I'm playing as Nationalist China on N/N with 1.06c (game was started with 1.06 but seems to run fine under 1.06c).
I started the game taking out Communist China, Sinkiang, Siam, and Tibet. Japanese DOW on me in summer 1940. I focused on electronic (with an eye towards computer stuff) and industrial techs.
Somehow, miraculously Yugoslavia survived against the Germans, Bulgarians, Romanians, and Italians. This was in large part thanks to British exp. forces. I also dedicate all my DI to tech sharing up their infantry and land doctrine. It was fun watching the Yugos hang in there. They are a large part of the reason the Allies came out on top over Comintern in this game.
I probably put too much into research (like 80-90% of my economy most of the game) and as a consequence it took me a while to finish the Japanese. I annexed Japan in July 1945 or so. Part of the slowness, was that I thought I could conquer Japan with vanilla infantry and a little mech. I eventually identified the need for Marines and Mountain divisions in Northern Japan, and it took time to build those divisions (and in the case of the Marines researching how to build them).
Since then I've just been filling out my technology tree, and building some cool units (advanced light 70, advanced medium 80, advanced heavy 120, and in a few months jets!). It's January 1947, and the Allies have more points than the Comintern, but I kind of want to try out my new toys on a worthy opponent. However, SU is just too strong (~700 div) at the moment (I have ~100 high quality div). By the end of 1947, I might be able to hold my own (I have almost 600 IC), but then I'm hitting up against the time limit. It seems kind of pointless to DOW them a few months before the end of the game. Anyone have any ideas? Does the game extension mod work in any way for 1.06c? Perhaps I could leave the alliance and DOW one of my former allies?
I started the game taking out Communist China, Sinkiang, Siam, and Tibet. Japanese DOW on me in summer 1940. I focused on electronic (with an eye towards computer stuff) and industrial techs.
Somehow, miraculously Yugoslavia survived against the Germans, Bulgarians, Romanians, and Italians. This was in large part thanks to British exp. forces. I also dedicate all my DI to tech sharing up their infantry and land doctrine. It was fun watching the Yugos hang in there. They are a large part of the reason the Allies came out on top over Comintern in this game.
I probably put too much into research (like 80-90% of my economy most of the game) and as a consequence it took me a while to finish the Japanese. I annexed Japan in July 1945 or so. Part of the slowness, was that I thought I could conquer Japan with vanilla infantry and a little mech. I eventually identified the need for Marines and Mountain divisions in Northern Japan, and it took time to build those divisions (and in the case of the Marines researching how to build them).
Since then I've just been filling out my technology tree, and building some cool units (advanced light 70, advanced medium 80, advanced heavy 120, and in a few months jets!). It's January 1947, and the Allies have more points than the Comintern, but I kind of want to try out my new toys on a worthy opponent. However, SU is just too strong (~700 div) at the moment (I have ~100 high quality div). By the end of 1947, I might be able to hold my own (I have almost 600 IC), but then I'm hitting up against the time limit. It seems kind of pointless to DOW them a few months before the end of the game. Anyone have any ideas? Does the game extension mod work in any way for 1.06c? Perhaps I could leave the alliance and DOW one of my former allies?