Nice tryI see... and how many new national ideas will you post?
Nice tryI see... and how many new national ideas will you post?
I see... and how many new national ideas will you post?
less than five thousand.
Well, that was disappointing.
Less then five thousand?! What is this?! A game for ants?!More than one, less than five thousand.
More than one, less than five thousand.
Hope Majapahit will be one of these NIs...
MAJ_ideas = {
start = {
relations_decay_of_me = 0.2
core_creation = -0.2
}
bonus = {
light_ship_power = 0.20
}
trigger = {
tag = MAJ
}
free = yes
maj_imperialism = {
vassal_income = 0.15
}
terracotta_production = {
production_efficiency = 0.1
}
candi_brick_mastery = {
build_cost = -0.1
}
maj_trade = {
global_trade_income_modifier = 0.15
}
piggy_banks = {
interest = -1
}
maj_naval = {
naval_morale = 0.2
}
restored_empire_maj = {
prestige = 1
}
}
LXA_ideas = {
start = {
hostile_attrition = 0.5
leader_land_manuever = 1
}
bonus = {
land_morale = 0.15
}
free = yes
trigger = {
OR = {
tag = LXA
tag = VIE
tag = LUA
}
}
phra_lak_phra_lam = {
stability_cost_modifier = -0.15
}
chao_muang = {
core_creation = -0.25
}
300000_thai = {
global_manpower_modifier = 0.1
land_attrition = -0.20
}
emerald_buddha = {
religious_unity = 0.2
enemy_core_creation = 2.0
}
land_million_elephants = {
artillery_cost = -0.1
cavalry_cost = -0.20
}
shrines_and_monuments = {
build_cost = -0.1
}
learned_monks = {
idea_cost = -0.2
}
}
KHM_ideas = {
start = {
core_creation = -0.15
tolerance_own = 1
}
bonus = {
vassal_income = 0.25
}
free = yes
trigger = {
tag = KHM
}
staunch_theravada_buddhists = {
stability_cost_modifier = -0.15
tolerance_heretic = -1
}
restore_water_system = {
production_efficiency = 0.05
global_prov_trade_power_modifier = 0.05
}
rebuild_and_repair = {
build_cost = -0.10
}
resist_foreign_hegemony = {
global_regiment_recruit_speed = -0.25
}
reclaim_ankor = {
prestige = 1
}
patronise_medicine = {
reinforce_speed = 0.3
}
devaraja = {
legitimacy = 1
}
}
MLC_ideas = {
start = {
navy_tradition = 0.25
naval_morale = 0.25
}
bonus = {
global_trade_income_modifier = 0.15
}
trigger = {
tag = MLC
}
free = yes
mlc_foreign_trade = {
diplomatic_reputation = 2
tolerance_heathen = 1
}
mlc_resources = {
production_efficiency = 0.1
}
mlc_straits = {
global_prov_trade_power_modifier = 0.1
}
pandikars = {
discipline = 0.1
}
mlc_palace = {
prestige = 1
}
mlc_claimants = {
fabricate_claims_time = -0.33
}
mlc_tribute = {
vassal_income = 0.15
}
}
I think there's a good chance of that happening. For the sake of contrast, I'll post own own Majapahit idea group here:
Code:MAJ_ideas = { start = { relations_decay_of_me = 0.2 core_creation = -0.2 } bonus = { light_ship_power = 0.20 } trigger = { tag = MAJ } free = yes maj_imperialism = { vassal_income = 0.15 } terracotta_production = { production_efficiency = 0.1 } candi_brick_mastery = { build_cost = -0.1 } maj_trade = { global_trade_income_modifier = 0.15 } piggy_banks = { interest = -1 } maj_naval = { naval_morale = 0.2 } restored_empire_maj = { prestige = 1 } }
Oh and here's some more for SE Asia, since I've got them in front of me:
Code:LXA_ideas = { start = { hostile_attrition = 0.5 leader_land_manuever = 1 } bonus = { land_morale = 0.15 } free = yes trigger = { OR = { tag = LXA tag = VIE tag = LUA } } phra_lak_phra_lam = { stability_cost_modifier = -0.15 } chao_muang = { core_creation = -0.25 } 300000_thai = { global_manpower_modifier = 0.1 land_attrition = -0.20 } emerald_buddha = { religious_unity = 0.2 enemy_core_creation = 2.0 } land_million_elephants = { artillery_cost = -0.1 cavalry_cost = -0.20 } shrines_and_monuments = { build_cost = -0.1 } learned_monks = { idea_cost = -0.2 } } KHM_ideas = { start = { core_creation = -0.15 tolerance_own = 1 } bonus = { vassal_income = 0.25 } free = yes trigger = { tag = KHM } staunch_theravada_buddhists = { stability_cost_modifier = -0.15 tolerance_heretic = -1 } restore_water_system = { production_efficiency = 0.05 global_prov_trade_power_modifier = 0.05 } rebuild_and_repair = { build_cost = -0.10 } resist_foreign_hegemony = { global_regiment_recruit_speed = -0.25 } reclaim_ankor = { prestige = 1 } patronise_medicine = { reinforce_speed = 0.3 } devaraja = { legitimacy = 1 } } MLC_ideas = { start = { navy_tradition = 0.25 naval_morale = 0.25 } bonus = { global_trade_income_modifier = 0.15 } trigger = { tag = MLC } free = yes mlc_foreign_trade = { diplomatic_reputation = 2 tolerance_heathen = 1 } mlc_resources = { production_efficiency = 0.1 } mlc_straits = { global_prov_trade_power_modifier = 0.1 } pandikars = { discipline = 0.1 } mlc_palace = { prestige = 1 } mlc_claimants = { fabricate_claims_time = -0.33 } mlc_tribute = { vassal_income = 0.15 } }
Problems:
1. Several values to high.
25% morale
10% discipline
Global Trade income 15%
2. Standard format is 2 Traditions, 1 ambition, 7 normal ideas, with one of these normal ideas having two bonuses, not several having 2+
3. Core cost doesn't go everywhere.
4. Localizations, localizations, localizations. They make or break the ideas.
I'll concede that 25% naval morale may be too high. Japan has 10% discipline, and both the Netherlands and Tuscany have +15% global trade income. Neither are considered overpowered. Also, these countries are all in the Chinese tech group, which is absolutely atrocious; I don't think these countries would become "overpowered" even if these values were all doubled.
I'm not interested in rigidly adhering to "standard format".
I think core creation cost is appropriate to the 3 nations I assigned it to.
Didn't post localisation because 1) Johan didn't post them either and 2) I didn't think anyone would care.
Just because Japan has 10% doesn't mean other nations do. What makes the most more reasonable to have such a high value?
The standard formula is like that for a reason. MIEOU and VeF follow the same pattern.
You're giving nations that weren't that historically important tier 1/2 strength individual NI's.
Again core cost needs to be supported.
awww your a cute little state! who wants to be a march? you do! you do!We aim to post a new national idea every day until the release.
Provence
Traditions
+10% Land Morale
+1 Diplomatic Reputation
- Memory of Angevin Claims : -20% Fabricate Claims Time
- Revive House of Anjou : +1 Legitimacy
- Composite Monarchy : -1 Unrest
- Tarascon Castle : +15% Defensiveness
- Public Weal : +2 Diplomatic Relations
- Touloun Dockyard: -5% Naval Maintainance & +10% Naval Forcelimit
- Provencal Quilting: +10% Production Efficiency
Ambition
+1 Prestige
I think core creation cost is appropriate to the 3 nations I assigned it to.
Those are special, higher than normal values though, like the French/Prussian +20% morale bonus. I don't think any nation has more than one idea of that strength, and most have none.Japan has 10% discipline, and both the Netherlands and Tuscany have +15% global trade income.