Damn. I want to do that as well. Japan is my favorite country to play as.Definitely not in my game. Plan on pure naval supremacy. From the China sea to the Hawaiian islands. With that secure, Operation Kalifornia will take affect![]()
Damn. I want to do that as well. Japan is my favorite country to play as.Definitely not in my game. Plan on pure naval supremacy. From the China sea to the Hawaiian islands. With that secure, Operation Kalifornia will take affect![]()
Good ideas overall. I tend to follow the same formula that I started with back in the HOI II days. Build industry, Infantry, carriers, and aircraft from the start. Take down China, and from there I often help out Germany in their war against the allies. I take all of South East Asia, and I prepare for war with the USSR. When that comes I take as much of Siberia as possible and this always allows Germany a victory against the Soviets. While that is happening, India and then Australia/New Zealand are my goals. At any point I can go to war with the USA, but most of my land forces are kept busy. I think I should focus on them instead of Australia/New Zealand in HOI IV. I usually become complacent, and bored by this point while not wanting to tackle the USA because my spies tell me they have 30 fleet carriers in say 1943.The toughest thing for Japan is resources/factories and maintaining a large Empire that stretches from the mainland to China and beyond.
As Japan your safest bet agains the USA is a large capable Navy. As players we have the benefit of hindsight, but Japan saw this too. By investing heavily in carrier and aircraft technology that will give the edge Japan needs to keep the American's at bay.
- Build lots of smaller carriers, I am thinking Tier I or Tier II.
- Retrofit and build as much as possible.
- Small but efficient land force.
- Land focus should probably be aimed more at Infantry (and/or Marines), with a small to zero focus into armor.
By building many Tier I and/or Tier II you will gain a build speed bonus by not switching to something more advanced. Additionally you will also have an edge when you start getting experience from combat and can otherwise improve these older designs. By having many older models it will allow Japan to be more spread out. As opposed to having larger fleet carriers all focused in one area. Expanding the navy should be paramount. I would have to expand the dockyards to about 20, have two sets of carriers being built as quickly as possible (6 months or less) and additional screening ships (cruisers, destroyers, etc). It may be good to invest 1 or 2 dockyards into Sub's (depending on "how" useful they are) for naval interdiction purposes. Unfortunately probably no new battleships.
Due to the large amount of island chains, you are going to want to invest heavily into an airforce to compliment Infantry/Marines. Armored warfare will be secondary and probably a focus for much later in the war. The island chains are a strength and weakness. You can [probably] gain high defensive bonuses and by focusing on infantry/airforce make it a daunting task. But at the same time being spread out can seperate armies. Having a decent airforce stationed at every island chain and good size garrison of infantry/marines will help ensure the defense of these islands will cost an enemy a lot of resources to take it. In addition to a land based airforce, being able to have many smaller carriers allows you to be more mobile with aircraft and hunt enemy ships that would aid in the invasion force.
The USA has a huge industrial capacity, but it will take time after Pearl Harbor for the USA to get into full swing for war production. Japan NEEDS to be prepared to take on this beast in the Naval arena, and they have about a year after Pearl Harbor to do so before the American factories and dockyards start churning out.
After the Hawaiian islands, and Alaska falls. Japan will be hard pressed to make a move on the mainland USA and Canada. By this point Japan will have a sizeable industry and military built, but as a result of over-extension may find itself vulnerable pressing further. Realistically I would sue for Peace with the USA depending on how Germany is doing with the War in Europe, if they are doing well then invading the US/Canada may make sense. If they are in a stalemate with the UK or start suffering due to a "D-Day" type invasion of France, Japan will have to start a large interdiction campaign against the US. Focusing primarily on Panama and any South American Allies.
China (and eventually the USSR) will be an issue. Japan should be able to annex and defend China, especially in it's mountainous terrain from most advances. But depending on the USSR's stance during the war if they decided to make a move it could break those defensive lines (depending on their commitment).
My 2 cents....
Japan will have a hard time...no matter what...![]()
It doesn't look like production efficiency increases over time with dock yards like it does with factories producing tanks and planes. If you look at the first WWW video at ~8:40, you can see that Jakob is producing army and air force equipment at 50% efficiency from the red and grey bar above their factories. Dockyards don't have this bar, and presumably don't lose efficiency when you switch from one type of ship to another. Because of this, it would probably be more efficient industry wise to pump out your convoys and maybe some escorts first, and then switch all your dockyards over to more advanced carrier production in 1938 or so. Of course, if you decide to full annex China in 1937, world tension is going to be through the roof. Don't be too surprised when you find yourself in world war 2 with the US involved in 1938.By building many Tier I and/or Tier II you will gain a build speed bonus by not switching to something more advanced.
GhostKiller01: Converting the U.S. over to fascism or at least authoritarianism is very likely to be a total crapshoot, as it has been in previous HoI games. Given that HoI4 is a little more sandbox-y I imagine that a Japanese player could potentially find a way to "ice" the U.S. into a later entry. However, expanding in any of the directions you've mentioned would skyrocket World Tension and galvanize U.S. industry. Keep in the mind the U.S. will be fighting the war via industrial production ("the great arsenal of democracy") and trade long before it fires a single bullet.
I have no idea what any of the World Tension values will be for any given outcome, nor do I know what Japan's national focus tree will look like, but I feel like after resource management World Tension management is the next most important objective for Japan and the Axis as a whole. These WT numbers will really determine what Japan can do before the U.S. + the Americas join the war. Think of it more as an inevitability, one that favors the commander that makes the first move.
Oh, and the whole invading North America as Japan idea - keep dreaming. Maybe in 1946 if you've completed your laundry list of conquests. That's assuming Germany will invade at the same time... And that you have nukes... And lots of heavy armor...
South America on the other hand ...![]()
They historically did have a hard time regardless, because they fought the war with too many enemies at once and not perfect capability to handle all that and manage their overextended empire at the same time.
Oh, and the whole invading North America as Japan idea - keep dreaming. Maybe in 1946 if you've completed your laundry list of conquests. That's assuming Germany will invade at the same time... And that you have nukes... And lots of heavy armor...
South America on the other hand ...![]()
The toughest thing for Japan is resources/factories and maintaining a large Empire that stretches from the mainland to China and beyond.
As Japan your safest bet agains the USA is a large capable Navy. As players we have the benefit of hindsight, but Japan saw this too. By investing heavily in carrier and aircraft technology that will give the edge Japan needs to keep the American's at bay.
- Build lots of smaller carriers, I am thinking Tier I or Tier II.
- Retrofit and build as much as possible.
- Small but efficient land force.
- Land focus should probably be aimed more at Infantry (and/or Marines), with a small to zero focus into armor.
By building many Tier I and/or Tier II you will gain a build speed bonus by not switching to something more advanced. Additionally you will also have an edge when you start getting experience from combat and can otherwise improve these older designs. By having many older models it will allow Japan to be more spread out. As opposed to having larger fleet carriers all focused in one area. Expanding the navy should be paramount. I would have to expand the dockyards to about 20, have two sets of carriers being built as quickly as possible (6 months or less) and additional screening ships (cruisers, destroyers, etc). It may be good to invest 1 or 2 dockyards into Sub's (depending on "how" useful they are) for naval interdiction purposes. Unfortunately probably no new battleships.
I think HOI 4 Japan will have a better chance of survival but that's because they can separate themselves from Germany. I think by joining the Axis they put themselves at a disadvantage by having too many enemies. It may be beneficial for an alternate history path, one where Japan creates its own faction. It would be wise for this Japan to take China quickly and possible install a puppet government. Then Japan would be able to declare war on the allies while they are fighting Germany but never have to deal with USSR. This would allow puppet China to fight the land war in SE Asia and India and allow the Naval Focused Japan to concentrate on taking AUS and NZ and massing naval forces for a decisive early victory over the US. If you could beat China quickly, it might be possible to accomplish all of this by 1941-1942.They historically did have a hard time regardless, because they fought the war with too many enemies at once and not perfect capability to handle all that and manage their overextended empire at the same time.
Large fleet carriers weren't just better due to air wing size, they had huge survivability improvements before you even get to the armored deck carriers.
This can be improved on with re-fitting old classes. My assumption is that building many smaller carriers sooner will be cheaper than investing into larger carriers. I'm also flexible in that once newer technology comes around I won't build one or two fleet carriers, but my other assumption is that if I can build 2-3 small carriers to one fleet carrier I'd rather have the the many smaller ones.
That is the inherent problem with fleet carriers, because of the increased size they will need more resources and time to build. When I can build 2-3 smaller carriers to 1 fleet carrier why bother? Having many smaller carriers allows for greater losses well, as it will be less expensive to replaced lost ranks. Additionally carriers are only as strong the aircraft they carry, investing heavily into aircraft technology even on Tier I or II carriers are just as deadly as on Tier IV carriers. Basically it comes down to a balancing act of materials, factories and manpower. Plus with the ability to retro-fit carriers from experience, by having more carriers of the same Tier presumably there will be more carriers fighting which in turn equates to more experience gained which goes into a re-fit model. This is assuming that naval and army experience are separated and not pooled, I'm not sure really.