National Ideagroups - 15th of October - A

National Ideagroups - 15th of October - A

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Johan

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Aztecs

Traditions
+10% Infantry Power
-5% Idea Cost

  1. Flower Wars: -10% War Exhaustion Reduction Cost
  2. Sustaining the Gods: +1 Legitimacy
  3. Telpochcalli: +10% Manpower recovery speed.
  4. Eagles and Jaguars: +10% Land Morale
  5. Imperial Tribute: +10% Tax Income
  6. Floating Gardens: +10% Production Efficiency
  7. Pochtecayotl: +20% Spy Offence


Ambition
+25% Manpower
 

Umbosch

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Aztecs : Available only in saves imported with Sunset Invasion active: High American technology group

Traditions.:
-5% Advisor costs
+5% Infantry combat ability

1. Build the Telpochcalli and the Calmecac -5% Technology cost
2. Enact the Flower Wars -1 National revolt risk
3. Invade the Whiteskins Can recruit Explorers and Conquistadors -10% Naval attrition
4. State Administration Reform +5% National tax modifier
5. Found the Imperial Cities +5% Production efficiency
6. Form the Imperial Jaguars and Eagles +10% Discipline
7. The Imperial Road Network +10% Global tariffs

Idea Bonus:
+10% Morale of armies



Aztec: standard game:

Traditions:
-10% Stability cost modifier
-10% Advisor costs

1. Preserve our troops +2.5% Discipline
2. Tax Reform +5% National tax modifier
3. Regulated Contracts -10% Mercenary cost
4. Contract Law +5% Global trade power
5. Peasant levy +5% National manpower modifier
6. Mercantile Status +5% Trade steering
7. Strengthening Land Tenure +5% Production efficiency

Idea Bonus:
+10% National tax modifier
 
Last edited:

SamEskenazi

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Xinkc

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Nice to see. I hope that this isn't the last nation that starts with an "A" that gets unique national ideas. I have high hopes for Air.
 

lordelenath

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I really like the new NIs, but what's which those -10% WE-Cost? That is just so underwhelming.
 

tom025

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Thank you for have added Aztecs NI :)
 

Arjik

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YES! Finally, doing the Sunset Invasion will be much more interesting!
 

Umbosch

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YES! Finally, doing the Sunset Invasion will be much more interesting!

I dont know how big is the start empire with sunset invasion but with invade of the white skin i dont need exploration for terra inkognito. But can expansion with one colonist compensate exploration with two colonist? Invade the Whiteskins need 9 points. So i need admintech 7 for two techgroupideas. Quest for the New World give 2 points for nat. ideas and i need only admintech 4. So it come early and low budget at mightpoints.
 
Last edited:

CzokletMuss

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Question to Johan: in exported CK2 save with "Sunset Invasion" DLC turned on, will Aztecs still get their (old) High American ideas?
 

Galu

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These threads seems to disappear pretty quickly from the first page, maybe devs should think about one sticky post with list with all released Nis so far and update it as the list grow bigger ?
 

Vordeo

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Great to see the Aztecs finally getting some love.

NIs look decent, though it's a bit hard to tell just how good they are as a lot of rebalancing appears to be taking place. Honestly the main question for me at the moment is whether or not countries that already have NIs are going to get them rebalanced.