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TheMeInTeam

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@TheMeInTeam

It depends what you mean by backwards or primitive.

The Inca were a bronze age society, the New World equivalent of perhaps the Hittite Empire ?

The Aztec and other Central American peoples were technologically neolithic societies.

But technology ain't everything.
True and all, but I don't think there is any standard/definition you can possibly assign for "backwards" or "primitive" that can predict this sequence of "least backwards":

England > Mali > Rwanda > Susquehannock > Inca

I would guess most coherent definitions place Inca between Mali and Rwanda, not as harder to reform into a "non-primitive" society than Susquehannock or Potiguara.

You could make a case for Inca being less backwards than the Polynesians as well.
 
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Marquoz

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Personally I also have an issue with the lack of intelligence the ai displays in choosing where to colonize. At the very least the "everywhere that feeds my home node before elsewhere" check should be reinstated. Spain should not be settling Canada when Columbia, Rio Grande, Louisiana, Eastern USA, Rio, Peru, and Mexico are all still unclaimed by the stupid ToT mechanic and within their range, ever...

(unless they somehow actually expanded to and moved their trade port to the English Channel, which I've seen the ai manage maybe twice since the BI was changed in 1.30)
I've been saying this ever since the change was made, many years ago now. There was a very vocal contingent here on the forums that claimed AI colonization was boring because it was predictable. The AI always went to regions that it could send trade home from. Sensible. Smart. Realistic. Profitable. Historical.

But many hated it, complained about how boring that was, and they got their way. Bleah. It's perhaps the worst lasting change that was ever made to the game.
 
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Abandoned game in the 16th century. The current state of colonization in NA is one of an absurdity that borders on the most absolute insanity. I had never seen anything like it in all these years.
 

TheMeInTeam

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Why are so many people disagreeing? This is a huge problem in the game right now. It completely ruins North American and Australian colonization.
Federations combining like power rangers or voltron are weird, and them stealing cores is straight up bugged. I grant that.

The rest of OP's suggestions have problems. Disease is modeled but seems to have been gimped deliberately, with the massive tech penalties and reform issues built in as a countermeasure so the player has agency as natives rather than "lol u died" to disease.

Players generally seem to want natives to be much easier to conquer than other parts of the world, which is a preference itself more grounded in fantasy than historical reality. Natives still had the dominant % of USA at the end of EU 4's timeline, historically. That was owed as more to the difficulty of colonization than to a monolithic federation obviously, but the fact remains. Similarly, conquest of Aztec would have been close to impossible without native support, despite disease, while EU *already* makes it comically trivial for Europeans to man-fight them by shipping armies there and winning straight up. The Spanish got incredibly lucky (and were incredibly scummy) with Inca, catching them alongside civil war, capturing ruler, and then going back on their word and executing him. Without that it's a hell of a fight and a different world.

The game doesn't model the nuance of any of that; TAGs are TAGs, with small differences between. That being the case, adding extra fake modifiers to gimp the already-weakest nations on the map (by a margin, and arbitrarily so) does not make the game better. It makes playing natives more annoying, and successful subjugation of them both easier (bad) less immediately lucrative (very bad, colonization ROI already tends to suck).
 
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Zaddy

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This message board is a little toxic. I see more support for change in Steam message boards.
This board is probably the most congenial and polite game-related board I've ever been on. The worst thing that happens is you get "Respectfully Disagree" bombed with nobody telling you why you're wrong. (I think the reaction buttons should be removed but that's another meta tangent). I'm not seeing the toxicity. In fact I'd venture basically any Steam forum is 100x more "toxic" than this board, the EU4 Steam board included.

People disagreeing with your argument is not inherently toxic.
 
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This board is probably the most congenial and polite game-related board I've ever been on. The worst thing that happens is you get "Respectfully Disagree" bombed with nobody telling you why you're wrong. (I think the reaction buttons should be removed but that's another meta tangent). I'm not seeing the toxicity. In fact I'd venture basically any Steam forum is 100x more "toxic" than this board, the EU4 Steam board included.

People disagreeing with your argument is not inherently toxic.

I think people on this board generally just attack anyone that proposes any type of changes to the game whether they are good or bad.
 
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No creo que sea el único que dice que me disgusta mucho el modo de juego de la colonización actual, principalmente en las Américas. La IA no puede manejarlo en absoluto, e incluso para el jugador suele ser demasiado complicado para proporcionar algún beneficio. Las tribus nativas americanas son demasiado poderosas, especialmente con la mecánica que les permite formar estados que abarcan la mitad de América del Norte cuando se enfrentan a un conflicto real con los europeos. Así que esto es lo que propongo:
1) eliminar la mecánica de federación que permite a los nativos consolidarse en un solo estado, o al menos debilitarlos en gran medida
2) crear una cadena de eventos por la que deben pasar todos los países nativos cuando se encuentran con europeos para simular las plagas que asolaron sus poblaciones. Enfréntelos con la opción de interactuar con los europeos, lo que reducirá en gran medida el desarrollo en sus provincias, o reducirá su contacto, lo que disminuirá la pérdida de desarrollo pero retrasará la expansión de la institución y aumentará el costo tecnológico. Sin embargo, si son capaces de sufrir la plaga y sobrevivir, obtienen un nuevo CBS contra sus compañeros nativos que les permite ayudar a consolidar otras tribus en coaliciones como los sioux, y unirse para enfrentar a los poderes coloniales, aunque esos poderes ya han ganado. un punto de apoyo fuerte y son probablemente más poderosos que la coalición nativa
3) crear una mecánica mediante la cual los CN puedan convertir rápidamente en cultura la tierra conquistada. Los ingleses en particular en realidad no subyugaron a los nativos, simplemente los empujaron más hacia el oeste, y el juego realmente no modela esto. En cambio, 13 colonias generalmente tienen un puñado de provincias inglesas y muchas provincias totemistas con culturas nativas y mucha agitación, que no es como sucedieron las cosas. Darles una bonificación a la conversión cultural es la única forma con la mecánica actual de simular que obligan a las tribus nativas a migrar más al oeste, colonizando la tierra abandonada con su propia gente.
Sé que esto puede ser impopular porque podría verse como llevar a los nativos americanos a la destrucción, pero así fue como se desarrolló la historia. No le hace ningún favor a las tribus nativas americanas trivializar los desafíos que enfrentaron en su lucha por la supervivencia. Y crea una experiencia más realista e inmersiva para un jugador que juega como una tribu nativa, ya que están constantemente al borde de la aniquilación a manos de las potencias coloniales.
eu4_4.png
 

PurpulaPhoenixum53

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I know that this may be unpopular because it could be seen as railroading the Native Americans into destruction- but that’s how history played out.
My generally belief on this has been that, as many have stated before, once you start a game the entire "historical" events change; however, I believe that the people who "lived" during those events would remain the same. It's not like the Indigenous Populations of North, Central, and South America would all suddenly on 11 November 1444 gain immunity to all of the "Old World" diseases.
Disease is modeled but seems to have been gimped deliberately, with the massive tech penalties and reform issues built in as a countermeasure so the player has agency as natives rather than "lol u died" to disease.
I think this is where part of the problem lies in natives as they stand today. I think the devs made the counterbalances to disease a bit too strong, and the best possible solution would be strength the penalities, more speficially the modifier "Rapid Collapse of Society". Right now the modifer doesn't reflect the potential economic and actual societial collapse. I think that the modifier could use some negative goods produced and tax modifiers. It also shouldn't go away once you adopt an institution, but rather should be completely dependent on your tribe having had dealt with the diseases and gain some "immunity", which I think would just be at least 30-60 (11/2 generations - 3 generations later) years after you first got the the "European Diseases".
 
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I'm not sure a guaranteed money hit is more impactful than the already brutal monarch point hole you get from being a native. IMO we should see how the region looks once the federation core stealing bug gets squashed, because I suspect that bug is having a massive impact on how people perceive native strength. Well, that and AI ineptitude at protecting colonies/pressuring natives.
 
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I think people on this board generally just attack anyone that proposes any type of changes to the game whether they are good or bad.
Some change proposals get lots of enthusiastic praise.

Some get (often, but not always, justifiable) dismissive hostility.

Some pass almost entirely unremarked.

Some get hotly debated.
 
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I think in the context of natives it's hilarious how angry people get about "muh history" when the history is just looking at maps. Colonization in EU4 is vastly easier and faster than in real life, despite the lack of plagues. There are enormous swathes of the Americas and Oceania that were not meaningfully colonized by 1821- but they were painted a map colour by europeans so they need to be x culture christian totally conquered for muh history. The game also still follows the civ-style tech tree where european development is the one true method. Inca had better roads, agriculture, and taxation than contemporary Europe, but see, their weapons were bronze, so they must needs sit at admin 1 for a million years. For realism. It's ludicrous that in earlier parches the entire north american coast is dense with euros in 1530, that it gets fully overtaken at all, that Australia is regularly taken in the 1600s, etc etc.

The problem is the AI sucking- ie colonial nations should be way more enthusiastic to culture and religion convert, and attack natives. "Historically" though, a place like Florida was painted variously red, blue, and yellow but still somehow decades after EU4 ends the US was fighting wars there, and white people never settled the peninsula till freaking air conditioning. It's historical to have south and east Florida held by natives till the end of the game. This goes even more so in dense areas that held out against the plagues. Nahuatl, mayan, and quechua are all living languages today, y'all realize? They absolutely were not some broad perfect spanish catholic colony. Natives held real control in huge parts of the single blob euros called "Spanish Empire"

Colonialists should be way more aggressive in wars and conversion, there should be some plague mechanic, but for realism there should absolutely not be hordes of european christians in much of what is now colonial nation territory.
 
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I think in the context of natives it's hilarious how angry people get about "muh history" when the history is just looking at maps. Colonization in EU4 is vastly easier and faster than in real life, despite the lack of plagues. There are enormous swathes of the Americas and Oceania that were not meaningfully colonized by 1821-
Define colonised, eu4 has it as when 1k people lived somewhere. If you don't want places to be colonised by a certain date, just make it wasteland, or make colonisation harder, seperate factories from settlements. Making north america this densly populated land rather than numerous migratory settlements actually makes it easier to conquer, especially when confederations annex all their members into one blob
but they were painted a map colour by europeans so they need to be x culture christian totally conquered for muh history.
I'm guessing from your username you feel personally offended by such ideas. Having colonial nations try to religiously and culturally convert their land rather than just accepting nahua for 300 years would be good.
The game also still follows the civ-style tech tree where european development is the one true method.
I love this criticism of civ when as most know, the early tech tree of civ isnt even about Europe
Inca had better roads, agriculture, and taxation than contemporary Europe, but see, their weapons were bronze, so they must needs sit at admin 1 for a million years. For realism.
I know you're exaggerating for dramatic effect, your 3 agrees showing it worked but when you lack state centralisation, a writing system, and collapse quickly after conquest, you deserve to be low tech. Its funny that you complain about Civ upholding Europe as the model civilisation, but then repeat it yourself by comparing the Inca to Europe, rather than say India or China or Persia.
Inca need low tech to be conquered as fast as they were in history because eu4 doesn't have the mechanics to represent why they triumphed
It's ludicrous that in earlier parches the entire north american coast is dense with euros in 1530, that it gets fully overtaken at all, that Australia is regularly taken in the 1600s, etc etc.
There being no land to make settlements in the current patch is also ludicrous, especially when once non capital tribal land is settled, it can never become unsettled
The problem is the AI sucking- ie colonial nations should be way more enthusiastic to culture and religion convert, and attack natives. "Historically" though, a place like Florida was painted variously red, blue, and yellow but still somehow decades after EU4 ends the US was fighting wars there, and white people never settled the peninsula till freaking air conditioning. It's historical to have south and east Florida held by natives till the end of the game.
Does a rebellion mean its an independent tag there, or does it mean there should be rebels there? Is religious conversion followed by cultural conversion the true way to represent colonialism? Or is it the sending of a colonist?
This goes even more so in dense areas that held out against the plagues. Nahuatl, mayan, and quechua are all living languages today, y'all realize? They absolutely were not some broad perfect spanish catholic colony. Natives held real control in huge parts of the single blob euros called "Spanish Empire"
First off I love the idea that dense places held out against plagues, when they were the worst hit and so subsequently saw the most change early on. Sure New Spain wasn't densly populated from California to Panama with 100% pure 6'4 blond hair blue eyed asutrians, but the idea that it was some secret Aztec Empire where all the nobles still secretly waged flower wars and pulled out still beating hearts of Catholic priests is equally laughable. Nahautl and Mayan may still be languages today, but compare how many speakers they have compared to the total populations of Mexico and central America. It would take awhile for the privileges of the conquistadors to be undone and the leftover aztec nobility to be beneath penisular spaniards in the social hierarchy, but theres plenty of intermixing going on in the decades after conquest.
You can join me in asking for pops in eu5, but don't oversubscribe agency to a subjugated people
Colonialists should be way more aggressive in wars and conversion, there should be some plague mechanic, but for realism there should absolutely not be hordes of european christians in much of what is now colonial nation territory.
Having supply lines would be great across the world, timurid conquest of India would be harder, ottoman conquest of vienna would be harder, euros annexing giga native confederation would be harder. Protectorates should also be brought back as a dip slot free way to have native auxilia as well as make them survive rather than just be painted British Red like that
 
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PurpulaPhoenixum53

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I'm guessing from your username you feel personally offended by such ideas. Having colonial nations try to religiously and culturally convert their land rather than just accepting nahua for 300 years would be good.
Not to mention that the people during this period are still going to have very bigoted ideas on religion. You the player may disagree with their ideas, but the people in the nation that you rule would still hate the Nahua people and their religion. You can change the events that play out, but not the pyschology of the people behind the events. Even if the people are going to okay with heretics, it would be impossible for Europeans to accept that their colonists are "OK" living next to "pagans" that participate in human sacrifice. Colonial Tradititions need to be seriously reviewed and reworked to help CNs move towards independence.
 
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xrws31

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I think in the context of natives it's hilarious how angry people get about "muh history" when the history is just looking at maps. Colonization in EU4 is vastly easier and faster than in real life, despite the lack of plagues. There are enormous swathes of the Americas and Oceania that were not meaningfully colonized by 1821- but they were painted a map colour by europeans so they need to be x culture christian totally conquered for muh history. The game also still follows the civ-style tech tree where european development is the one true method. Inca had better roads, agriculture, and taxation than contemporary Europe, but see, their weapons were bronze, so they must needs sit at admin 1 for a million years. For realism. It's ludicrous that in earlier parches the entire north american coast is dense with euros in 1530, that it gets fully overtaken at all, that Australia is regularly taken in the 1600s, etc etc.

The problem is the AI sucking- ie colonial nations should be way more enthusiastic to culture and religion convert, and attack natives. "Historically" though, a place like Florida was painted variously red, blue, and yellow but still somehow decades after EU4 ends the US was fighting wars there, and white people never settled the peninsula till freaking air conditioning. It's historical to have south and east Florida held by natives till the end of the game. This goes even more so in dense areas that held out against the plagues. Nahuatl, mayan, and quechua are all living languages today, y'all realize? They absolutely were not some broad perfect spanish catholic colony. Natives held real control in huge parts of the single blob euros called "Spanish Empire"

Colonialists should be way more aggressive in wars and conversion, there should be some plague mechanic, but for realism there should absolutely not be hordes of european christians in much of what is now colonial nation territory.
I think this dissonance comes down to the disparity between how valuable colonies were in real history, versus how valuable they are in EU4.

In EU4, you kind of have to colonise the entire continent in order to justify the expense and opportunity cost of focusing on colonisation. Even then, colonisation is well known to be a sub-optimal way of playing.

Whereas, in real history, just a few small islands in the Caribbean and Indonesia were incredibly valuable and funded warfare on scales that had been impossible up to that point, and were fiercely contested. But EU4 does not replicate this, functionally a 20 dev sugar province in the Caribbean is no more valuable than a 20 dev cloth/iron province in France.

It'd be great for both gameplay and for historic realism, if colonies were made significantly harder to build/acquire, but were also made significantly more valuable. The only trouble here, is how to balance them for the cases of breakaway independent colonial nations. That would probably require a re-work of the whole technology/institution system.
 
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TheMeInTeam

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I know you're exaggerating for dramatic effect, your 3 agrees showing it worked but when you lack state centralisation, a writing system, and collapse quickly after conquest, you deserve to be low tech.
Fun exercise:

First use these standards, then apply them to countries in EU 4 in 1444, ignoring what the game does now.

Should have interesting results.

Not sure what you mean by "state centralization". Inca had more than many other places, and less than others. Saying places like Polynesia, Luba, Dahomey, Mzab, and tribal nations in India had more "state centralization" than Inca comes off as ridiculous. Some of these begin the game at tech 3.
 
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Lord_Baltimore

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I know you're exaggerating for dramatic effect, your 3 agrees showing it worked but when you lack state centralisation, a writing system, and collapse quickly after conquest, you deserve to be low tech. Its funny that you complain about Civ upholding Europe as the model civilisation, but then repeat it yourself by comparing the Inca to Europe, rather than say India or China or Persia.
The Inca had a writing system and in the time it took you to write this post you could have easily scanned a wikipedia article or two and figured that out. I'm not trying to be mean or sarcastic here. Please, if this subject is at all important to you, take some time to learn the history.
 
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