SHBB should do quite well with a blockade runner I would suspect as it should make them retreat before they are sunk. Aircrafts may however be a big problem as they could maybe sink damaged ships as they retreat.
I suspect they would do well against enemy ships as they outrange the enemy ships which mean that if the enemy retreat they will still be in range of the SHBB for a while. If the SHBB retreat it should escape enemy range pretty quickly as I would assume (if engagement take place near the enemy max range). SHBB also have better HP and armor which help them stay alive better than other ships.
The reason why I suspect blockade runner is bad for screens is that screens that retreat will probably be sunk anyway so it is better if the attack is pushed while for capital ships you want them to retreat.
I suspect they would do well against enemy ships as they outrange the enemy ships which mean that if the enemy retreat they will still be in range of the SHBB for a while. If the SHBB retreat it should escape enemy range pretty quickly as I would assume (if engagement take place near the enemy max range). SHBB also have better HP and armor which help them stay alive better than other ships.
The reason why I suspect blockade runner is bad for screens is that screens that retreat will probably be sunk anyway so it is better if the attack is pushed while for capital ships you want them to retreat.
As I understand naval battles will be reworked so it is hard to tell what impact the trait could have post Man the Guns.It's really interesting to see the value of the the blockade runner trait. Especially since it is likely to remain in some form even in MtG, unless the devs see this thread and nerf it.
Last edited: