The "Natural Resources" button/view found under "Info Views" should be available for use from the very start of a new game. Initial (immediate) use of this view is important to a player who is trying to properly plan their city. I for one, take the time to plan far ahead of where to place major arteries and possible highway extension/routes. And knowing where natural resources are, is vital for this style of planning.
I understand that the map usually leaves some visual clues for natural resources, but you really don't know how intense the resource is, in that area. The darker the natural resource color (when using the Natural Resource View), the more of a chance you know that you can develop "raw producers" (not "processors") in the specialized district for that area.
Developers should understand that I like the fact that you slowly introduce new buttons/views in the "Info Views" tool. This is being kind to brand new players who might feel overwhelmed with too many options/tools. What I'm suggesting is that maybe you can swap a button/view that is not "too important" to have at the start of a new game, with the "Natural Resources" button/view. The "Citizen Happiness" or the "Traffic" view/button is available from day 1, and either of these could be a candidate for swapping. Or, instead of trading/swapping, just add the "Natural Resources" view/button to the list of initial views a player can use.
PS: I'm sure there is a mod to work around this, or I think there is a new in-game mod/option, but my suggestion is for players who don't want to download outside mods or to affect the ability to gain achievements.
I understand that the map usually leaves some visual clues for natural resources, but you really don't know how intense the resource is, in that area. The darker the natural resource color (when using the Natural Resource View), the more of a chance you know that you can develop "raw producers" (not "processors") in the specialized district for that area.
Developers should understand that I like the fact that you slowly introduce new buttons/views in the "Info Views" tool. This is being kind to brand new players who might feel overwhelmed with too many options/tools. What I'm suggesting is that maybe you can swap a button/view that is not "too important" to have at the start of a new game, with the "Natural Resources" button/view. The "Citizen Happiness" or the "Traffic" view/button is available from day 1, and either of these could be a candidate for swapping. Or, instead of trading/swapping, just add the "Natural Resources" view/button to the list of initial views a player can use.
PS: I'm sure there is a mod to work around this, or I think there is a new in-game mod/option, but my suggestion is for players who don't want to download outside mods or to affect the ability to gain achievements.
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