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CyaN

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Caribbean is North American.

Thanks for checking it, that's great news for my Iroquois game too :p. A nation with its capital in North America can then hold the entire America without any colonial nations, if I'm not missing anything.
 

balmung60

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You aren't missing anything, but they will get penalties on the Galapagos, Falklands, and South Georgia.

And of course, with RNW, everything goes straight out the window.
 

Black_Shade

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Confirmed, I never got an "Iroquois Mexico" when I conquered the Aztecs.

I guess the Caribbean will always be a colonial nation (no land connection possible) unless your capital is in Central America (because that's the same region as the Caribbean, so no "distant overseas"). Also, you can never have a land connection to the northernmost part of Alaska (there is a tiny bit of wasteland between one province and the next, making them non-contiguous); right now I'm not sure if the overseas part of Alaska is 5 provinces big, but if it was, it would be the same case as the Caribbean.

It's based on continent, the Caribbean is counted as part of North America (as is Mexico). You won't get colonial nations in your own continent, but if you expand to Venezuela or take out the Incas without having a landbridge through Central America you will end up with colonial nations.
 

CyaN

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I wouldn't say that colonizing the entire continental North and South America before the Europeans come is absolutely impossible; as soon as you unlock the first colonist you're only limited by your money, and that's always a flexible limit. But it would certainly be a frenetic succession of exploits, gamey tactics and extremely lucky moments, à la DDRJake's 1.1 Ryukyu WC.
 

grisamentum

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I wouldn't say that colonizing the entire continental North and South America before the Europeans come is impossible; as soon as you unlock the first colonist you're only limited by your money, and that's always flexible. But it would certainly be a frenetic succession of exploits, gamey tactics and extremely lucky moments, à la DDRJake's 1.1 Ryukyu WC.

Yes, it's impossible. There's no way you'd even be able to explore it before they settle it.

If you could somehow explore it you could maybe do it if you somehow had infinite money.
 

CyaN

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Yes, it's impossible. There's no way you'd even be able to explore it before they settle it.

If you could somehow explore it you could maybe do it if you somehow had infinite money.

Well, the Exploration idea tree (and that's essential for every related strategy) already gives you tools to lift the Terra Incognita. Of course, you would need to unlock it, explore the land and colonize it before the first colony is settled, and that's... unlikely. But it could be done, and that's why I don't consider it technically impossible. Just very, very, very unlikely :p
 

grisamentum

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Well, the Exploration idea tree (and that's essential for every related strategy) already gives you tools to lift the Terra Incognita. Of course, you would need to unlock it, explore the land and colonize it before the first colony is settled, and that's... unlikely. But it could be done, and that's why I don't consider it technically impossible. Just very, very, very unlikely :p

There is no way you could do it before the colonizers get a colony down.

Admin tech 4 as natives is like, 1800 points * 145% or so (depending on bonuses), and another 500 points for the -tech idea is like 5000 points. Over 40 years if you had a 6/x/x ruler the entire time (and assuming a +1 advisor). Maybe someone can correct my math.

At that point you can START colonizing, best case scenario. The AI is easily going to get a colony in before you can possibly use whatever exploit allows you to spam colonies continuously.
 

grisamentum

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I dunno. We've seen people posting Ironman screenshots in the EU4 Empires thread in which they completely shut the Europeans out of the CONUS + Canada.

Yeah, but that's a far cry from the whole new world (CONUS is continental US?). You could easily migrate up to Canada and then start colonizing with just the native ideas, and getting lucky with vassal personalities means you can spam colonies to block. That's tricky but not impossible.

Getting the entire South American coast is a whole different situation because it requires getting to admin tech 4 for an idea group so you can explore. Just never going to happen.
 

Black_Shade

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There is no way you could do it before the colonizers get a colony down.

Admin tech 4 as natives is like, 1800 points * 145% or so (depending on bonuses), and another 500 points for the -tech idea is like 5000 points. Over 40 years if you had a 6/x/x ruler the entire time (and assuming a +1 advisor). Maybe someone can correct my math.

At that point you can START colonizing, best case scenario. The AI is easily going to get a colony in before you can possibly use whatever exploit allows you to spam colonies continuously.

You get a colonist before that though from the native tech. If you start as the Iroquois, you can wall off most of the eastern seaboard while you wait for admin points to get to tech 4, and if you've saved all your diplo points, then you should be able to max out exploration as soon as you take it. At that point, you should be able to take most of the Caribbean before Europeans get there. Hopefully you can run 2 (maybe 3, but that's pushing your treasury) colonies over the limit- you should have the entire Caribbean within 10-20 years of getting admin tech 4. It's not possible to wall off South America, but you can get all of the provinces in the Caribbean node/Panama and secure most of the east coast. England will probably slip through into the Arctic, but you only need 2-3 colonies up North to prevent further expansion by them by using the wastelands as choke points.

While you're doing all that you should try and expand as much as possible via vassalization- when you get missions to remove opponents, make sure to vassalize all of their allies. You can't afford to spend admin points coring a bunch of territory, so vassals-->diploannex is the way to go. If you see a big alliance of 3-4 tribes, it might be worth eating the stability hit for not having a CB to vassalize them in a single war. The goal is to maximize your income for colonizing, in addition to saving you admin points in coring costs further down the road- since you're going to be colonizing a bunch of provinces, coring costs can quickly get out of hand due to your province count.

The big wild card is Castille- if they go for North America/Caribbean first you might end up splitting colonies with them. You should be able to block off N.A. but might lose out on some Caribbean colonies if they make that their prime target. If they are being really annoying, it might be possible to nuke some of their colonies by getting military access and landing a single troop, causing the natives to kill your troop and attack their colonies (not sure if this actually works but it seems like it should). If it does then obviously the top targets for the player are colonies with small native populations where that strategy won't work.
 

TheMeInTeam

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Yeah, but that's a far cry from the whole new world (CONUS is continental US?). You could easily migrate up to Canada and then start colonizing with just the native ideas, and getting lucky with vassal personalities means you can spam colonies to block. That's tricky but not impossible.

Getting the entire South American coast is a whole different situation because it requires getting to admin tech 4 for an idea group so you can explore. Just never going to happen.

It's not tricky at all. Gift them provinces first, then use a mission CB to declare and vassal. You get 100% WS no matter how many colonies they're working on as long as you take their actual provinces, and each colony is worth practically nothing in the peace deal so you can vassal the entire thing for what would be 300%+ war score once the colonies finish.
 

CyaN

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There is no way you could do it before the colonizers get a colony down.

Admin tech 4 as natives is like, 1800 points * 145% or so (depending on bonuses), and another 500 points for the -tech idea is like 5000 points. Over 40 years if you had a 6/x/x ruler the entire time (and assuming a +1 advisor). Maybe someone can correct my math.

At that point you can START colonizing, best case scenario. The AI is easily going to get a colony in before you can possibly use whatever exploit allows you to spam colonies continuously.

The natives are filthy rich thanks to their special buildings and quick expansion, and their advisors are also 50% cheaper, so you can safely assume a +3 advisor almost from day 1, which cuts some time. Of course high ADM rulers would be necessary too and that's entirely luck-dependant (I had pretty good rulers myself in my "isolationist Iroquois" game and that helped a lot). Still, it'll be some time until you get ADM tech 4.

Black_Shade is more or less on track; if a native colonization of entire America can be done, it would be similar to that (and yes, forced-vassalization and diploannexing is the way to go, because you can´t afford to spend ADM points coring), adding colony-feeding (which I haven't used myself). Still, in my experience, by the time you're finishing the colonization of the Atlantic coast, the colonial powers have colonized most of the Caribbean already. That's why I think that, even in a theoretical perfect game in which you managed to colonize the entire American coastline, you would still be forced to give up the Caribbean. They're just a whole bunch of islands inside the colonial range of everyone in Europe.

So... "Continental North and South America can be peacefully colonized by a native, in theory, but the Caribbean islands can't"; that's what I'm betting on now :p. Future screenshots will prove or disprove that :p
 

brifbates

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The natives are filthy rich thanks to their special buildings and quick expansion, and their advisors are also 50% cheaper, so you can safely assume a +3 advisor almost from day 1, which cuts some time. Of course high ADM rulers would be necessary too and that's entirely luck-dependant (I had pretty good rulers myself in my "isolationist Iroquois" game and that helped a lot). Still, it'll be some time until you get ADM tech 4.

Black_Shade is more or less on track; if a native colonization of entire America can be done, it would be similar to that (and yes, forced-vassalization and diploannexing is the way to go, because you can´t afford to spend ADM points coring), adding colony-feeding (which I haven't used myself). Still, in my experience, by the time you're finishing the colonization of the Atlantic coast, the colonial powers have colonized most of the Caribbean already. That's why I think that, even in a theoretical perfect game in which you managed to colonize the entire American coastline, you would still be forced to give up the Caribbean. They're just a whole bunch of islands inside the colonial range of everyone in Europe.

So... "Continental North and South America can be peacefully colonized by a native, in theory, but the Caribbean islands can't"; that's what I'm betting on now :p. Future screenshots will prove or disprove that :p

I'll grant North America but I have to laugh at the idea that a native can get to Brazil in time to keep the Europeans out absent some extremely bizarre happenings in Europe (i.e. incredible luck so no colonizers showing up in the Americas before 1600 or so). In any remotely normal game Portugal and Spain will easily reach S. America before any of the natives can get there.
 

aragonFTW

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Got to "Trail of Tears" with time to spare since it doesn't require finishing the westernization, only starting it. (Derp). The year was 1536, the imitated "English West Indies". so got bored and began to colonize further south. Caribbean definitely did not give a colonial nation however many provinces I had, but I did get "Cherokee Guyana" with an awkward set of 4 provinces either side in the Colombia and Brazil regions, hemmed in by the English, Castilians and Portuguese. Had I been more serious about it, I could have gotten all of Colombia and northern Brazil instead of colonizing continental US as well, as the AI went towards La Plata instead of west.