Caribbean is North American.
Confirmed, I never got an "Iroquois Mexico" when I conquered the Aztecs.
I guess the Caribbean will always be a colonial nation (no land connection possible) unless your capital is in Central America (because that's the same region as the Caribbean, so no "distant overseas"). Also, you can never have a land connection to the northernmost part of Alaska (there is a tiny bit of wasteland between one province and the next, making them non-contiguous); right now I'm not sure if the overseas part of Alaska is 5 provinces big, but if it was, it would be the same case as the Caribbean.
This is a non-concern. Colonizing takes a long time and there's no way one can paint the new worlds before the Europeans come.
I wouldn't say that colonizing the entire continental North and South America before the Europeans come is impossible; as soon as you unlock the first colonist you're only limited by your money, and that's always flexible. But it would certainly be a frenetic succession of exploits, gamey tactics and extremely lucky moments, à la DDRJake's 1.1 Ryukyu WC.
Yes, it's impossible. There's no way you'd even be able to explore it before they settle it.
If you could somehow explore it you could maybe do it if you somehow had infinite money.
Well, the Exploration idea tree (and that's essential for every related strategy) already gives you tools to lift the Terra Incognita. Of course, you would need to unlock it, explore the land and colonize it before the first colony is settled, and that's... unlikely. But it could be done, and that's why I don't consider it technically impossible. Just very, very, very unlikely![]()
I dunno. We've seen people posting Ironman screenshots in the EU4 Empires thread in which they completely shut the Europeans out of the CONUS + Canada.
There is no way you could do it before the colonizers get a colony down.
Admin tech 4 as natives is like, 1800 points * 145% or so (depending on bonuses), and another 500 points for the -tech idea is like 5000 points. Over 40 years if you had a 6/x/x ruler the entire time (and assuming a +1 advisor). Maybe someone can correct my math.
At that point you can START colonizing, best case scenario. The AI is easily going to get a colony in before you can possibly use whatever exploit allows you to spam colonies continuously.
Yeah, but that's a far cry from the whole new world (CONUS is continental US?). You could easily migrate up to Canada and then start colonizing with just the native ideas, and getting lucky with vassal personalities means you can spam colonies to block. That's tricky but not impossible.
Getting the entire South American coast is a whole different situation because it requires getting to admin tech 4 for an idea group so you can explore. Just never going to happen.
There is no way you could do it before the colonizers get a colony down.
Admin tech 4 as natives is like, 1800 points * 145% or so (depending on bonuses), and another 500 points for the -tech idea is like 5000 points. Over 40 years if you had a 6/x/x ruler the entire time (and assuming a +1 advisor). Maybe someone can correct my math.
At that point you can START colonizing, best case scenario. The AI is easily going to get a colony in before you can possibly use whatever exploit allows you to spam colonies continuously.
The natives are filthy rich thanks to their special buildings and quick expansion, and their advisors are also 50% cheaper, so you can safely assume a +3 advisor almost from day 1, which cuts some time. Of course high ADM rulers would be necessary too and that's entirely luck-dependant (I had pretty good rulers myself in my "isolationist Iroquois" game and that helped a lot). Still, it'll be some time until you get ADM tech 4.
Black_Shade is more or less on track; if a native colonization of entire America can be done, it would be similar to that (and yes, forced-vassalization and diploannexing is the way to go, because you can´t afford to spend ADM points coring), adding colony-feeding (which I haven't used myself). Still, in my experience, by the time you're finishing the colonization of the Atlantic coast, the colonial powers have colonized most of the Caribbean already. That's why I think that, even in a theoretical perfect game in which you managed to colonize the entire American coastline, you would still be forced to give up the Caribbean. They're just a whole bunch of islands inside the colonial range of everyone in Europe.
So... "Continental North and South America can be peacefully colonized by a native, in theory, but the Caribbean islands can't"; that's what I'm betting on now. Future screenshots will prove or disprove that
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