Few enemies of the Uesugi/United Nations remain, and most achievements are done.
I remained within the grasp under Ming for an embarrassingly long time, to avoid a coalition.
Monarch points were in a complete excess, I hovered around 22 bonus in ahead of technology. Most ideas(outside of those in the diplomatic category) felt inefficient as the administrative ones are irrelevant and the military ones, in particular those who boost generals, as you can recruit 3-star generals from your many vassals.
I wanted to test the Ming mechanic regarding vassals affecting tributary costs and I hoped my vassals would lower the mandate gain of Ming(which was not the case).
I hoped it would be a leaned back. "let my vassal swarm do the job", but it turned out to be a spam popup fest of rebels and DOW.
Mechanics:
I remained within the grasp under Ming for an embarrassingly long time, to avoid a coalition.
Monarch points were in a complete excess, I hovered around 22 bonus in ahead of technology. Most ideas(outside of those in the diplomatic category) felt inefficient as the administrative ones are irrelevant and the military ones, in particular those who boost generals, as you can recruit 3-star generals from your many vassals.
I wanted to test the Ming mechanic regarding vassals affecting tributary costs and I hoped my vassals would lower the mandate gain of Ming(which was not the case).
I hoped it would be a leaned back. "let my vassal swarm do the job", but it turned out to be a spam popup fest of rebels and DOW.
Mechanics:
- Seppuku = free points (literally had 60 popups in 3 months of DOW, = 60*3*3=540 points)
- Threaten war, as you cannot DOW on vassals claims
- Daymio do not take up Diplo slots
- Develop for Renaissance and Printing Press(And colonialism if you don't grab it)
- Use return cores until Imperalism for cheap, low AE wars.