National Ideagroups - 24th of October

National Ideagroups - 24th of October

  • Pre order now!

    Paradox Development Studio brings you the sequel to one of the most popular strategy games ever made! Crusader Kings III is soon upon us and you can pre order it today!


    Releasing September 1st 2020

Wiz

Game Director (Secret Project)
Moderator
41 Badges
Nov 15, 2007
11.844
88.381
  • Hearts of Iron II: Armageddon
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sengoku
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • March of the Eagles
  • Majesty 2
  • Magicka
  • Heir to the Throne
  • Arsenal of Democracy
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III Complete
  • Deus Vult
  • East India Company
  • Europa Universalis III
  • Divine Wind
  • For The Glory
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Prison Architect
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
Release is getting close and we still have lots of ideas left to post, so today you're getting five of them!


Chimu

Traditions
National Unrest: -1.00
National Tax Modifier: +10.0%
  1. Inter-Valley Irrigation: Goods Produced Nationally: +10.0%
  2. Ciudadelas: Fort Defense: +10.0%
  3. Split Inheritance: Build Cost: -10.0%
  4. Watchfulness of the Moon: National Spy Defense: +20.0%
  5. Artisan Relocations: Possible Advisors: +1
  6. Specialized Economy: Global Trade Power: +10.0%
  7. The Mi'ta: National Manpower Modifier: +10.0%
Ambition
Yearly Prestige: +1.00


Muisca

Traditions
Domestic Trade Power: +25.0%
Fort Defense: +15.0%
  1. Zipa and Zaque: Stability Cost Modifier: -10.0%
  2. El Dorado: Yearly Prestige: +1.00
  3. Gueches Wrestling: Yearly Army Tradition: +0.50
  4. The Tale of Bochica: National Manpower Modifier: +15.0%
  5. Emeralds Barter: National Tax Modifier: +10.0%
  6. Terrace Farming: Goods Produced Nationally: +10.0%
  7. Consuetudinary Law: Yearly Legitimacy: +1.00
Ambition
National Unrest: -1.00


Chachapoya

Traditions
Build Cost: -10.0%
Possible Advisors: +1
  1. Warriors of the Clouds: Morale of Armies: +10.0%
  2. Legacy of Kuelap: Building Power Cost: -10.0%
  3. Summit Fortresses: Fort Defense: +10.0%
  4. Women Diplomacy: Diplomatic Reputation: +1.00
  5. Chachapoyan Endurance: Hostile Core-Creation Cost on us: +50.0%
  6. Purunmachus: Yearly Prestige: +1.00
  7. Cloud Forests: Attrition for Enemies: +1.00
Ambition
Production Efficiency: +10.0%


Teutonic Order

Traditions
Cavalry Combat Ability: +10.0%
Discipline: +5.0%
  1. Reform the Army: Infantry Cost: -10.0%, Cavalry Cost: -10.0%
  2. Recruit Peasants: Manpower Recovery Speed: +15.0%
  3. Adjust our Infantry Tactics: Infantry Combat Ability: +10.0%
  4. Assume Religious Authority: National Unrest: -1.00, Missionary Strength: +2.0%
  5. Expand the Marches: Fort Defense: +15.0%
  6. Promote Prussian Bishops: Missionaries: +1
  7. One State, One Religion: Tolerance of the True Faith: +1.00
Ambition
Technology Cost: -5.0%


Bulgaria

Traditions
Merchants: +1
Core-Creation Cost: -10.0%
  1. Confirm The Bulgarian Boyars: Stability Cost Modifier: -10.0%
  2. Root Out the Heresies: Missionary Strength vs Heretics: +2.0%
  3. Unity Before Feuds: National Unrest: -1.00
  4. Reform The Army: Infantry Cost: -10.0%
  5. Reform The Bulgarian Church: Yearly Prestige: +1.00
  6. Military Flexibility: Morale of Armies: +10.0%
  7. Third Rome: Yearly Legitimacy: +1.00
Ambition
Infantry Combat Ability: +15.0%
 
Last edited:

Clownie

Lt. General
4 Badges
Aug 1, 2012
1.353
1.383
  • Crusader Kings II
  • 500k Club
  • Crusader Kings II: The Old Gods
Man, those Teutonic and Bulgarian ideas.

Do SA tribes lose their initial ideas for Incan ones upon forming Inca?
 

Cossack_PL

Hochmeister
57 Badges
Nov 19, 2007
498
19
  • Europa Universalis III Complete
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • March of the Eagles
  • Hearts of Iron III
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sword of the Stars
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: The Old Gods
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Darkest Hour
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • East India Company Collection
  • Diplomacy
  • Deus Vult
  • Crusader Kings II: Sword of Islam
  • Victoria 2
  • Warlock: Master of the Arcane
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Pride of Nations
  • Rise of Prussia
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Achtung Panzer
I like TO ideas, but have one suggestion for them.
In one of the early NIs TO should get some bonuses to papal influence and/or diplomatic reputation.

Reasoning:
Teutonic Order State was in the late middle ages the only state to have a permanent 'ambassador' in Vatican, they also used both protection of Pope and HR Emperor to receive more volunteers on Prussian 'crusades'. In fact, even over 30 years after the Union of Krewo (Lithuania converting to Catholic in 1386) they still portrayed Lithuanians as barbarian pagans and were successfull in their propaganda.
During the Thirteen Years War (1454-1466) between Poland and TO, they received big support from Pope, even though the direct reason of war was that citizens of Gdansk (Danzig) and other cities of TO State rebelled against the Teutonic high taxes and seeked protection from Polish king.

For a while I can't refer to any proper historical sources on this topic, may search some within the next few days if needed.
 

Johnny X

Second Lieutenant
78 Badges
Jan 20, 2010
197
39
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Wealth of Nations
  • Heir to the Throne
  • Cities in Motion
  • King Arthur II
  • The Kings Crusade
  • Europa Universalis IV: Res Publica
  • Stellaris: Galaxy Edition
  • Warlock 2: The Exiled
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Call to arms event
  • Stellaris
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Mount & Blade: Warband
  • Pillars of Eternity
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Crusader Kings II: Sword of Islam
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Conquest of Paradise
  • Commander: Conquest of the Americas
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Rise of Prussia
  • Pride of Nations
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock: Master of the Arcane
  • Europa Universalis III Complete
Hmmm I`be been wondering for some time after all of those new national ideagroups started to appear ... Could Paradox increase fun factor by letting us to maintain our original Ideas when Tag-changing f.e. Teuton into Prussia, just as a popup option while switching? What do you guys think?
But surely, by keeping the ideas and thus ethos of the Teutons, you're still the Teutonic Order, only with Prussia's borders. If you want to be Prussia, you have to be Prussia.
 

Krajzen

Field Marshal
29 Badges
Aug 29, 2014
4.919
7.473
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Crusader Kings II: Holy Fury
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
Chimu ideas are rather mediocre, of course everything is better than generics but I don't particularly like this set.

Muisca and Chachapoya - a bit better and much better than generics but also not mine favourite.

Teutonic Order looks VERY strong and I really like it, now Poland and Lithuania will struggle against it much more.


On the other hand i ADORE Bulgaria :D :D Especially their traditions are exceptionally good!
 

Landwalker

Colonel
71 Badges
Aug 11, 2008
1.012
0
  • Cities in Motion
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome Gold
  • Europa Universalis III Complete
  • Majesty 2 Collection
  • Majesty 2
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis III
  • Pillars of Eternity
  • Deus Vult
  • Crusader Kings II
  • Prison Architect
  • Warlock: Master of the Arcane
  • Europa Universalis IV: Mare Nostrum
  • 500k Club
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Art of War
  • Cities in Motion 2
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Victoria 2
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Magicka
  • Europa Universalis IV: Res Publica
  • Semper Fi
But surely, by keeping the ideas and thus ethos of the Teutons, you're still the Teutonic Order, only with Prussia's borders. If you want to be Prussia, you have to be Prussia.
I would, for the sake of counterargument, present the case of Novgorod keeping its national ideas when it forms Russia (which I would actually prefer it did not do...)
 

Krajzen

Field Marshal
29 Badges
Aug 29, 2014
4.919
7.473
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Crusader Kings II: Holy Fury
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
I would, for the sake of counterargument, present the case of Novgorod keeping its national ideas when it forms Russia (which I would actually prefer it did not do...)
Yeah, I hate this case too. I would love to form Russia with Novgorod but while Novgorod's ideas are nice for medium - sized trade country, they become atrocious when you form Russia <of course when compared with Russian Ideas>...
 

Freudia

Field Marshal
39 Badges
May 24, 2014
4.865
3.348
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
I would, for the sake of counterargument, present the case of Novgorod keeping its national ideas when it forms Russia (which I would actually prefer it did not do...)
Russia is a cultural union, and the norm for culture unions is that you do not change ideas when forming them. Italy, Byzantium, and Persia are exceptions to this. Prussia is just a formable nation, though.
 

User4035

Field Marshal
32 Badges
Dec 18, 2012
2.993
1.382
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Pillars of Eternity
  • Europa Universalis III: Collection
  • 500k Club
  • War of the Roses
  • Majesty 2 Collection
  • Heir to the Throne
  • Semper Fi
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: El Dorado
  • For the Motherland
  • Magicka 2
  • Divine Wind
  • Europa Universalis III
  • Crusader Kings II: The Old Gods
  • Cities in Motion 2
Ruthenian ideas?
 

Mercenary46

First Lieutenant
72 Badges
Sep 30, 2012
216
54
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Magicka
  • Knights of Pen and Paper +1 Edition
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Sons of Abraham
  • Darkest Hour
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron III
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: La Resistance
  • Steel Division: Normandy 44
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Age of Wonders III
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Humble Paradox Bundle
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • 500k Club
  • War of the Roses
Really impressed with TOs new ideas. Been waiting for their own unique set for awhile. I'm definitely going to have to give them an ironman run soon.
 

Landwalker

Colonel
71 Badges
Aug 11, 2008
1.012
0
  • Cities in Motion
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome Gold
  • Europa Universalis III Complete
  • Majesty 2 Collection
  • Majesty 2
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis III
  • Pillars of Eternity
  • Deus Vult
  • Crusader Kings II
  • Prison Architect
  • Warlock: Master of the Arcane
  • Europa Universalis IV: Mare Nostrum
  • 500k Club
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Art of War
  • Cities in Motion 2
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Victoria 2
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Magicka
  • Europa Universalis IV: Res Publica
  • Semper Fi
Russia is a cultural union, and the norm for culture unions is that you do not change ideas when forming them. Italy, Byzantium, and Persia are exceptions to this. Prussia is just a formable nation, though.
That actually seems like a stronger argument for "Teutonic Order should keep its ideas when it forms Prussia, Novgorod shouldn't when it forms Russia" than the other way around. Nothing about the "We're basically just changing our name so pbbbt" approach to tag-switching strikes me as warranting a complete alteration in one's national ethos, or at least certainly less so than "We're unifying an entire cultural group into a new nation." The latter seems like a much better rationale for adopting a new set of national ideas as you unite a broad culture.

Honestly, I don't even have a real problem with the former scenario allowing new national ideas, either. I just think that, if you're going to force an idea shift in one situation and not the other, it's not the situation that seems more appropriate to me. My real preference would be for a tag-shifter (like Novgorod > Russia, Teutonic Order > Prussia, Milan > Italy, etc.) to have the options of changing or preserving their national ideas, if the new tag normally has its own ideas.
 

Hrodebert

Corporal
88 Badges
Jul 10, 2013
35
2
  • Pillars of Eternity
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Mount & Blade: With Fire and Sword
  • Europa Universalis III Complete
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Sign Up
  • Sword of the Stars
  • Victoria 2
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Stellaris: Lithoids
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV: Death or Dishonor
  • Steel Division: Normand 44 Sign-up
  • Surviving Mars
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Age of Wonders: Planetfall Sign Up
  • Europa Universalis III Complete
  • Sengoku
  • Semper Fi
  • Stellaris: Galaxy Edition
Nice ideas, but "Promote Prussian Bishops" should rather gives a bonus to papal influence
 

Freudia

Field Marshal
39 Badges
May 24, 2014
4.865
3.348
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
That actually seems like a stronger argument for "Teutonic Order should keep its ideas when it forms Prussia, Novgorod shouldn't when it forms Russia" than the other way around. Nothing about the "We're basically just changing our name so pbbbt" approach to tag-switching strikes me as warranting a complete alteration in one's national ethos, or at least certainly less so than "We're unifying an entire cultural group into a new nation." The latter seems like a much better rationale for adopting a new set of national ideas as you unite a broad culture.

Honestly, I don't even have a real problem with the former scenario allowing new national ideas, either. I just think that, if you're going to force an idea shift in one situation and not the other, it's not the situation that seems more appropriate to me. My real preference would be for a tag-shifter (like Novgorod > Russia, Teutonic Order > Prussia, Milan > Italy, etc.) to have the options of changing or preserving their national ideas, if the new tag normally has its own ideas.
I don't think Prussia stopped being "Prussian" when it became the German Empire. They likely identified themselves as Germans onwards but they were still very Prussian in nature. Furthermore, when you get a large number of nations that're able to form a particular union (for example Germany), how do you decide whose idea set to use as that particular union's ideas? What about the HRE? That's a Germanic union that can be formed by any Catholic nation in the game.
 

migalhone

Victoria 3 believer.
15 Badges
Sep 13, 2013
603
510
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Victoria 2
  • Warlock 2: The Exiled
  • Europa Universalis IV: Common Sense
  • Stellaris Sign-up
  • Imperator: Rome
  • Crusader Kings II: The Old Gods
Those Teuton ideas :eek:hmy:

I wonder if forming Prussia will still be an upgrade for TO, idea-wise...
 

AlphaSonic

Major
43 Badges
Dec 23, 2013
544
282
  • Victoria 2: A House Divided
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Stellaris - Path to Destruction bundle
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Europa Universalis IV: Mandate of Heaven
  • Victoria 2
  • Surviving Mars
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Magicka 2
  • Crusader Kings II
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
Chimu ideas are rather mediocre, of course everything is better than generics but I don't particularly like this set.

Muisca and Chachapoya - a bit better and much better than generics but also not mine favourite.

Teutonic Order looks VERY strong and I really like it, now Poland and Lithuania will struggle against it much more.


On the other hand i ADORE Bulgaria :D :D Especially their traditions are exceptionally good!
Remember than you can form the Inca with those and Incan ideas are really strong.