Christ this picture and your enigmatic badass comment looks so scary in the context of your signature: Feminist and Socialist :ninja:
If someone is as ignorant as me, this should be another name for Benin in West Africa.
Both Benin and Dahomey existed in the same time in EU4 times, as they were both separate city - states.
Dahomey was famous as slave trade superpower (if I remember properly, this tiny minor controlling like 25 - 30% of West African slave trade) and as military regional power + the Amazons of Dahomey.
Benin was famous as cultural/economical civilisation with unique religion, beautiful Benin Bronzes and absolutely epic Benin Walls. By the way, I think it should also have unique National Ideas
Dahomey
Traditions
+50% Hostile Core Creation
+10% Defensiveness
Well this one is rather meh, although HCC may save life of this minor.
[*]Children of the Panther: +1 Legitimacy
And this is first idea - awesome!
[*]Slave Hunts: +15% Manpower
Very vital idea for tiny hardcore nation
[*]Migan and Mehu: -10% Stability Cost
[*]Lagredis: +30% Spy Defence
Meh... Defense from claims?
[*]The Amazons: +5% Discipline
[*]The Yovogan: -5% Technology Cost
[*]Palaces of Abomey: +1 Prestige
Those free are actually brilliant.
Ambition
+10% Production Efficiency
...I have just invented an idea for unique African mechanic! It could be potentially controversial but hey, this is history and we already have slave resource... From what I have read about pre - colonial Africa, this is a single most visible Subsaharan feature in times of EU4. Sad reality. Also possible to represent as moral choice 'ban slave trade or profit from it'
SLAVE HUNTS
- unique Casus Belli: you invade countries to gain slaves
- you accumulate Slaves resource and sell them on colonial European markets if Europeans have colonies on the coast - this would, by the way, encourage (historical) cooperation between European traders from the coasts and slave hunters from the interiors
- new government: Slave Empire
- Europeans also have few more events and decisions regarding slaves: importing them increases productivity in American colonies but creates revolt risk and makes African countries stronger... at least unless late game
- you can also raid native provinces to gain slaves, although this has a cooldown so countries rivalize for it
- you can hire slaves in your administration, economy and army
- you can directly exchange slaves for European technologies
- Slave Events, such as great revolts
- Slave Trade can bring you hella lot of money and gains, but it creates stability problems + if your economy is too dominated by it, you can fall hard later in the game when abolition kicks in! Also economies too much reliable on this single source of income receive penalties to taxes and other goods
- fascinating moral dilemma between exceling at slave trade (MONEY GUNS AND SURVIVAL) and rejecting it (reputation and 'protect people from enslavement casus belli')
Hmm... This would be nice for a patch...