I don’t think I’m alone in saying I strongly dislike the current colonization gameplay, mainly in the Americas. The AI can’t handle it at all, and even for the player it is usually too much of a hassle to provide any benefits. Native American tribes are just far too powerful, especially with the mechanics that allow them to form states that span half of North America by the time they face any real conflict with the Europeans. So this is what I propose:
1) remove the federation mechanics that allow natives to consolidate into a single state, or at least greatly nerf them
2) create an event chain that all native countries must go through when they encounter Europeans to simulate the plagues that ravaged their populations. Face them with a choice of either interacting with the Europeans, which will greatly reduce the development in their provinces, or reduce their contact which will lessen their development loss but slow institution spread and increase tech cost. If they are able to suffer the plague and survive, however, they gain new CBS against their fellow natives to allow them to help consolidate other tribes into coalitions like the Sioux, and unite to face the Colonial powers, albeit after those powers have already gained a strong foothold and are probably more powerful than the native coalition
3) create a mechanic by which CNs are able to rapidly culture convert conquered land. The English in particular didn’t really subjugate natives, they simply pushed them farther west, and the game doesn’t really model this. Instead, a 13 colonies usually has a handful of English provinces and many totemist provinces with native cultures and high unrest, which just isn’t how things happened. Giving them a bonus to culture conversion is the only way with current mechanics to simulate their forcing of native tribes to migrate further west, settling the abandoned land with their own people
I know that this may be unpopular because it could be seen as railroading the Native Americans into destruction- but that’s how history played out. It does a greater disservice to the Native American tribes to trivialize the challenges they faced in their struggle for survival. And it creates a more realistic and immersive experience for a player playing as a Native tribe, as they are constantly on the brink of annihilation at the hands of colonial powers.
1) remove the federation mechanics that allow natives to consolidate into a single state, or at least greatly nerf them
2) create an event chain that all native countries must go through when they encounter Europeans to simulate the plagues that ravaged their populations. Face them with a choice of either interacting with the Europeans, which will greatly reduce the development in their provinces, or reduce their contact which will lessen their development loss but slow institution spread and increase tech cost. If they are able to suffer the plague and survive, however, they gain new CBS against their fellow natives to allow them to help consolidate other tribes into coalitions like the Sioux, and unite to face the Colonial powers, albeit after those powers have already gained a strong foothold and are probably more powerful than the native coalition
3) create a mechanic by which CNs are able to rapidly culture convert conquered land. The English in particular didn’t really subjugate natives, they simply pushed them farther west, and the game doesn’t really model this. Instead, a 13 colonies usually has a handful of English provinces and many totemist provinces with native cultures and high unrest, which just isn’t how things happened. Giving them a bonus to culture conversion is the only way with current mechanics to simulate their forcing of native tribes to migrate further west, settling the abandoned land with their own people
I know that this may be unpopular because it could be seen as railroading the Native Americans into destruction- but that’s how history played out. It does a greater disservice to the Native American tribes to trivialize the challenges they faced in their struggle for survival. And it creates a more realistic and immersive experience for a player playing as a Native tribe, as they are constantly on the brink of annihilation at the hands of colonial powers.
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