So yet again I've started a new UK game to try and get a prewar build up I like the feel of. Note I don't mean optimal, best, most powerful etc, I mean that I enjoy the most.
Having said that I still want to make sensible choices.
This game round I've decided that I will get CV2 as one of my first techs closely followed by BB2. I decided that as they have a fairly long build time so why not start early.
Anyway after a little fiddling around I have my 3rd set of 150pp and the CV2 is nearly researched and I want to take a naval design company. The BB2 isn't that far behind.
The obvious choices are Pacific designer:
I am leaning toward the Atlantic designer for the following reasons. The first part of the war will be against the navies of Germany and Italy, neither of which will present a CV threat to my fleets and I'll be operating where my fleets can get good land based cover so while the extra deck space would be nice I think that the improved capital ship attack and armour are more useful. The extra range at this stage doesn't seem that useful as I don't really need it in the home waters or around the Med and by the time Japan joins I can get tier 3 ships with the extra range if needed.
What would other people choose in this situation and why?
I also have some more general questions regarding naval designers.
@Alex_brunius pointed out to me that air attacks have no piercing and therefore there is no interaction with armour stats. How important does this make the changes to CV armour? I would guess not very as they are so rarely engaged by surface vessels.
Does anyone use the coastal defence fleet designer?
Having said that I still want to make sensible choices.
This game round I've decided that I will get CV2 as one of my first techs closely followed by BB2. I decided that as they have a fairly long build time so why not start early.
Anyway after a little fiddling around I have my 3rd set of 150pp and the CV2 is nearly researched and I want to take a naval design company. The BB2 isn't that far behind.
The obvious choices are Pacific designer:
- Naval Research Time: -10.0%
- Carrier Carrier Size: +25.0%
- Carrier Armour Value: -15.0%
- Carrier Naval Range: +25.0%
- Capital Ship Naval Range: +25.0%
- Screen Ship Naval Range: +25.0%
- Submarine Naval Range: +25.0%
- Naval Research Time: -10.0%
- Carrier Armour Value: +50.0%
- Capital Ship Armour Value: +10.0%
- Capital Ship Attack: +10.0%
I am leaning toward the Atlantic designer for the following reasons. The first part of the war will be against the navies of Germany and Italy, neither of which will present a CV threat to my fleets and I'll be operating where my fleets can get good land based cover so while the extra deck space would be nice I think that the improved capital ship attack and armour are more useful. The extra range at this stage doesn't seem that useful as I don't really need it in the home waters or around the Med and by the time Japan joins I can get tier 3 ships with the extra range if needed.
What would other people choose in this situation and why?
I also have some more general questions regarding naval designers.
@Alex_brunius pointed out to me that air attacks have no piercing and therefore there is no interaction with armour stats. How important does this make the changes to CV armour? I would guess not very as they are so rarely engaged by surface vessels.
Does anyone use the coastal defence fleet designer?
- Naval Research Time: -10.0%
- Carrier Build Cost Ic: -25.0%
- Carrier Carrier Size: -20.0%
- Carrier Naval Range: -50.0%
- Capital Ship Build Cost Ic: -25.0%
- Capital Ship Armor Value: -20.0%
- Capital Ship Attack: -20.0%
- Capital Ship Naval Range: -50.0%
- Screen Ship Build Cost Ic: -25.0%
- Screen Ship Naval Range: -50.0%
- Submarine Build Cost Ic: -25.0%
- Submarine Naval Range: -50.0%