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Jul 5, 2003
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If I for my own evil puropses wanted to grant the Native Ameican Tribes the ability of their European counterparts what do I need to grant them?

What does the "whiteman no" mean?

What's the easiest way for The Aztecs to be able to scout nearby provinces and perhaps expand.

I'm interested in setting up a Game where when Columbus shows up the Aztecs are a force to be reconned with instead of just dead meat.

Any Ideas?
 

unmerged(26635)

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I have never played it, but doesn't the Fantasia scenario already do that ?

Also, in my game, at very hard/ weakling, AI Spain only kills the Aztecs 50% of the time (and the Incas always beat the hell out of the Spaniards who do not seem to know how to transport troops to the Americas) :D

I think the "whiteman" thing is a huge research penalty when you know less than 5 European nations. In any case setting it to yes should help ! Why don't you do it ?!?!?! ;)
 
Oct 22, 2001
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There are four things IRC that influences the tech speed


1. Whiteman value

2. No contact modifier

3. Religion

4. Tech group

Number 1. Regarding whiteman I believe you can edit the savefile. Check what the item says for a normal nation such as France and copy.

Number 2. This depends on how many capitals you know of. It is valid for any nation in the game. IIRC the threshold is 20, i.e. if you know fewer than 20 other capitals than your own you get a penalty, the fewer you know about, the bigger the penalty. You could start up as the Aztekes and issue cheat code Columbus and then save, that's one way to do it. But perhaps the Columbus cheat will be working for you as well when you then start up the save as your normal game. I have never used Columbus. Another way is to include the province number of e.g. Anglia, Ile de France etc in the known province entry for the Aztekes in the save file.

3. Religion you can switch in the save file.

4. I believe you can do the same for the tech group. There are (there were?) some problems with orthodox IRC ("torthodox" :wacko: )but choose another and then you should be okay.

No doubt some frequent save file modifier will have more to say ;)

So, all in all, start up a game as the Aztekes and issue Columbus and save immediately. Then make the three additional edits in the save file in the Aztek entry. Start up again as your chosen nation.

If you do not use the Columbus cheat you can start up as yourself, save immediately and make all four edits in the save file and start up again.
 
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Oct 22, 2001
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If you want them to colonise you must make sure they got colonists. That depends on a lot of things as you know. Adjust sliders in the save file if needed.

But then you must make them use these colonists as well and that may be more difficult. I am not in the knowhow about that. Sometimes modders speak about "ai-files" but I don't know what that this. AFAIK it's in there you find the settings that makes e.g. Oman and China to colonise while e.g. Delhi doesn't.

Hopefully an insightful modder will come by. :)
 

Castellon

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Na, go with Whiteman 99 and change the tech group to latin. :)
 
Jul 5, 2003
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Castellon said:
Na, go with Whiteman 99 and change the tech group to latin. :)

Would that result make them a beast?

Daniel A: I'd be playing them myself so the AI file would only aply to the other NA tribes. Which I would be just happy with them getting over run.

There are four things IRC that influences the tech speed


1. Whiteman value (Ok Must change that part then)

2. No contact modifier (I might change that to grant knowledge of African/Asian Capitols since it's belived that's where the trobes may have migrated from.)

3. Religion (Definatly Stay Pagan, Can Pagans convert other religions?)

4. Tech group (How much extra help is Latin as aposed to Pagan?)

Ladislav: I may also play that way as well to see how much help they would need to begin with.
 

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4. Latin tech group is HUGE benefit vs Pagan.
3. Can covert other well and you eliminate Nationalism.
2. If you are in latin tech group cross the ocean an put some merchants in Euro COTs.
1. Yes

I did a WC with this edit.
 
Oct 22, 2001
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Yes, and pagans have a better chance to suceed with conversion than other religions have.

Probably the "same" (or at least similar) improvement of odds that makes it easier for you, when playing a non-pagan nation to succeed in converting a pagan province.
 
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Concerning tech groups and religion modifiers: look in ChemaGagi's nice FAQ. I have it besides me when I play. Although some numbers have been changed so you need to look in some other FAQs as well, e.g. the religion FAQ (i.e. the one published "on courtesy of John Mk" or something similar - incidentally John in his posts and in his MP gaming gave the appearence of being one of the least courteous individuals that have blessed these pages with his presence (no malicious intent :))
 

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Castellon said:
4. Latin tech group is HUGE benefit vs Pagan.
3. Can covert other well and you eliminate Nationalism.
2. If you are in latin tech group cross the ocean an put some merchants in Euro COTs.
1. Yes

I did a WC with this edit.

Pagan techgroup eh? Are you sure you don't mean exotic? ;)
 
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Slargos said:
Pagan techgroup eh? Are you sure you don't mean exotic? ;)

A Rose by any other name is still a rose. ;)

2. If you are in latin tech group cross the ocean an put some merchants in Euro COTs.

An reason Euro In particular? Or just to have Access to more CoT's?
 

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Lord G. Q. White said:
A Rose by any other name is still a rose. ;)



An reason Euro In particular? Or just to have Access to more CoT's?
Well I was going WC so I wanted to knock out Europe first, hence that is where I headed first, plus I was allied with Castile/Spain and my foot hold was obtained when they decided to go to war with Portugal. I managed to grab Ero province and that put me in the game.

As for the other, I think of that group as exotically Pagan. :D
 

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I played my first game of EU2 in ages this weekend, and for fun I took the Aztecs, just to see how long I could last.

I didn't realize just how bad the research situation was going to be. It was brutal.

Still - by 1819, I was ranked 7th in the world.

What I did -

First, I warred against my immediate neighbors - the Zoasomething or others. Three provinces immediately south. Took them and annexed them piece by piece in three wars.

Next, took out the Maya - which secured my place as sole country in Central America. Explored south down to Panama, and colonized.

Next, started moving north, up against the Rio Grande and the Navajo. I kept good relations with the Navajo but they kept breaking their treaties with me to defend each other - they had to die.

I kept Spain at bay, attriting large armies and taking theiir colonies - after a while, they had to take peace due to war weariness.

I also fought many wars against the Inca, but couldn't conquer them due to lack of cannon and such high attrition levels - just couldn't keep 10,000 troops alive consistently. Toward the end, they allied with me against Spain.

Biggest problem - halfway through the game, I no longer get leader changes, and the last one you are stuck with SUCKS. Bad.

This is straight up - no cheats, no tricks, no nothing. And very fun - just a little frustrating that with so little tech, no way to combat inflation or do much of anything else...

At the end of the game:

image1.jpg
 

Stingray

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Venger said:
I played my first game of EU2 in ages this weekend, and for fun I took the Aztecs, just to see how long I could last.

I didn't realize just how bad the research situation was going to be. It was brutal.

Still - by 1819, I was ranked 7th in the world.

What I did -

First, I warred against my immediate neighbors - the Zoasomething or others. Three provinces immediately south. Took them and annexed them piece by piece in three wars.

Next, took out the Maya - which secured my place as sole country in Central America. Explored south down to Panama, and colonized.

Next, started moving north, up against the Rio Grande and the Navajo. I kept good relations with the Navajo but they kept breaking their treaties with me to defend each other - they had to die.

I kept Spain at bay, attriting large armies and taking theiir colonies - after a while, they had to take peace due to war weariness.

I also fought many wars against the Inca, but couldn't conquer them due to lack of cannon and such high attrition levels - just couldn't keep 10,000 troops alive consistently. Toward the end, they allied with me against Spain.

Biggest problem - halfway through the game, I no longer get leader changes, and the last one you are stuck with SUCKS. Bad.

This is straight up - no cheats, no tricks, no nothing. And very fun - just a little frustrating that with so little tech, no way to combat inflation or do much of anything else...

At the end of the game:

CASTELLON EDIT: to remove image tag from the quote.

You never bribed anyone for maps? Or you went full plutocracy?
 
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unmerged(19296)

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Stingray said:
You never bribed anyone for maps? Or you went full plutocracy?

I traded maps with the Dakota early in the game - and it didn't gimme much (I was playing for all intents and purposes my first game, so I didn't realize that trading the map at that time was going to be so limited in gain). The Dakota showed me some midwest maps - but that's it. The other things I explored were with a conquistador. I tried to trade maps with Spain but they weren't having any of it. The Inca already owned South America and blocked my path, so seeing down there was no gain. One map trade, fairly early in the game. The exploration along the coast was my own conquistador gifted via event (you never grow past level 2 or 3 in anything to get to build your own).

Never got anywhere near to plutocracy - in fact, I was in the game at least a hundred years before I remembered how to get to the controls to change things - I did increase my troop quality a couple times, and moved a few of the sliders - but that's all. I never moved more than one or two ticks toward Plutocracy - though reading what it does, I probably should have!!! With so little income, the stability hit from moving the slider was so big I didn't move it much. In 1819, The slider is one click away Aristocracy (I think that's what the other end is called).

Fun game, just wish I had a little better tech so my 25,000 troops weren't constantly routed by 1,000 Spanish troops...

I also imagine inflation made my game and research much harder - it was running 60+% late and I had no mechanism to lower it.

Venger