The problem is that troops will generally not be able to defeat natives if they are at min maintenance. If you have 4 colonies at 3 troops each, financed at 75%, this will cost you 1.8 ducats a month plus 50% premium on your normal peace-time army cost and bind 12 of your troops that cannot be used for anything else (not to mention the micro hassle of having to ferry these troops between old and new colonies). Not a huge deal, perhaps, but compared to the gains for the other native approaches, it's pretty big (ok, +20 settlers isn't bad).
Really there are people who think the trading one is powerful? Because the native assimilation is a joke these days.I've seen people claim that each of the three policies is obviously the best and totally overpowered. I think that's a pretty good sign of a balanced feature.
I've seen people claim that each of the three policies is obviously the best and totally overpowered. I think that's a pretty good sign of a balanced feature.
But it's so much work.I don't think so it all. Is it so hard to position some troops on the colonies? I'm working on that 'First come, first serve' achievement, which requires to colonize all of America. Since 1600's I've been spamming around 8~10 colonies at the same time. You only need to put one single unit on it. Natives are so weak that even without any maintenance they get stackwiped in a few days. Maybe very early game in Africa it might be a little bit annoying.
Aside from that, I am now letting AI nations colonize for me, then I conquer it off of them. Saves so much time!
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I kind of find it hard to attack Canada one day. I can't imagine how many times I will have to say sorry to them to make it up with them!
But it's so much work.
The problem is that troops will generally not be able to defeat natives if they are at min maintenance. If you have 4 colonies at 3 troops each, financed at 75%, this will cost you 1.8 ducats a month plus 50% premium on your normal peace-time army cost and bind 12 of your troops that cannot be used for anything else (not to mention the micro hassle of having to ferry these troops between old and new colonies). Not a huge deal, perhaps, but compared to the gains for the other native approaches, it's pretty big (ok, +20 settlers isn't bad).
Fair enough. I can see the point of the +20 settlers policy, but with native assimilation so weak (bug notwithstanding), I still don't see how trading is supposed to be balanced.I've seen people claim that each of the three policies is obviously the best and totally overpowered. I think that's a pretty good sign of a balanced feature.
Well, this won't actually do much because the assimilation bonus of the middle policy supposedly doesn't work.
You are, it correctly halves the chance of Native Uprisings, but it does NOT add the +50% bonus to the Native Assimilation bonus to Goods Produced. That is, you SHOULD be getting 1.5 Goods Produced from every 20.000 Natives when using the Trade Policy, but you're at the moment only getting the standard 1 Goods Produced per 20.000 Natives. Which means that, at present, Trade is just objectively worse than Co-existence.Seems to be working for me unless I'm missing something.
But then you lose out on the +100 Settlers event, which is most of the point of having troops there in the first place, no?garrisoning every colony isn't needed,