• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

spinoza013

Ri Innse Gall
102 Badges
Aug 27, 2010
2.582
1.212
  • Stellaris: Nemesis
  • Europa Universalis IV
  • Stellaris: Necroids
  • Europa Universalis 4: Emperor
  • Battle for Bosporus
  • Crusader Kings III
  • Stellaris: Federations
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Colonel
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Imperator: Rome Sign Up
  • Crusader Kings II: Holy Knight (pre-order)
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Pre-order
  • Crusader Kings II
  • Sengoku
  • Rome Gold
  • March of the Eagles
  • Hearts of Iron III
  • Darkest Hour
  • Imperator: Rome
lethality in naval combat is still too high in my opinion.

Whole fleets getting stackwiped is not realistic. again my opinion.
 

IIWW

Field Marshal
13 Badges
Dec 20, 2013
2.580
1.517
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Magicka
  • Europa Universalis IV: Res Publica
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Europa Universalis IV: Third Rome
The problem is they don't retreat even though their defeat is sure. Player can manually order a retreat, after a week or so has passed, thus saving his navy. Ai doesn't do that.