It's been common knowledge around the community that screens are useless. 100% capital ships has been advocated more times than I can remember, and there is even a semi-famous youtube video that demonstrates the value of pure BB fleets. And yet, I could never square the tests others had conducted with my own experiences in HOI4. Something seemed wrong.
In all MP games I've played, with or without changes to the naval war, the war at sea tends to turn into a war of screen attrition. The side that runs out of screens first usually loses. Capital ships are rarely casualties in surface battles while sufficient screens are in place (except when enough planes bomb them), leading to situations where the IJN and USN are struggling to keep the situation under control and save their precious carriers and battleships. The few times pure capital ships sortied out, they tended to die in NIC inefficient battles. I already knew that submarines were not getting their quota of capital ships due to how speed and detection work in the base game (the BBs just run away), but weird results with DDs and CLs are less acceptable, as decisive naval battles will determine who wins the naval war.
It also seemed weird that the game would be designed to make screens useless in surface engagements. So, I did some testing. And I don't think anyone will like the answers I got.
First, I tested pure BB fleets versus various kinds of mixed fleets. USA versus Japan. Each using the same designer (Pacific designer), no ministers, 1940 BBs and 1940 DDs, +2 engines, guns, armor, and reliability on the BBs and +2 to engines and torpedoes on the DDs (ASW and AA don't matter in this test). Each fleet was given admirals with the exact same skills and traits. Each fleet was given enough ships to equal the IC cost of the other fleet. The first set of tests were conducted with just starting doctrines, with Ernest King and Ozawa in command.
I tested 20 BBs versus pure 203 DDs, 20 BB versus 10 BB/102 DDs, pure BB versus 15 BB/50 DD, and 20 BB versus 17 BBs/30 DDs.
These first tests produced varying results. In fact, they varied enough that with the exception of pure DDs veruss pure BBs, I could never be sure which fleet would actually win. (Pure DDs lost big against pure BBs.)
Since I could not get consistent results (I've seen this in aircraft testing, and it means I need to do something different), I changed the parameters of my tests. I kept the ships and fleet compositions the same, and the admirals and designers the same, but I swapped in full doctrines (Fleet in Being, all branches except for submarines) for both sides. With better doctrines, the ships have better ORG and should survive hits better and have more of a chance to flee. With more ships surviving, rather than being one or two shot to death, it might give me more consistent results.
And it did:
The number of ships getting sunk in each combat changes, but in all cases I tested, it was a clear win for the pure BB force. Seems like the "pure BB theory" holds true. (DDs in this case cost roughly 10 times the cost of a BB, so 10 dead DDs equals a dead BB.)
But why was I not seeing this in MP? MP is a lot more chaotic, and admirals are always leading naval battles with a plethora of traits. I then decided to keep doctrines where they were, but swap in some different admirals leading various compositions. I tested Yamamoto versus Nimitz (both have the same skill and same traits). I ran the tests a number of times with each composition.
The results were quite different than they were with Ernest King and Ozawa:
Now isn't that interesting? King, Ozawa, Nimitz, and Yamamoto all have the same skill, but the outcome of these battles couldn't be more different. And this outcome happened more than once in testing with only small fluctuations in actual ships sunk. In all cases, though, the mixed fleets won when they had 5:1 to 2:1 ratios of DDs to BBs. (at 10:1 DDs per BB, the pure BB fleets still won).
If admiral traits were causing this much of a change in battle outcomes, obviously admiral traits are interacting poorly with fleet composition in some way. But what was overpowered? Was it the spotting trait for some reason, or the Blockade runner trait?
I decided to test the blockade runner trait on the pure BB fleet against mixed fleet of 17 BBs/30 DDs. And this was the outcome in more than one battle:
So, the blockade runner trait seems to be causing some weird stuff to happen, but it's not just on the pure BB side. It seems like the blockade runner trait is abysmal for fleets with screens, while it seems to unduly help pure BB fleets. I can see it helping pure BB fleets (the BBs have the strength to fleet from combat if you give them the chance), but why would losses be worse for mixed fleets? All I did was use an admiral with blockade runner and not spotting, so it's not like I swapped blockade runner for some mythical trait that makes DDs better at fighting capital ships.
I don't have all the answers here, and my initial tests here just scratch the surface. But something is wrong beyond simple "rock, paper, scissors" results with screens and capital ships. I know a lot of folks who do MP have their own little balancing mods, and I was hoping some would chime in with their MP experiences and tell me what they think. And I was hoping those with better understanding of the game's mechanics might direct me to better tests. I have more experience testing planes than ships.
In all MP games I've played, with or without changes to the naval war, the war at sea tends to turn into a war of screen attrition. The side that runs out of screens first usually loses. Capital ships are rarely casualties in surface battles while sufficient screens are in place (except when enough planes bomb them), leading to situations where the IJN and USN are struggling to keep the situation under control and save their precious carriers and battleships. The few times pure capital ships sortied out, they tended to die in NIC inefficient battles. I already knew that submarines were not getting their quota of capital ships due to how speed and detection work in the base game (the BBs just run away), but weird results with DDs and CLs are less acceptable, as decisive naval battles will determine who wins the naval war.
It also seemed weird that the game would be designed to make screens useless in surface engagements. So, I did some testing. And I don't think anyone will like the answers I got.
First, I tested pure BB fleets versus various kinds of mixed fleets. USA versus Japan. Each using the same designer (Pacific designer), no ministers, 1940 BBs and 1940 DDs, +2 engines, guns, armor, and reliability on the BBs and +2 to engines and torpedoes on the DDs (ASW and AA don't matter in this test). Each fleet was given admirals with the exact same skills and traits. Each fleet was given enough ships to equal the IC cost of the other fleet. The first set of tests were conducted with just starting doctrines, with Ernest King and Ozawa in command.
I tested 20 BBs versus pure 203 DDs, 20 BB versus 10 BB/102 DDs, pure BB versus 15 BB/50 DD, and 20 BB versus 17 BBs/30 DDs.
These first tests produced varying results. In fact, they varied enough that with the exception of pure DDs veruss pure BBs, I could never be sure which fleet would actually win. (Pure DDs lost big against pure BBs.)
Since I could not get consistent results (I've seen this in aircraft testing, and it means I need to do something different), I changed the parameters of my tests. I kept the ships and fleet compositions the same, and the admirals and designers the same, but I swapped in full doctrines (Fleet in Being, all branches except for submarines) for both sides. With better doctrines, the ships have better ORG and should survive hits better and have more of a chance to flee. With more ships surviving, rather than being one or two shot to death, it might give me more consistent results.
And it did:
The number of ships getting sunk in each combat changes, but in all cases I tested, it was a clear win for the pure BB force. Seems like the "pure BB theory" holds true. (DDs in this case cost roughly 10 times the cost of a BB, so 10 dead DDs equals a dead BB.)
But why was I not seeing this in MP? MP is a lot more chaotic, and admirals are always leading naval battles with a plethora of traits. I then decided to keep doctrines where they were, but swap in some different admirals leading various compositions. I tested Yamamoto versus Nimitz (both have the same skill and same traits). I ran the tests a number of times with each composition.
The results were quite different than they were with Ernest King and Ozawa:
Now isn't that interesting? King, Ozawa, Nimitz, and Yamamoto all have the same skill, but the outcome of these battles couldn't be more different. And this outcome happened more than once in testing with only small fluctuations in actual ships sunk. In all cases, though, the mixed fleets won when they had 5:1 to 2:1 ratios of DDs to BBs. (at 10:1 DDs per BB, the pure BB fleets still won).
If admiral traits were causing this much of a change in battle outcomes, obviously admiral traits are interacting poorly with fleet composition in some way. But what was overpowered? Was it the spotting trait for some reason, or the Blockade runner trait?
I decided to test the blockade runner trait on the pure BB fleet against mixed fleet of 17 BBs/30 DDs. And this was the outcome in more than one battle:
So, the blockade runner trait seems to be causing some weird stuff to happen, but it's not just on the pure BB side. It seems like the blockade runner trait is abysmal for fleets with screens, while it seems to unduly help pure BB fleets. I can see it helping pure BB fleets (the BBs have the strength to fleet from combat if you give them the chance), but why would losses be worse for mixed fleets? All I did was use an admiral with blockade runner and not spotting, so it's not like I swapped blockade runner for some mythical trait that makes DDs better at fighting capital ships.
I don't have all the answers here, and my initial tests here just scratch the surface. But something is wrong beyond simple "rock, paper, scissors" results with screens and capital ships. I know a lot of folks who do MP have their own little balancing mods, and I was hoping some would chime in with their MP experiences and tell me what they think. And I was hoping those with better understanding of the game's mechanics might direct me to better tests. I have more experience testing planes than ships.