due to lack of range.

2) Does the bonus scale with the number of ships? I always see it at +10%. I made a 1 DD fleet and clicked Patrol on several tiles on the Pacific, I was granted the full 10% in each tile. On the other a radar level 6 in Hawaii only granted +3%

edit: does that mean my fleet can spot enemy fleets in this tile, but enemy fleets can't spot mine because it's docked elsewhere? testing

the bug of "Port scout" was discovered in less than 24h. So i had no test about this ^^. But i don´t see why it would not work.
Fortunally most of the time the ship will be out there scouting something somewhere, so at least will be using fuel.


The task force bonus do increase with number of ships, that im sure, but how much depends on the region size so its hard to test it as each region will give a different bonus.
 

Vohen

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yeah i had an usa game, and i was surprised that when i deployed a few hundred h fighters, my ships suddenly found everything
but nav bombers can t cover the mid atlantic gap :)
That's why H. Fighters and TACs are the way to go there.
I'm glad this patch gave H. Fighters some love, they were really useless back then, but now might even be necessary for the US and UK to cover the Pacific and Atlantic (if Japan can get it's industry rolling and defeat China early, it could work for them as well).
Now, if only they could get some night interception bonuses as well...

A question for how TACs and CAS work on naval strike missions though, in naval combat, do they add to the torpedo count like NAVs, even though they technically don't use torpedoes?
 

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What is "torpedo count"?
This:
stats.jpg

The other 4 stats (L. guns, H. guns, AA and depth charges) are completely unrelated to air attack, so I'd figure CAS and TACs would increase the torpedo count, even though they don't actually use torpedoes.