So i'm a returning player and i'm just wondering, with the naval designer system from man the guns is there a "right" way to build ships, or is it pretty much go crazy anything with in reason would work?
3) Mines are really broken too (though banned in MP), if you put a fleet of submarines with mine-laying tubes set to "do not engage" they will eventually lay enough mines to cripple any enemy fleet in the region and sink many ships. If you see the enemy laying mines, you want to refit some minesweeping gear onto a few destroyers to get rid of them.
No, you're right. They're banned for performance mostly. Mines aren't imbalanced to sweep in MP, but they are imbalanced in single player because the AI doesn't sweep mines, and getting 1000 mines in the Med/English Channel just makes you autowin the naval war.I was under the impression that mines in MP were banned for their effect on performance rather than that they're imbalanced to sweep. Was that mistaken? You don't see sweeping in action in SP since AI barely uses mines, nor sweeps them.
It'd be singleplayer.
The idea was go united center america and join the allies and support them with a decent navy.
Thanks for pointing this out, I had incorrectly stated in my post that the required ratio was 4:1, not 3:1. Also, FYI your link is broken, I assume you're trying to link to the wiki page on Naval Battles - Screening Efficiency?Second, understand screening. If you fall below the magic number of screens, your fleet will take heavy losses. The mechanic is three screens per capital and one capital per carrier. The screen ships are CL's and DDs. The capitals are everything else (except subs). So if you have 2 battleships and 2 heavy cruisers (4 capitals) then you need 12 screens to protect them. It is recommended to bring more than 12 to allow for losses and bad positioning. The link to the Wiki, is worth reading and understanding.
Thanks for pointing this out, I had incorrectly stated in my post that the required ratio was 4:1, not 3:1. Also, FYI your link is broken, I assume you're trying to link to the wiki page on Naval Battles - Screening Efficiency?
I haven't played for a year, so please enlighten me.You did not ask about task forces and missions like patrols and strike forces, but if you do not understand how they work together, be sure to ask. It can be frustrating to a new player to see his strike force never engage and wonder why.
This wiki page has a really good run-down of what all the different naval missions and engagement rules do, take a look at it.I haven't played for a year, so please enlighten me.
This aggravates me to no end.Shift+Click
I don't even do shift-k because that would require either stretching my hand all the way across the keyboard, having to look at the keyboard to find the right shift key with my left hand because you don't have muscle memory typing like that, or taking my right hand off the mouse, which takes more time than just clicking.This aggravates me to no end.
k is the hotkey to exercise. Shift-k will cause air and land to exercise until trained. But does it work for navy? Nope! Shift-click like a pleb.