Nations you think could get some more histotical events

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Krajzen

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Mine are:
*Florence, Cradle of Renaissance and one of major centers of renaissance/baroque-era Europe, currently has... one historical event, michelangelo. Meanwhile Tupi tribe has 16.
*Morocco, powerhouse being able to defeat Iberians on sea and land, ally England against them while having 100k army, complicated history and conquest of Songhai empire in the meantime
*Wallachia, moderately popular and interesting nation which existed for the entire period.
*Lan Xang, one of major SEA empires of time, along Dai Viet and Taungu and more Ayutyhaia
*Not sure if Manchu/Qing have events
*Mughals, they were gigantic! :c
 
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Rubidium

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-Oyo: one of the major African empires, featuring a continuing struggle between the Oyo Mesi (basically the non-royal chiefs) and the Alafin (basically the emperor). And of course, they eventually got hit with a major slave revolt and the Fulani Jihad (that last one is already sort of in the game). Not to mention a system of government where the Alafin had to regularly perform a religious ceremony to determine whether or not he had to commit suicide.

-Adal: a major rival to Ethiopia, at one point invading and conquering most of the country before a joint Portuguese-Abyssinian force was able to stop them. Also plenty of unrest/centralization to model.
 

SaintDaveUK

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Irish minors and Ireland if it's exists.
If mods are your thing, Beyond the Pale makes an Ireland-focussed game much more fun.

A41B15EBA4316AACD13F8F713BDF5970C81A6BFA
 

ragingrondo12

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Bavarian Steve

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The Renaissance is one of the greatest historical times in the history of the world. It is reflected in such an underwhelming way in this game. They need a lot more events that interact between countries. Maybe make it reactive to the religious wars in the game.
 
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Tweakee

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Native America.

It should have every coastal province populated in 1444. Then, once the Euros explore to them, plague events should begin reducing development (especially manpower development) and returning coastal provinces to unexplored. Native nations could be faced with many tough decisions, like whether to keep a greatly weakened coastal province, or lose it and gain a bit of development inland.

Currently, the New World is so ahistoric it may as well be a fantasy game with dragons and zombies. North America had a massive population in 1444, maybe larger than Europe, and the game represents it as a predominantly empty map. Changing it to something closer to reality would make for a brutally challenging Native Nation game, and also a more interesting Euro nation game as you'd have to balance when to try a real colonization effort - early when the natives can crush you, or later when they're weak but you'll face competition from other colonizers.

I know we've already had a fair deal of DLC geared towards the New World, but it's still a fairy tale in a game built around representing history.
 
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