National Ideagroups - 23rd of October A - Mughals & Timurids

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Closet Skeleton

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Hell, even Temur himself, for all the brutality of his conquests, heavily encouraged the arts and sciences to flourish in his heartland around Sammarkand.

So did Gengis Khan. Even Hitler tried his hand at it. The Italian Renaissance had lots of wars too. Really I have no idea why anyone would ever be surprised if a conqueror was also an art patron, it seems rarer to find one that wasn't.
 

gaius valerius

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Well the Timurid Renaissance is an acknowledged historical fact :) the brutality of his conquests went hand in hand with a flourishing of cities like Samarkand un unprecedented scale.

So I'm comparing the two timurid ideas and it seems it's a nerf, right? Income from vassals basically is useless, while reduced coring cost is suuuper useful, especially early game. Reducing war exhaustion is also terrible irrelevant although useful at the right times.

Vassal income isn't useless if you combine it with the right idea sets.
 

Novacat

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So did Gengis Khan. Even Hitler tried his hand at it. The Italian Renaissance had lots of wars too. Really I have no idea why anyone would ever be surprised if a conqueror was also an art patron, it seems rarer to find one that wasn't.

It goes against the 'Steppe Hordes are uncivilized barbarian idiots' trope that is unfortunately quite strongly held by a few people on this forum.
 

PhroX

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Well the Timurid Renaissance is an acknowledged historical fact :) the brutality of his conquests went hand in hand with a flourishing of cities like Samarkand un unprecedented scale.

Yeah, at the start of EUIV, Sammarkand and Herat were two of the greatest cities in the world as a direct result of the Timurid dynasty's policies of developing them and the surrounding area, both through promoting culture and trade in the cities, and destroying it elsewhere - Temur essentially eliminated the northern Silk Road in his campaigns against the Golden Horde, thereby pushing the trade through his capital.

You know, I think I might do a straight up Timurid game - no coverting to Mughals or such - where I focus on maintaining the glory of Sammarkand, keeping my capital there and bringing as much trade as possible into the city. I'll probably start a little later into the game than the usual 1444 - even a decade or so allows for the collapse of Timurid power over Persia turning them into a relatively small state in the transoxanian region, which I find a lot more interesting to play than starting as a blob.
 
Last edited:

Haldan

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Cavalry, Discipline, Core creation, Stability...Mmm-hmm!
You should buff the 'Form the Mughals' decision too. It's abit underwhelming atm.
 

Te. Kenzo

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Some elements of the two idea groups seems to fit to both the country actually, especially the cavalry combat ability seems more an horde like, however I think if now there are more country that can create Mughals or not. Is difficult to see a Persia and a Mughal Empire really separated. For example if a member of Timur dinasty or something similar rule over a muslim indian nation, could be reasonble for him to form the Mughal Empire.
 

PhroX

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Ulugh Beg greatly contributed to Timurid renaissance, but he is no more than an incompetent heir in this game...

To be fair, while he was a great mathematician, he notoriously wasn't much of a ruler, and his relatively short reign was pretty much constant civil war leading to his death on the orders of his own son, resulting in a succesion crisis which ultimately lead to the loss of much of the remaining territory of the Timurid Empire, including significant parts of Persia (the rest was lost a few years later when the White Sheep invaded).

His father (and the Timmy's starting ruler), Shahrukh Mirza - i.e. the guy who managed to stabilise the Empire and retain the bulk of it after the internecine warfare following Temur's death and keep the region relatively peaceful for the best part of a half century - was a far better ruler, as well as also being a great patron of the arts and sciences.
 
Last edited:

LastSalian

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Objectively, huge nerf to Timurids, slight nerf to Mughals.

Don't understand the over excitement of people here. Guess they never played Timurids / Mughals before.

Although, if they fix westernization and allow forming Mughals without reforming the government, it might be considered a buff.