National Ideagroups - 9th October

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Llyw olaf

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Nice, looking forward to the rest, now I just have to find a way to become immortal so I can have enough free time to play every single nation in EUIV at least once...
 

neondt

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Hope Majapahit will be one of these NIs...

I think there's a good chance of that happening. For the sake of contrast, I'll post own own Majapahit idea group here:
Code:
MAJ_ideas = {
	start = {
		relations_decay_of_me = 0.2
		core_creation = -0.2
	}
	bonus = {
		light_ship_power = 0.20
	}
	trigger = {
		tag = MAJ
	}
	free = yes
	maj_imperialism = {
		vassal_income = 0.15
	}
	terracotta_production = {
		production_efficiency = 0.1
	}
	candi_brick_mastery = {
		build_cost = -0.1
	}
	maj_trade = {
		global_trade_income_modifier = 0.15
	}
	piggy_banks = {
		interest = -1
	}
	maj_naval = {
		naval_morale = 0.2
	}
	restored_empire_maj = {
		prestige = 1
	}
}

Oh and here's some more for SE Asia, since I've got them in front of me:

Code:
LXA_ideas = {
	start = {
		hostile_attrition = 0.5
		leader_land_manuever = 1
	}
	bonus = {
		land_morale = 0.15
	}
	free = yes
	trigger = {
		OR = {
			tag = LXA
			tag = VIE
			tag = LUA
		}
	}
	phra_lak_phra_lam = {
		stability_cost_modifier = -0.15		
	}
	chao_muang = {
		core_creation = -0.25
	}
	300000_thai = {
		global_manpower_modifier = 0.1
		land_attrition = -0.20
	}
	emerald_buddha = {
		religious_unity = 0.2
		enemy_core_creation = 2.0
	}
	land_million_elephants = {
		artillery_cost = -0.1
		cavalry_cost = -0.20
	}
	shrines_and_monuments = {
		build_cost = -0.1
	}
	learned_monks = {
		idea_cost = -0.2
	}
}

KHM_ideas = {
	start = {
		core_creation = -0.15
		tolerance_own = 1
	}
	bonus = {
		vassal_income = 0.25
	}
	free = yes
	trigger = {
		tag = KHM
	}
	staunch_theravada_buddhists = {
		stability_cost_modifier = -0.15
		tolerance_heretic = -1
	}
	restore_water_system = {
		production_efficiency = 0.05
		global_prov_trade_power_modifier = 0.05
	}
	rebuild_and_repair = {
		build_cost = -0.10
	}
	resist_foreign_hegemony = {
		global_regiment_recruit_speed = -0.25
	}
	reclaim_ankor = {
		prestige = 1
	}
	patronise_medicine = {
		reinforce_speed = 0.3
	}
	devaraja = {
		legitimacy = 1
	}
}

MLC_ideas = {
	start = {
		navy_tradition = 0.25
		naval_morale = 0.25
	}
	bonus = {
		global_trade_income_modifier = 0.15
	}
	trigger = {
		tag = MLC
	}
	free = yes
	mlc_foreign_trade = {
		diplomatic_reputation = 2
		tolerance_heathen = 1
	}
	mlc_resources = {
		production_efficiency = 0.1
	}
	mlc_straits = {
		global_prov_trade_power_modifier = 0.1
	}
	pandikars = {
		discipline = 0.1
	}
	mlc_palace = {
		prestige = 1
	}
	mlc_claimants = {
		fabricate_claims_time = -0.33
	}
	mlc_tribute = {
		vassal_income = 0.15
	}
}
 

ragingrondo12

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I think there's a good chance of that happening. For the sake of contrast, I'll post own own Majapahit idea group here:
Code:
MAJ_ideas = {
	start = {
		relations_decay_of_me = 0.2
		core_creation = -0.2
	}
	bonus = {
		light_ship_power = 0.20
	}
	trigger = {
		tag = MAJ
	}
	free = yes
	maj_imperialism = {
		vassal_income = 0.15
	}
	terracotta_production = {
		production_efficiency = 0.1
	}
	candi_brick_mastery = {
		build_cost = -0.1
	}
	maj_trade = {
		global_trade_income_modifier = 0.15
	}
	piggy_banks = {
		interest = -1
	}
	maj_naval = {
		naval_morale = 0.2
	}
	restored_empire_maj = {
		prestige = 1
	}
}

Oh and here's some more for SE Asia, since I've got them in front of me:

Code:
LXA_ideas = {
	start = {
		hostile_attrition = 0.5
		leader_land_manuever = 1
	}
	bonus = {
		land_morale = 0.15
	}
	free = yes
	trigger = {
		OR = {
			tag = LXA
			tag = VIE
			tag = LUA
		}
	}
	phra_lak_phra_lam = {
		stability_cost_modifier = -0.15		
	}
	chao_muang = {
		core_creation = -0.25
	}
	300000_thai = {
		global_manpower_modifier = 0.1
		land_attrition = -0.20
	}
	emerald_buddha = {
		religious_unity = 0.2
		enemy_core_creation = 2.0
	}
	land_million_elephants = {
		artillery_cost = -0.1
		cavalry_cost = -0.20
	}
	shrines_and_monuments = {
		build_cost = -0.1
	}
	learned_monks = {
		idea_cost = -0.2
	}
}

KHM_ideas = {
	start = {
		core_creation = -0.15
		tolerance_own = 1
	}
	bonus = {
		vassal_income = 0.25
	}
	free = yes
	trigger = {
		tag = KHM
	}
	staunch_theravada_buddhists = {
		stability_cost_modifier = -0.15
		tolerance_heretic = -1
	}
	restore_water_system = {
		production_efficiency = 0.05
		global_prov_trade_power_modifier = 0.05
	}
	rebuild_and_repair = {
		build_cost = -0.10
	}
	resist_foreign_hegemony = {
		global_regiment_recruit_speed = -0.25
	}
	reclaim_ankor = {
		prestige = 1
	}
	patronise_medicine = {
		reinforce_speed = 0.3
	}
	devaraja = {
		legitimacy = 1
	}
}

MLC_ideas = {
	start = {
		navy_tradition = 0.25
		naval_morale = 0.25
	}
	bonus = {
		global_trade_income_modifier = 0.15
	}
	trigger = {
		tag = MLC
	}
	free = yes
	mlc_foreign_trade = {
		diplomatic_reputation = 2
		tolerance_heathen = 1
	}
	mlc_resources = {
		production_efficiency = 0.1
	}
	mlc_straits = {
		global_prov_trade_power_modifier = 0.1
	}
	pandikars = {
		discipline = 0.1
	}
	mlc_palace = {
		prestige = 1
	}
	mlc_claimants = {
		fabricate_claims_time = -0.33
	}
	mlc_tribute = {
		vassal_income = 0.15
	}
}


Problems:
1. Several values to high.
25% morale
10% discipline
Global Trade income 15%
2. Standard format is 2 Traditions, 1 ambition, 7 normal ideas, with one of these normal ideas having two bonuses, not several having 2+
3. Core cost doesn't go everywhere.
4. Localizations, localizations, localizations. They make or break the ideas.
 

neondt

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Problems:
1. Several values to high.
25% morale
10% discipline
Global Trade income 15%
2. Standard format is 2 Traditions, 1 ambition, 7 normal ideas, with one of these normal ideas having two bonuses, not several having 2+
3. Core cost doesn't go everywhere.
4. Localizations, localizations, localizations. They make or break the ideas.

I'll concede that 25% naval morale may be too high. Japan has 10% discipline, and both the Netherlands and Tuscany have +15% global trade income. Neither are considered overpowered. Also, these countries are all in the Chinese tech group, which is absolutely atrocious; I don't think these countries would become "overpowered" even if these values were all doubled.

I'm not interested in rigidly adhering to "standard format".

I think core creation cost is appropriate to the 3 nations I assigned it to.

Didn't post localisation because 1) Johan didn't post them either and 2) I didn't think anyone would care.
 

ragingrondo12

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I'll concede that 25% naval morale may be too high. Japan has 10% discipline, and both the Netherlands and Tuscany have +15% global trade income. Neither are considered overpowered. Also, these countries are all in the Chinese tech group, which is absolutely atrocious; I don't think these countries would become "overpowered" even if these values were all doubled.

I'm not interested in rigidly adhering to "standard format".

I think core creation cost is appropriate to the 3 nations I assigned it to.

Didn't post localisation because 1) Johan didn't post them either and 2) I didn't think anyone would care.

Just because Japan has 10% doesn't mean other nations do. What makes the most more reasonable to have such a high value?

The standard formula is like that for a reason. MIEOU and VeF follow the same pattern.

You're giving nations that weren't that historically important tier 1/2 strength individual NI's.

Again core cost needs to be supported.
 

Tufto

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Just because Japan has 10% doesn't mean other nations do. What makes the most more reasonable to have such a high value?

The standard formula is like that for a reason. MIEOU and VeF follow the same pattern.

You're giving nations that weren't that historically important tier 1/2 strength individual NI's.

Again core cost needs to be supported.

Technically Majapahit was important before the time period...

But I digress.
 

solidprice

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We aim to post a new national idea every day until the release.


Provence
eu3_PRO.gif


Traditions
+10% Land Morale
+1 Diplomatic Reputation

  1. Memory of Angevin Claims : -20% Fabricate Claims Time
  2. Revive House of Anjou : +1 Legitimacy
  3. Composite Monarchy : -1 Unrest
  4. Tarascon Castle : +15% Defensiveness
  5. Public Weal : +2 Diplomatic Relations
  6. Touloun Dockyard: -5% Naval Maintainance & +10% Naval Forcelimit
  7. Provencal Quilting: +10% Production Efficiency

Ambition
+1 Prestige
awww your a cute little state! who wants to be a march? you do! you do!