National Ideagroups - 27th of October

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Wizzington

Game Director (Victoria 3)
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Art of War comes out this week, and we're still not running out of ideas to post, so today you get seven of them! This is all the remaining ideas for individual countries... tomorrow and wednesday the new 'group' sets will be posted.

If your favorite country didn't get ideas in this patch, don't despair, there's always the next. :)

Circassia
Traditions
Stability Cost Modifier: -10.0%
Hostile Core-Creation Cost on us: +100.0%
  1. Horsemen of the Steppe: Cavalry Cost: -10.0%, Cavalry Combat Ability: +5.0%
  2. Merchants Of Genoa: Local Trade Power: +15.0%
  3. Circassian Grain Trade: Trade Efficiency: +10.0%
  4. Franciscan Missionaries: Missionaries: +1
  5. Adyghe Beauty: Prestige Decay: -1.0%
  6. Steppe Diplomats: Diplomats: +1
  7. Religious Flexibility: Tolerance of Heretics: +1.00 Tolerance of Heathens: +1.00
Ambition
Morale of Armies: +10.0%


Lan Xang
Traditions
Missionary Strength: +1.0%
Tolerance of the True Faith: +2.00
  1. Laotian Ethnic Diversity: Accepted Culture Threshold: -10.0%
  2. Elephant Cavalry: Cavalry Combat Ability: +10.0%
  3. Court History Of Lan Xang: Improve Relations: +15.0%, Aggressive Expansion Impact: -10.0%
  4. The White Elephant: National Unrest: -1.00
  5. Flowering Of Culture: Stability Cost Modifier: -10.0%
  6. Merchants Of Vientiane: Fort Defense: +10.0%
  7. Renaissance Of Lan Xang: Technology Cost: -10.0%
Ambition
Land Forcelimits Modifier: +20.0%


Khiva
Traditions
Cavalry Cost: -10.0%
Land Attrition: -10.0%
  1. Horde Legacy: Cavalry Combat Ability: +15.0%
  2. Deserts of Khiva: Attrition for Enemies: +1.00
  3. Oasis of Merv: Merchant steering towards inland: +20.00
  4. Djuma Mosque: Missionary Strength: +1.0%
  5. Amu Darya: National Trade Income Modifier: +10.0%
  6. Ichan Qal'a: Fort Defense: +15.0%
  7. Great Power Diplomacy: Improve Relations: +20.0%
Ambition
Reinforce Speed: +10.0%


Bahmanis
Traditions
Yearly Army Tradition: +0.50
Tolerance of Heathens: +3.00
  1. Gharbians: Manpower Recovery Speed: +10.0%
  2. Legacy of Gisu Daraz: Yearly Prestige: +0.50, Religious Unity: +25.0%
  3. Dakani Language: Accepted Culture Threshold: -15.0%
  4. Karimis: National Trade Income Modifier: +10.0%
  5. Takht-e-Firoza: Diplomatic Reputation: +1.00
  6. Bahmani Primogeniture: Yearly Legitimacy: +1.00
  7. Great Madrasa of the Deccan: Idea Cost: -10.0%
Ambition
Stability Cost Modifier: -10.0%


Habsan
Traditions
Light Ship Cost: -20.0%
Privateer Efficiency: +15.0%
  1. Goma: Tolerance of Heathens: +3.00
  2. Siddi Seamanship: Yearly Navy Tradition: +1.00
  3. Impregnable Island Fortress: Fort Defense: +15.0%
  4. The Siddi Diaspora: National Manpower Modifier: +10.0%
  5. Siddi Diplomacy: Diplomats: +1
  6. Konkan Trade: National Trade Income Modifier: +10.0%
  7. Expansion of the Navy: Naval Maintenance Modifier: -10.0%
Ambition
Morale of Navies: +15.0%


Jaunpur
Traditions
Tolerance of Heathens: +3.00
Diplomatic Relations: +1
  1. Purbias: Infantry Combat Ability: +10.0%
  2. Shiraz-E-Hind: Technology Cost: -5.0%
  3. Sants and Sufis: Religious Unity: +50.0%
  4. Jaunpuri Architecture : Building Power Cost: -10.0%
  5. Gangetic Plain: Goods Produced Nationally: +10.0%
  6. Hindusthani Classical Music: Yearly Prestige: +1.00
  7. Modernization of the Army: Infantry Cost: -10.0%
Ambition
Global Trade Power: +10.0%


Hamburg
Traditions
National Tax Modifier: +10.0%
Light Ship Combat Ability: +10.0%
  1. Hanseatic City: Global Trade Power: +15.0%
  2. Burgher Republic: Yearly Republican Tradition: +0.5
  3. Walls of Hamburg: Fort Defense: +25.0%
  4. First Constitution of Hamburg: National Unrest: -1.00
  5. School of the Johanneum: Idea Cost: -10.0%
  6. Berenberg Bank: Production Efficiency: +10.0%, Interest per annum: -1.00
  7. Shipyards of the Elbe: Ship Costs: -10.0%
Ambition
Naval Forcelimits Modifier: +25.0%
 
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Nice ideas, there are so many "new" interesting nations to play now :)

However why no Mazovia ? :( Even Krakow, Danzing and Gotland got ones... Maybe someday :)
 
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Jaunpur looking nice. I've always wanted to try them out. I guess AoW is the best opportunity.
Circassia looks a bit underwhelming. Plus that core cost is gonna hurt in my Georgia game that I'm gonna do... oh well.
Hamburg looking like a better Hansa. If only I could play as them in ironman. :p
Lan Xang looking nice for some aggressive expansion there. -15% AE is always welcome.

and yes. The new group sets! Hoping for German idea groups to be split! :D
 
Hamburg
Traditions
National Tax Modifier: +10.0%
Light Ship Combat Ability: +10.0%
  1. Hanseatic City: Global Trade Power: +15.0%
  2. Burgher Republic: +0.5 Republican Tradition
  3. Walls of Hamburg: Fort Defense: +25.0%
  4. First Constitution of Hamburg: National Unrest: -1.00
  5. School of the Johanneum: Idea Cost: -10.0%
  6. Berenberg Bank: Production Efficiency: +10.0%, Interest per annum: -1.00
  7. Shipyards of the Elbe: Ship Costs: -10.0%
Ambition
Naval Forcelimits Modifier: +25.0%

Best idea group ever, I'm gonna do a WC with Hamburg :D
 
Well to be perfectly honest I'm disappointed that Hesse/Westphalia/Hannover didn't get ideas, they were more important then several OPM which did get ideas. Oh well, perhaps in the future.
 
Well to be perfectly honest I'm disappointed that Hesse/Westphalia/Hannover didn't get ideas, they were more important then several OPM which did get ideas. Oh well, perhaps in the future.

To be honest, I expected Westphalian and Hannoveran ideas. I'm not particularily bummed by it though, but it'd have been nice to have a reason to form Westphalia finally.
 
I have no idea where those countries are. anyway GJ!
Circassia is a new nation in the Caucasus

Lan Xang is in SE Asia

Khiva is a revolter state in Timmy land (Turkmeni culture, IIRC)

Bahmanis is in India (light blue blob north of Vijayanagar (the yellow blob))

Habsan is (I believe) a new Indian nation (or an old revolter state) that should be near Bahmanis and Vijayanagar

Jaunpur is an Indian nation

Hamburg is the western province of the Hansa and is available in later starts.
 
Best idea group ever, I'm gonna do a WC with Hamburg :D

Note: Groogy wrote the ideas.

Also note: I had to nerf them before putting them into the game. The original ones had -200% core-creation cost and +100 AI peace deal acceptance.
 
Note: Groogy wrote the ideas.

Also note: I had to nerf them before putting them into the game. The original ones had -200% core-creation cost and +100 AI peace deal acceptance.

Its historically accurate! Why you break my immersion!? :mad:
In my history.... written by me....
 
AI peace deal acceptance.

This would be a nice modifier to have in the diplomacy idea group, and in some NI's.
 
So, no Kurdish Ideas? Or are there multiple Kurdish states with group ideas?