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alpaca

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I'm not sure if I'm the only one bugged by this, but with colonizers you can now choose your approach to the natives, and the peaceful coexistence one reduces the probability of a native attack by 100% - i.e. to zero.

This seems a lot stronger than the other options to me, as even a 50% reduced probability still runs a fairly high risk of your fledgling colony being wiped out, especially in provinces where the natives are more powerful (Africa, New Zealand). I would probably very rarely choose another policy.

Perhaps if all provinces I was currently colonizing had no to very few natives. If they even have 1000 natives with 5 aggressiveness, the trade-off seems heavily in favor of avoiding the attacks. Thoughts?
 
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alpaca

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Putting a few troops over a colony to protect it from uprisings it not a huge deal in the Americas. In Africa it becomes a stronger option.
The problem is that troops will generally not be able to defeat natives if they are at min maintenance. If you have 4 colonies at 3 troops each, financed at 75%, this will cost you 1.8 ducats a month plus 50% premium on your normal peace-time army cost and bind 12 of your troops that cannot be used for anything else (not to mention the micro hassle of having to ferry these troops between old and new colonies). Not a huge deal, perhaps, but compared to the gains for the other native approaches, it's pretty big (ok, +20 settlers isn't bad).
 

Wizzington

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I've seen people claim that each of the three policies is obviously the best and totally overpowered. I think that's a pretty good sign of a balanced feature.
 
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I think maybe to counter the zero uprising you might have a trade off, like maybe it's not your culture/religion once the colonisation is finished.
 
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+20 settlers is the best for more speedy colonizing if you got the troops and transports.
I'm currently using the trading policy with my france game right now, -50% chance of uprising including a further -50% from the french national idea which makes it -100% chance of native uprising. :)
 
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Nagassh

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I think the policies are pretty decent as is.

I think the one that increases uprising chance is far stronger though, speed and the rush for land is usually the bigger problem, not troop maintenance for a guard unit, especially when with a few techs or ideas you can kill natives with low maintenance. If you're really hurting for cash, most provinces are still better to develop quickly and just wipe the natives out

Snowballing is usually the key to success, not saving a few ducats on troop maintenance, though I'm sure some nations will prefer that at times and in the right colonial areas.
 
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Distance from home provinces seems to be a factor for native attacks.

RNW country and I didn't have uprising in 99% of provinces I colonized, it wasn't until I tied colonizing a very far away new world province that I got native attacks and playing as a rnw "fantasy" country, I kept moving the range as everything was turned into homeland.

Since I did get issues in one province, it's not a blanket non-overseas don't have native uprising system.

I haven't had time to test Iberia, to see how they work.

Edit: 14.3 fixed a bug that most likely was the reason I was seeing this native uprising behavior.
 
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Cymsdale

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I'm currently using the trading policy with my france game right now, -50% chance of uprising including a further -50% from the french national idea which makes it -100% chance of native uprising. :)

Well, this won't actually do much because the assimilation bonus of the middle policy supposedly doesn't work.
 
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+20 settlers is the best for more speedy colonizing if you got the troops and transports.
I'm currently using the trading policy with my france game right now, -50% chance of uprising including a further -50% from the french national idea which makes it -100% chance of native uprising. :)
Have you confirmed that it's actually -100 and not -75?
 
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Coexistence is pretty useless unless you colonise places like Madagascar in earlygame with no troops to spare for colony defense (which has nearly no point, since Madagascar is so poor). 20 settlers from repression policy earlygame is basically like doubling your exploration settler bonus, in turn making you colonise a few times faster than the european Artificial Idiots.
 

Flamingo-Sini

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+20 settlers is the best for more speedy colonizing if you got the troops and transports.
I'm currently using the trading policy with my france game right now, -50% chance of uprising including a further -50% from the french national idea which makes it -100% chance of native uprising. :)

Smart!

Personally, i got with the +20 settlerspeed, in my opinion the best choice considering colonization speed got reduced now. Having 4 transports who ferry 4 troops around for 4 different colonies at once is no different to what i had to do before!
 
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I think it is great for the money issue for peace time army.

But just as great to save micro hassle of troops around building colonies.
 

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I've seen people claim that each of the three policies is obviously the best and totally overpowered. I think that's a pretty good sign of a balanced feature.
I thought the assimilation benefit of the middle option didn't work currently? If it's still bugged, it's obviously strictly inferior to the other two.
 
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I thought the assimilation benefit of the middle option didn't work currently? If it's still bugged, it's obviously strictly inferior to the other two.

Apparently the perception of balance is more important than actual balance, so as long as people believe it is balanced, they should leave the bug as it is.
 
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