NAH. NI's make sense in Europa and Rome, but not in Victoria. The nation is a far more defined "being" than in previous centuries: sure, nation-building isn't finished at all... But if you say an Italian, someone knows that you are refering to someone born in that region. If you say German, he might have a bit of trouble (
Is an Austrian a German? A Swiss from the northern cantons can be one too? What about the settlers in Eastern Europe, or the ones who have Slavic surnames? And the ones in the Low Countries? They are fairly germanic, but are Germans too?), but the asked will have a basic
notion, an
idea of what a German is.
He/she can have some SERIOUS problem trying to reply about the South Americans, the imperial dependencies of the Russian (COME ON, Tatars aren't Russian!), Ottoman (An arab isn't a turk!) and Austrian empires... But overall some characteristics can be pointed out that happen to be common throughout a determined cultural border and that sometimes goes even beyond (such as the Eastern Slavs).
Thus the concept of NI, for me, is already defeated. You think of the British, you think of the Isles, the colonial empire, the naval prowess, the tea at five...

That is what I am talking about. This is the founding of the Nation-State, not of the nation.
What perhaps I would like to see is the opportunity for the countries that only have a tenuous identity to have their national revolutions, such as the Russian, the Chinese and the Mexican for example. If it goes in the player's favour, it should allow him to choose the national value, create a new identity (preferably one that includes the majority of population), etc.