• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Kaptajn Guffe

Recruit
11 Badges
Feb 9, 2016
4
5
  • Crusader Kings II
  • Cities: Skylines
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Steel Division: Normandy 44
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Imperator: Rome
  • Prison Architect
  • Imperator: Rome Sign Up
Is it possible to produce more resources like steal and aluminium from the same place by assigning more civil factories to the areas or maybe assigning more manpower ? Since there in reality are plenty of resources in the ground its just a matter of digging them up and processing them.
 

Secret Master

Covert Mastermind
Moderator
95 Badges
Jul 9, 2001
36.655
20.097
www.youtube.com
  • 200k Club
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • March of the Eagles
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Pride of Nations
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Limited Collectors Edition
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
  • Europa Universalis III: Chronicles
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Deus Vult
  • Europa Universalis III
  • A Game of Dwarves
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • The Kings Crusade
Im not sure you know how mineral extraction works.

It's one of the things Vic2 gets fairly right. You can only throw so much manpower at a coal mine before you can't employ any more people. With better tech, mining gets more efficient, and sometimes the number of people that can mine goes up, but mining isn't an infinite activity.
 
  • 2
Reactions:

LordOfWar16

General
78 Badges
Feb 23, 2011
2.066
3.298
  • Hearts of Iron IV: Expansion Pass
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Cities in Motion
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Sword of the Stars II
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Stellaris
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Cities in Motion 2
  • Darkest Hour
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Magicka
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Gettysburg
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Leviathan: Warships
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: El Dorado
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Common Sense
  • War of the Roses
  • Warlock: Master of the Arcane
  • Europa Universalis 4: Emperor
  • Europa Universalis III Complete
Is it possible to produce more resources like steal and aluminium from the same place by assigning more civil factories to the areas or maybe assigning more manpower ? Since there in reality are plenty of resources in the ground its just a matter of digging them up and processing them.
civilian factories are only used to build up your nation (factories, defenses, radar, rocket sites, infrastructure etc) and for trade. You basicly trade away civilian factories for strategic resources on the global market from other nations, which in return then can use those civilian factories to build up their nation. That is a great mechanic to help smaller or less developed nations to build up their nation.

As for resource production, there are "excavation" techs, which increase the output of strategic resources. Other than that you cant influence the resource production, but occupied territory gives you less of the total depending on your occupation policies of course.

An set percentage of your resources is always reserved for the global market and cant be used elsewhere. That percentage depends on your trade laws, which give you nice bonuses to production speed and even research speed (both up to 15% if nothing has changed yet), but also can take away up to 80% of your resources.

Only fascist and communist nations can enact the "closed economy" policy, which gives you controll over 100% of your resources, but prevents you from importing resources aswell. You wont get any factory output or research speed bonuses from that of course and it should only really be seen as an desperate attempt to prevent loosing the war, just as the "scraping the barrel" conscription law.
 
Last edited: