• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

unmerged(50618)

Captain
Nov 16, 2005
331
0
Guys,

I'm working on a naval mod. Here are the main points I am focusing on:

1) Toning down subs.

2) Making heavy cruisers more useful. I feel you aren't really getting your 'bang for the buck'.

3) Upping the 'Sea Attack' values of DD's and CL's to represent their torpedo attack but keeping their 'Sea Defense' and distance low.

4) Lowering the 'Sea Defense' of BC's as well as lowering their price.

5) Having a decreasing scale for buildtime. It seems the game ends (or close to it)before one can build a semi-modern ship... forget about nuclears.

6) Increasing the range of semi-modern DD's and CL's to 8000. What good is a nuclear carrier with a range of 8000 if nothing can escort it?

Feeback, thoughts, ideas, comments PLEASE!