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Aug 9, 2006
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I have noticed that the AI doesn't build or expand its naval bases, is it supposed to be like that or is it a bug?

The AI also doesn't colonize as much as before in old victoria, is this also a bug?
 
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Orm

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GustavWasa said:
I have noticed that the AI doesn't build or expand its naval bases, is it supposed to be like that or is it a bug?

The AI also doesn't colonize as much as before in old victoria, is this also a bug?

Don't know about the naval bases, but the requirements for colonizing have been changed (or rather there are now requirements for colonizing :) ), so it's not as easy as it was for the AI to colonize everything before 1870.
 

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The interior of Africa, as well as places with low life rating, cannot be colonized (in Revolutions) without certain technologies and inventions being discovered first. These inventions lower the minimum life rating a province must be for it to get colonized.

The technologies and inventions are:
-Prophylaxis against Malaria (Industry Invention; id 543) - lowers by 5
-Machine Guns (Army Tech; id 1104) - lowers by 10
-Nationalism & Imperialism (Culture Tech; id 4304) - lowers by 10
-Manifest Destiny (Culture Invention; id 454) - lowers by 5

Also... I have noticed the same with the lack of expansion of naval bases also. I read somewhere that the level of expansion of the naval base had some effect to how far away you can colonize, although I have never noticed this in-game?? This might have been in the wishlist thread, actually, can't remember?? But yeah... perhaps a future patch would sort that one out (I've said that so many times today!! Hopefully we do get a patch that sorts out many things like that though, as well as faulty actions and triggers that plague modders!!).
 

Orm

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jonesy1289 said:
I read somewhere that the level of expansion of the naval base had some effect to how far away you can colonize, although I have never noticed this in-game?? This might have been in the wishlist thread, actually, can't remember??

It works like that.
 
Aug 9, 2006
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Do the AI ever build or expand its naval bases?
 

OHgamer

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GustavWasa said:
Do the AI ever build or expand its naval bases?

i have seen it do so in testing I'm doing with VIP:R 0.3. So it does seem to do so if it feels the need to colonize an area that is currently out of reach of its existing bases.

BUt in general the naval base idea is not well developed for the AI and could definitely use some impovement.
 

pizza de oveja

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I read somewhere that the level of expansion of the naval base had some effect to how far away you can colonize, although I have never noticed this[...]

Why are most of the key aspect of Paradox games always like that?¿?¿
Since the times of the great Hoi1, the process always goes like this...

1-they state something that looks rational on the manual in an earnie&bert kind of language...
2-never ever! give any especific about it whatsoever
3-me ending up asking in the "paradox support department" a.k.a. a free service offered by what looks to me at least as amazingly smart guys with a lot of free time that write in the forum
4-I eventually come to the conclusion that nobody really knowing exactly if it works that way, any clear specs or whether or not that has been changed in the latest patch, expansion, mod or mini hot fix.
5-me finding out that either way it doesnt matter cause it doesnt seem to have any effect in the game, despite what all say.

I for one under the moffo believe that the customer is always right dogma is followed by anyone else than me, demand A manual full of specifics and begone all the vague generalities to give it great reading value!
that would be the day! :rofl:

Ps.
even forum guys ultimately end up having to make a usefull manual for the game!!!
I wish I could do that at my work...hehehe :p

Ps.2.
Adding up to the existance of the colonial building..coaling station (looks like someone forgot to mention in a meeting that there would be unlimited range to avoid adding more complexities to an already ultra complex game)...Yesterday i discovered that my ships have a "range" atribute! Its something quite funny to see in a game in which sadly all naval units have unlimited range!
(the need to coal for coal powered ships conditioned a lot of engagements and IMHO the outcome of more than one conflict)... :confused: