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hangmanwa7id

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But let's differentiate things... We cannot give every nation that ever existed a chance to appear in EUIV.
Otherwise we could not have any colonial provinces.

I draw the line at state-level societies, with a few exceptions for complex or unique chiefdoms. That still leaves most of the colonial areas colonial. If you want to complain about that, it would make more sense to criticize the inclusion of Siberian and American tribes. Or they could add more provinces and speed up colonization, if it's actually that big of a problem.

Society Islands could have had a true state-level kingdom, but it was completely irrelevant in the global context.

How do you determine "relevancy in the global context?" If you're just talking about the major world powers, well then, we should just strip out most of the American, African, Indian, and Southeast Asian civs too, because they didn't accomplish much besides getting steamrolled by world powers, if you look at it that way.

Ahh yes, let us include a bunch of states that had no major wars with outsiders in 400 years, were not tightly integrated into trade networks, and just for fun make every region of the world less distinct.

No major wars? Or no major wars you know of? And how do you define "outsiders?"

I honestly have zero idea how this endless multiplication of states and provinces actually makes the game more interesting to play.

If there's enough flavor for a nation, it shouldn't be a problem.

The fewer strategic chokepoints you have, the less important it is where you start and the more the game degenerates into a simple min-max of point efficiency and AE.

I can't see how that would lead to a reduction in chokepoints and strategic areas... we aren't talking about fundamentally altering the map here.

But what the heck, let's throw out all 400 years of Kongolese strategy and make them face ahistorical threats from the east. Let's make the East African coast face the prospect of invasions that never did nor could have occurred. Who cares if the strategic imperatives are less historical or if we railroad states into ahistorical outcomes we get more countries that can join the glorious world shakers of Siberian Clan Councils.

Or, you know, you can add in as many things as you want, and then actually balance it.
 

hangmanwa7id

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i Agree but most of these tags come into existence around in the 1700's or 1780's... which is probably not worth adding a tag for

Pohnpei was state-level all the way through EU4 I think. The Society Islands kingdoms and Tonga probably were too, the colonial-era "start" dates only have to do with recognition by foreign powers; the facts on the ground were there way before that. Hawaii would definitely be a late start, unless you want to start it as a chiefdom on the Big Island. The Maori could be represented by one or two native councils, with a few more provinces for colonization. Other than that, I'd leave the rest blank.

Speaking of Polynesia, why is Polynesian in Malayan culture group?

Polynesians are distantly related to Malay cultures, but I don't think it makes sense to group them together... we're talking about a difference of thousands of years.
 

Jomini

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No major wars? Or no major wars you know of? And how do you define "outsiders?"
No majors recorded by the histories of many of the kingdoms in question. For instance Luba and Lunda record only small scale warfare (sub-thousand) in their oral history. They record no violent contact with the peoples along the African coast nor with any polity (e.g. Ndongo) that had armed conflict with people along the African coast. Now granted, I only know what was told by the militaries of Rwanda and Burundi when I did a brief stint with AFRICOM, but do let me know if you happen to have a recorded conflict with any coastal polity (or any polity that warred with a coastal polity, however many iterations deep that needs to go).

Kongo, Mutupa, and all of the Swahili slave states have no recorded interactions with these inland states (which in many cases were only founded late in the EU period).

If there's enough flavor for a nation, it shouldn't be a problem.
Please, what is the flavor currently in existence for say Macina? We already have enough states that lack a lot of historical records. These are just flags for the sake of flags.


I can't see how that would lead to a reduction in chokepoints and strategic areas... we aren't talking about fundamentally altering the map here.
Right, so connecting Kongo to these states somehow won't create a new flank in Equatorial Africa. Similarly on the East coast, linking into the Great Lakes region will have no impact.



Or, you know, you can add in as many things as you want, and then actually balance it.
How? Literally, how do we maintain the historical reality that Kongo faced precisely zero threats from states to the east while the Swahili coast went slaving in Madagascar to feed the Indian slave trade rather than war to the west ... and still have brand new tags ahistorically adjacent and able to march to the coast?

Do not say attrition, it doesn't work, the AI cannot even manage naval attrition.
Do not say "poor land", Development will get jacked by the landlocked states having nothing else to spend MP on.
Do not say no interest in conquest (in either direction), alliance webs will lead to wars that will make the AI weaker even if no one actually takes territory.

This isn't a trivial thing that you can just jigger till it works. Either new land in Luba, Lunda, etc. is connected to a coast and eventually ends up presenting ahistorical threats & opportunities, or it doesn't. Once you open the land up, the AI will either treat it like any other land, be nerfed into artificially ignoring it, or be denied by some kludge mechanic.

Again, adding these states just throws tags around for the heck of it. Would the game actually gain anything if we broke Switzerland up into 8 Cantons? After all they had independent religious and foreign policy. Or perhaps Aragon should be broken into its constituent personal unions (Sicily, Catalonia, Sardinia, etc.)

Adding tags just to feel good is bad for the game. It sucks down lots of clock cycles, makes balancing game mechanics more difficult, and in many cases diminishes the impact of historical strategic imperatives.
 
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hangmanwa7id

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No majors recorded by the histories of many of the kingdoms in question. For instance Luba and Lunda record only small scale warfare (sub-thousand) in their oral history. They record no violent contact with the peoples along the African coast nor with any polity (e.g. Ndongo) that had armed conflict with people along the African coast. Now granted, I only know what was told by the militaries of Rwanda and Burundi when I did a brief stint with AFRICOM, but do let me know if you happen to have a recorded conflict with any coastal polity (or any polity that warred with a coastal polity, however many iterations deep that needs to go).

If you aren't coming up with arcane archaeological and ethnohistoric research papers, you most likely aren't seeing all there is to know about any particular state in Africa or anywhere else in the global south. It's definitely true in the areas I'm more knowledgeable of.

Please, what is the flavor currently in existence for say Macina? We already have enough states that lack a lot of historical records. These are just flags for the sake of flags.

I was more referring to Polynesia, since my knowledge of Africa is pretty sketchy, but I'm finding that the EU4 devs' understanding of the history of the global south is pretty lacking... Pohnpei and the Society Islands kingdoms I mentioned have enough documentation to easily come up with unique idea sets... even India and Germany have a bevy of indistinct polities when their history is relatively well-known, and could easily be overhauled to introduce more variety. I don't know much about Macina in particular, but if you asked me about, say, the Chane in Bolivia, I could tell you that they were an Arawakan chiefdom who derived their wealth from critical trade routes between the Andes and the Amazon, that the Inkas built a castle for them because of its economic importance, that they were repeatedly invaded by the Avaguarani hordes to the east and north, and were eventually overrun shortly after the Spanish arrived. For a relatively insignificant Andean polity, that's more than enough to crank out a unique set of national ideas and maybe some events.

Kongo, Mutupa, and all of the Swahili slave states have no recorded interactions with these inland states (which in many cases were only founded late in the EU period).

Right, so connecting Kongo to these states somehow won't create a new flank in Equatorial Africa. Similarly on the East coast, linking into the Great Lakes region will have no impact.

Maybe I missed something since I'm not reading this thread that closely, but where is it stated or implied that any new tags have to be connected to Kongo or the east coast?


How? Literally, how do we maintain the historical reality that Kongo faced precisely zero threats from states to the east while the Swahili coast went slaving in Madagascar to feed the Indian slave trade rather than war to the west ... and still have brand new tags ahistorically adjacent and able to march to the coast?

Do not say attrition, it doesn't work, the AI cannot even manage naval attrition.
Do not say "poor land", Development will get jacked by the landlocked states having nothing else to spend MP on.
Do not say no interest in conquest (in either direction), alliance webs will lead to wars that will make the AI weaker even if no one actually takes territory.

This isn't a trivial thing that you can just jigger till it works. Either new land in Luba, Lunda, etc. is connected to a coast and eventually ends up presenting ahistorical threats & opportunities, or it doesn't. Once you open the land up, the AI will either treat it like any other land, be nerfed into artificially ignoring it, or be denied by some kludge mechanic.

Adding an empty province between them would likely solve it, or barring that, wasteland (and then only give Luba/Lunda access to a separate stretch of colonizable coast). It sounds as if you're assuming they all have to connect.

Or perhaps Aragon should be broken into its constituent personal unions (Sicily, Catalonia, Sardinia, etc.).

For the record, M&T does exactly that, and I'm having a fun game as Sicily as we speak. :p
 

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If you compare the OPM in North America, South America and Siberia (which were really pretty much unorganized tribes) with the kingdoms in the Rift Valley, Uganda and Luna+Lunda which do you think deserve more to be in-game? To be fair, if we added te mentionned tribes we should also add the african kingdoms.
Also if you say these areas were not accessible in the EU4 for Europeans we could (assuming this logic) erase Tibet, Uyghuristan, Najd, Kirgyzstan and Afghanistan...

If you look at the map Africa has the largest areas of Wastelnads (I suggest we keep the wastelands in Sahara (except traderoutes), Kalahari, Namib dessert and the rainforest of Congo (NorthwesternDRC, northern Coingo-Brazzaville), and maybe the Omo valley of Ethipia. Everything elese in Africa should be turned into regular provinces ... similar to the way it was dealt with in South America nad the NA.

Oceania should get represented also if we got the Siberian OPMS and Arawaks in*game.... or are you trying to say that the Maoris, Polynesian and Tonga were more desorganized than the random tribes in NA/SA/Siberia??
 

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If you compare the OPM in North America, South America and Siberia (which were really pretty much unorganized tribes) with the kingdoms in the Rift Valley, Uganda and Luna+Lunda which do you think deserve more to be in-game? To be fair, if we added te mentionned tribes we should also add the african kingdoms.
The mentioned ones. They had interactions with other powers and a large number came under control by other powers. African interior didn't take part in much outside their own area.

Madagascar and the Pacific could add more flavour with some more tribes. Although they share one key gameplay issue of not doing much game wise and risk of them developing a lot (would be funny) but not good for the game.

Current Russia game and seems most of the native american tribes are left standing still and it's 1792 :/
 
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Jomini

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If you aren't coming up with arcane archaeological and ethnohistoric research papers, you most likely aren't seeing all there is to know about any particular state in Africa or anywhere else in the global south. It's definitely true in the areas I'm more knowledgeable of.
According to a historian I met from the Rwandan Army when I did a stint with Africom, if you have some obscure paper that has a better knowledge base than a professional whose day job it is to know this sort of stuff, I'm all ears.



I was more referring to Polynesia, since my knowledge of Africa is pretty sketchy, but I'm finding that the EU4 devs' understanding of the history of the global south is pretty lacking... Pohnpei and the Society Islands kingdoms I mentioned have enough documentation to easily come up with unique idea sets... even India and Germany have a bevy of indistinct polities when their history is relatively well-known, and could easily be overhauled to introduce more variety. I don't know much about Macina in particular, but if you asked me about, say, the Chane in Bolivia, I could tell you that they were an Arawakan chiefdom who derived their wealth from critical trade routes between the Andes and the Amazon, that the Inkas built a castle for them because of its economic importance, that they were repeatedly invaded by the Avaguarani hordes to the east and north, and were eventually overrun shortly after the Spanish arrived. For a relatively insignificant Andean polity, that's more than enough to crank out a unique set of national ideas and maybe some events.
So in other words, your entire paragraph here (and Wikipedia's entry) is less than a decade of history for even European minor. And frankly, ideas are the easy thing. What makes the Chane distinct from the Guarani or any of the other statelets nearby? Most of these sorts of states have very little recorded history (e.g. less than 1000 pages of primary text) and the tags just become a blur.

Maybe I missed something since I'm not reading this thread that closely, but where is it stated or implied that any new tags have to be connected to Kongo or the east coast?
To keep the AI from imploding. Do you have any idea how many loopholes you'd have to close to have isolated land not screw the AI over? Weird stuff - like one of the interior kingdoms going Christian, getting inherited (say by a Catholic Kongo) and then having Kongo getting nuked by teleporting rebels is something you'd have to code against.




Adding an empty province between them would likely solve it, or barring that, wasteland (and then only give Luba/Lunda access to a separate stretch of colonizable coast). It sounds as if you're assuming they all have to connect.
So, let me again ask, what the heck is the point? You adding a bunch of tribes, which lack any recorded history from the EU time period. Their oral tradition is spotty, and to shoe horn them in you are going to open up inhospitable land?

For the record, M&T does exactly that, and I'm having a fun game as Sicily as we speak. :p
I could go on, the truth is that the real world literally dealt with territories at the acre level. at some point we have to cut things off like Baarle-Hertog. So again, what do these states actually add to the game other than sucking down clock cycles, dev time, and making the AI worse?



If you compare the OPM in North America, South America and Siberia (which were really pretty much unorganized tribes) with the kingdoms in the Rift Valley, Uganda and Luna+Lunda which do you think deserve more to be in-game? To be fair, if we added te mentionned tribes we should also add the african kingdoms.
Also if you say these areas were not accessible in the EU4 for Europeans we could (assuming this logic) erase Tibet, Uyghuristan, Najd, Kirgyzstan and Afghanistan...

If you look at the map Africa has the largest areas of Wastelnads (I suggest we keep the wastelands in Sahara (except traderoutes), Kalahari, Namib dessert and the rainforest of Congo (NorthwesternDRC, northern Coingo-Brazzaville), and maybe the Omo valley of Ethipia. Everything elese in Africa should be turned into regular provinces ... similar to the way it was dealt with in South America nad the NA.

Oceania should get represented also if we got the Siberian OPMS and Arawaks in*game.... or are you trying to say that the Maoris, Polynesian and Tonga were more desorganized than the random tribes in NA/SA/Siberia??
Nope. Adding in many of the tribal states is already a horrid idea. Most of them lacked the real world ability to do many of the basic things required of states in EUIV. North America and to a lesser extent South America are already too vastly open for historical accuracy. Marching an army across the American Great Plains was not possible in 1840, let alone 1500.

Part of African history in this period was that states there were not European ones with clearly delineated borders, road networks that spanned from one end of the continent to the other, and the vast majority of arable land was under cultivation. Instead Africa had vibrant hinterlands with divided polities, a slave trade that utterly dominated state level relations, and geographic isolation for its states. This reflected the fact that African watercourses are far less navigable, African agriculture had different needs than European, and most African states had secure flanks (particularly those south of the Niger delta).

And please don't waste time on silly strawmen. Afghanistan, Najd, etc. all have recorded interactions with Europeans. More, there are numerous records of large scale incursions into or out of those areas. Luba, Lunda, etc. have none of that. In spite of having slavers to the West in Ndongo and Kongo, there are zero recorded instances of large scale slave raiding from the coasts into Luba and Lunda. In spite of the Swahili coast staging slave raids in Madgascar (a tag that should be added) thousands of miles away, they appear to have never raided into the Southern DRC. We have records of slave raids from Somalia to Juba, but nothing for just the much smaller distances between the interior African societies and either coast. And we don't just have to rely on records. The genetics of the slave trade shows far, far too few interior African haplotypes made a dent in the largest migration (forced, evil, and terrible) in at least 1000 years to have had large scale raids into the interior.

To whit, these states show every sign of being historically isolated. They should stay historically isolated. Multiplying tags just "because" results in the game losing historical strategic tensions and turns Africa in Europe, just slower. This is bad. Regions of the map should retain their historical character and Africa was definitely a place where lateral movement of armies in the interior did not happen.
 
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