One thing that always puzzled me about HoI1 is that once you annexed another country you could immediately place units there as soon as they were ready. Almost like your divisions were training in secret behind enemey lines the whole time in the woods.
And secondly you could basically place a unit you have produced anywhere instantly as almost that you pulled them out of a time space warp regardless of where they might be "theoretically" being trained or produced.
For example, if you are playing the Soviets and you are building a Battleship (for some weird reason) and when it was ready you could instantly and at your whim place it either at Lenningrad or Vladivostok.
Sure you could always "pretend" that you were always building it there, but in my mind it would make more sense if Ship production was linked to the actual port and that each port had a capacity of not only how many ships could be docked, but of how many it could produce. (Which could be an attribute that you could invest resources in raising.)
And mentioning back to my first point about National provinces and unit production... If for some reason you were playing as the USSR and you annexed say Japan you should not be able to produce ships in Tokyo bay.
Seeing that one would think that on being invaded and annexed the ports would be destroyed somewhat and it's unlikley you will get the inhabitants of an occupied nation to build ships for you.
This would be nice to also be applied to land units as well or at least limit their placement in the national provinces that were claimed by the game engine (ie Germany placing units in Austria and China placing units in Taiwan). It would be nice to have this narrowed down to having units built based of cities or at least national provinces that can trace a line overland from the capital.
Producing a tank division and then being able to place it on an island without actually placing it on a transport keeping the opposing sides from being able to interdict always seemed kind of campy. (although I have been guilty of the said act playing as Japan
)
And secondly you could basically place a unit you have produced anywhere instantly as almost that you pulled them out of a time space warp regardless of where they might be "theoretically" being trained or produced.
For example, if you are playing the Soviets and you are building a Battleship (for some weird reason) and when it was ready you could instantly and at your whim place it either at Lenningrad or Vladivostok.
Sure you could always "pretend" that you were always building it there, but in my mind it would make more sense if Ship production was linked to the actual port and that each port had a capacity of not only how many ships could be docked, but of how many it could produce. (Which could be an attribute that you could invest resources in raising.)
And mentioning back to my first point about National provinces and unit production... If for some reason you were playing as the USSR and you annexed say Japan you should not be able to produce ships in Tokyo bay.
Seeing that one would think that on being invaded and annexed the ports would be destroyed somewhat and it's unlikley you will get the inhabitants of an occupied nation to build ships for you.
This would be nice to also be applied to land units as well or at least limit their placement in the national provinces that were claimed by the game engine (ie Germany placing units in Austria and China placing units in Taiwan). It would be nice to have this narrowed down to having units built based of cities or at least national provinces that can trace a line overland from the capital.
Producing a tank division and then being able to place it on an island without actually placing it on a transport keeping the opposing sides from being able to interdict always seemed kind of campy. (although I have been guilty of the said act playing as Japan