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NikkTheTrick

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Sleepyhead said:
But seriously, given how much the AI cheats when it comes to divisions they're almost necessary if you want to put up a fight.
No, if you know how to fight ;)
 

unmerged(92459)

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I've never noticed much about natives...they're okay, but half the strength of regulars. As Britain, my economy is normally good enough to maintain a large regular army, but I don't have the manpower to replace thousands of natives when they get themselves killed!
 

henryjai

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Sleepyhead said:
But seriously, given how much the AI cheats when it comes to divisions they're almost necessary if you want to put up a fight.

the AI actually have an disadvantage if you use 10x natives instead of a single regular division.

it's trivial that 5 native divisions are much stronger than 1, while costing only half to maintain. if you play human tower building with the AI the AI's economy will suffer.



+ it's always good to have non-national pop died :rofl:
 

NikkTheTrick

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nibel said:
MAybe hardcode so that native divison cannot attach anything?
Native artillery is monster than eat almost anything when stack in large group.
That will still leave us with unbrigaded natives who are still overpowered given the cost.

I'd rather have one of the following:
1) Native divisions cost 10% when techs are low (no increase in supply cost yes). However, they should get the same increase in maintenance in absolute numbers as regulars.
2) Natives cost around 60% of price of a regular division to maintain. Brigades - full price.

And, of course, soldiers of annexed uncivs should convert back upon conquest.
 

Henning

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beowulf said:
Tachikaze gave you the history lesson. In game terms, colonial troops are divisions with an accepted culture (state culture) raised in a colony, while native divisions are divisions with a non-state culture raised in a colony.

So would spanish soldiers in French Algeria be natives :confused: ? Are you sure it's not a "culture based in the same continent as yours" thing?
 

Orm

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Henning said:
So would spanish soldiers in French Algeria be natives :confused: ?
That situation has never happened to me, so I don't know, but if the rules I mentioned are right, they should be.
Are you sure it's not a "culture based in the same continent as yours" thing?
It sure is worth testing. :)
 

henryjai

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it is that


you train soldiers from states(i bet you know what is states), divisions will be regulars, no matter they are of what culture.


train divisions from colonies gives you natives, or colonial if from accepted culture.
 

Gen. Skobelev

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henryjai said:
it is that


you train soldiers from states, divisions will be regulars, no matter they are of what culture.


train divisions from colonies gives you natives, or colonial if from accepted culture.

Correct.
 

TroelsPoul

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NikkTheTrick the first sugestion seems flawed in that it is dependent on the arbitrary choice of starting cost... ie. it would seem better to enable a specific discount on native units. That said, many other aspects of the game would also be improved by having both additive and multiplicative modifiers...


Henning said:
So would spanish soldiers in French Algeria be natives :confused: ? Are you sure it's not a "culture based in the same continent as yours" thing?

Yes, they would be regarded as natives. (I have lost track of the amount of native british, I have had fighting :p ) They would also behave like natives in their militancy increase.
 

henryjai

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what i think is in early game they are definitely not good due to in early game

1. you don't have a good economy to buy those small arms and canned food.

2. money is not abundant

3. lack of manpower.

4. very poor fighting abilities of natives divisions( except cavalry?) i might be wrong though. but this means the resources to fighting ability is low

5. native divisions might revolt...


in late game.

1. you have a massive industry, massive cash reserves.

2. your empire is huge, and needs garrisons.

3. regular divisions are expensive to maintain a few of them in every frontlines.

4. huge manpower reserves.

5. good techs, even native divisions have a relatively good morale and firepower

6. good leadership pool, that means native divisions could be lead by good leaders.

7. native divisions are still 1/10 of the cost to maintain, while fighting ability is definitely not 1/10, that means the more huge the native stacks are the higher the advantage.





btw, is colonial troops worth it? they seemed the most useless unit ever.
 

Gen. Skobelev

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henryjai said:
btw, is colonial troops worth it? they seemed the most useless unit ever.

I use them for RPing purposes but for nothing more. It's hard enough to get national POPs to migrate to correct colonial provinces already without killing them off then in wars. :p But nothing beats late-game native artillery in cost-efficiency.
 

henryjai

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Gen. Skobelev said:
I use them for RPing purposes but for nothing more. It's hard enough to get national POPs to migrate to correct colonial provinces already without killing them off then in wars. :p But nothing beats late-game native artillery in cost-efficiency.



native tanks, native artilleries...


so what about regulars? i tends to use them in my frontlines, recruiting them from provinces i just conquered :D low attrition means they could be group to a bigger stack without a good leader...
 

Gen. Skobelev

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henryjai said:
so what about regulars? i tends to use them in my frontlines, recruiting them from provinces i just conquered :D low attrition means they could be group to a bigger stack without a good leader...

I try to limit myself to using only regulars as natives are too good. But then the limit for their use is cost and available manpower. And recruitment comes from provinces where the RGO is preferably low-value non-strategic resource like cattle.

By the way, you can avoid the attrition nicely by ensuring you capture every enemy province before month changes. Just assemble big enough stacks of natives and you will be unstoppable but still limit the attrition. Gamey but there it is.
 

henryjai

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Gen. Skobelev said:
By the way, you can avoid the attrition nicely by ensuring you capture every enemy province before month changes. Just assemble big enough stacks of natives and you will be unstoppable but still limit the attrition. Gamey but there it is.

or have a + reliability - attrition leader.... they are always like god to me.


fighting a defensive battle native divisions are king. no attrition, huge stacks, even 99 native divisions don't hurt your economy?... lol.