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Gwydion5

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Durbal made a post in the DD and I felt there were some good points made that should be considered. However, I feel it's getting a little off topic to the DD, so I'm reposting here. I typically haven't paid much attention to past posts about NF's, so if this is a beaten horse or pet peeve for some of you, I apologize.

There is no need to put licenses in NFs. I need to keep repeating these huge design holes with NFs:

1. They are not backwards-compatible. The huge amount of licensing that went on in Commonwealth countries, for example, or with the Swedish Bofors and Germany (which was largely responsible for their anti-air capability and a big part of their military buildup against the Versailles treaty) is simply not handled at all because those NFs were made before licensing was put into the game. The way to fix this is to stop putting anything besides some generic 'National Ideas'-like (a la EU4) into NFs and stop putting diplomatic actions and such in them. You can't hard code diplomatic actions into them, which brings me to point...

2. These hard-coded diplomatic actions are flat-out broken a lot of the time. The one for Germany to invade Scandinavia is an egregious example: if I stop Germany early and turn it into the German Republic, they will still research this idea and declare war on Norway/Sweden even as a democratic nation that just signed a peace treaty. It creates 'parallel' worlds where one country's actions are not dependent upon another country's. It's railroading at its worst and completely contrary to the reason many people play HOI4 and PDX games in general.

I gotta say I agree with these first two points. Especially point 2. I've had AI Majors mindlessly go down the NF trees without consideration to the state of the game. Then again I almost always play historical, so perhaps that is why? Which I guess doesn't give me much ground to stand on and complain. :)

3. They are not balanced and will never be balanced well. Why would I spend political power to get a couple factories? Why would I bother with that Romanian NF in this dev diary when I'll pretty much always have good relations with at least one of those nations? Most of the NFs are in the 'who cares' territory and the few worthwhile ones are research bonuses, higher manpower, etc. Why would the USA ever NOT rush its way out of the Great Depression?

4. They keep getting added as DLC content. Clicking a button and having things magically happen is not what I'd call real game content worthy of an expansion. I'm not even sure I'd call it game content. I don't even bother to download mods for NFs because the majors are already done (albeit poorly) and I couldn't be bothered by whether or not Venezuela has unique buttons to click on in the same order every game.

On point #3. I disagree, I think they can be balanced. But I agree with your overall criticism about their implementation and use. It seems to be a lot of work in terms of design, graphics, interface, etc... to give majors and minors their own focus trees. I personally would rather prefer a more open system, where you can still have all these events, but there is no screen and you have no choice. Rather events are eligible or prohibited based on conditions, and there is still some variability to the time they may trigger once eligible.

But I do think the players should be able to have some control/influence over the national focus, I just think it should be more generic and feed in to a historical and RNG event system. Perhaps something like having various categories of the national efforts that you can distribute focus allocations. IE 20% industry, 10% political, 10% diplomacy, 20% research, etc... with diminishing returns for higher allocations to keep nations in ideal frameworks without min maxing / destroying the balance.

Obviously even if this were to happen, we are talking about DLC 4 or 5 to see it. But I do think I'd rather see something done differently with NF's, simply because they can gamed by players, and they seem like an awful lot of work to incorporate, as well use.

So what do you think? Leave alone? Change? What would be your ideal game mechanic / system to capture national focus if you think it should change?
 

Person012345

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I want more national focus trees and I vehemently disagree that they are pointless buttons to click. Asking why you'd spend political power on them is stupid, you'd do that because political power is generally an abundant resource.

As for 1 and 2, I sort of agree. I wouldn't mind if they added in NFs for licencing to most countries, even if it does require a generic tree, but to not do so gives certain post-DLC nations a clear advantage over others. Number 2 I am a little mixed on though. Obviously with historical focuses, they should do their historical focuses. If you want a more dynamic game, turn historical focuses off, that's what the option is there for. But when it IS off then they should definitely try to do more logical paths. I wouldn't mind seeing certain paths locked off or reset based on ideology, so for Germany to invade scandinavia, if they had been democratised it might first require them to re-nazify in some way. I'm not sure exactly on that, I haven't thought about it, but they should at least pursue focuses that make sense based on current relations and situation.
 

durbal

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I want more national focus trees and I vehemently disagree that they are pointless buttons to click. Asking why you'd spend political power on them is stupid, you'd do that because political power is generally an abundant resource.

Not really. It's often mathematically advantageous to do things like hire generals, politicians, whatever rather than spend PP on many of the useless NFs. Then there are the obvious cases like in the Italtian NFs where you can get a claim on Albania...much later and for more PP than just claiming it manually anyway (actually, that whole political tree in the Italian NFs is totally worthless). And I think it would require a lot of wishful thinking and hoping that some of these particular problems in specific NFs are going to be fixed when the focus is on adding more NFs -- and it's an even bigger stretch to assume they'll be fixed satisfactorily.
 

Person012345

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Not really. It's often mathematically advantageous to do things like hire generals, politicians, whatever rather than spend PP on many of the useless NFs. Then there are the obvious cases like in the Italtian NFs where you can get a claim on Albania...much later and for more PP than just claiming it manually anyway (actually, that whole political tree in the Italian NFs is totally worthless). And I think it would require a lot of wishful thinking and hoping that some of these particular problems in specific NFs are going to be fixed when the focus is on adding more NFs -- and it's an even bigger stretch to assume they'll be fixed satisfactorily.
I don't give a shit about mathematically advantageous. PP is an abundant resource. I very rarely, and even then only towards the beginning when I want to get a ideology-change as quickly as possible, feel like "hey I really could do with more PP here". I have no interest in "competitive" or gamey play where you try to determine the most efficient possible route to conquer the world, I'm just playing to have fun and mess with history, and I want more focus trees.
 

durbal

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I don't give a shit about mathematically advantageous. PP is an abundant resource. I very rarely, and even then only towards the beginning when I want to get a ideology-change as quickly as possible, feel like "hey I really could do with more PP here". I have no interest in "competitive" or gamey play where you try to determine the most efficient possible route to conquer the world, I'm just playing to have fun and mess with history, and I want more focus trees.

Different strokes for different folks, I guess. I personally want a game that presents a challenge and where decisions matter.
 

Gwydion5

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I want more national focus trees and I vehemently disagree that they are pointless buttons to click. Asking why you'd spend political power on them is stupid, you'd do that because political power is generally an abundant resource.

Pointless is a pretty strong word. My issue (more like desire it was different) with NF Trees, is that they are generally absolute. I click this button and 95% of the time it's done in 70 days. I keep repeating this process with near absolute certainty to the events and effects. I don't like that and feel it should be more organic, where I desire to reach general outcomes but have no idea when those outcomes might happen. Take the Spanish Civil War for example, that is a nice random event that can really help or hurt an axis player based on its timing. If you go Rhineland right away and Spanish civil war triggers before Rhineland, the UK player will have 5% WT to pick a NF that requires it. The NF Trees as implemented just make the game very procedural, like the OOB's in HOI3, a time consuming process (OOB's. NF's are not that time consuming) that you have to do every time you start a new game. It eventually wears itself thin as a tedious process. I kind of feel similarly about NF's. I'm just going through the motions at this point and honestly in MP I'd probably op for strategies where you wait 11 days before doing an NF just so that other nations expecting certain NF's to be taken, have to either delay their own NF's or wait till the next NF to capitalize on it.

I just feel it could be done better which is why I brought it out of the DD and in to it's own thread. I don't think the NF events should be removed, I just think we should change how they work and how we interact with them so there is more diversity and variability to when they happen, while still giving the player the sense of control regarding national policies / focus.
 

melkor88

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Some good points. I wonder if the reason the licences are part of NF is because the AI is unable to ask for them otherwise.

And the irony of the NF system was they didn't want the railroaded system of HOI3, but the game is even more railroaded then before, such as the point about a German Republic still DOW on Norway.
 

Gaia

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Nice dicussion. Just as information (and maybe a hint to update to the latest game version), the NF on the wiki: http://www.hoi4wiki.com/National_focus

My 2 cents:
1 - change the NF trees for the minors too. They do not need an individual programming for all, it may be related to ideology/geography/manpower/resources or so in a way that for instance:
- NF_tree_basic_Latin_America
-> NF_tree_fascist/dem/comm/unaligned influence on the basic tree
--> NF_tree_manpower_modifier
---> NF_tree_resource_modifier

that is A) more realistic, as choices are and should be related to the amount of available soldiers, resources, ideologies and geography and B) makes it more interesting to play minors too, also in MP where a group of friends would say "we all choose a different minor and leave the majors to the AI"

2 - have unrevealed NFs in certain positions in the tree. Now, from 1936 onwards, you can see every step in the tree and plan your way through it. That is useful, but not historically realistic. Poland didn't know in 1936, they would be occupied by SU in 1944... A way to solve that is to hide certain choices in the NF tree with a question mark, only visible when all the conditions for that specific NF are met. That can even be varied per game, to keep playing the same nation multiple times interesting and surprising.
 

blusarge27

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Firstly, as Person012345 mentioned, putting in checks for certain focuses giving war goals needs to looked at. Having the US DOW a Soviet-puppeted Germany two months after WW2 has ended just because "NF tree says so" is just silly. I think the ideology of the country doing the focus and the target country needs to be considered, at the very least.

Secondly, I think having a mix of events and NF's would be better for some decisions. So for example, have a NF for Italy to annex Albania that only takes maybe 7 days to complete which then sets off an event chain leading to an ultimatum to Albania which they may or not accept (or other possible outcomes), and if they don't then it gives a war goal to Italy. It's maybe not the best example, but something along those lines. But even that had so much more to it than just Italy outright annexing Albania without any kind of resistance.

I really do think some diplomatic actions and decisions need to be uncoupled from the NF tree and handled through events or, as I said, a mix of the two,
Also, having almost every focus cost 70 PP just seems a little boring and illogical really. Some should cost more and some less, depending on what it does.
Don't get me wrong though, I do like the NF's and most things should stay as part of them (and expanded upon), like the army and industrial type NF's and others.

I'm just going through the motions at this point and honestly in MP I'd probably op for strategies where you wait 11 days before doing an NF just so that other nations expecting certain NF's to be taken, have to either delay their own NF's or wait till the next NF to capitalize on it.

This is awesome, so evil. I like it :D
 

cat013

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The main problem with the current NF system is that it's not only a railroad - it's monorail. Germany gets to work towards a pact with USSR, but Soviets get nothing in this regard. They get instead an option to protect Poland - again, without ever contacting Polish government on that matter.

I believe foci should only do something to that country only, like "The 5 years plan". Everything that requires matchmaking (faction building etc) needs entirely different mechanic that accounts for the meeting of minds. Say, Germany wants to pull USSR into the Axis. They send some proposal and the two countries share their PP to make that happen (reluctant countries should be expected to invest less in these situations). Or USSR simply says (with the historical NFs option on) "sorry, guys, going anti-fascist" and nothing happens.
 

Dalwin

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On the topic of diplomatic actions in NFs, even though this still causes the AI to sometimes do stupid things, it is not all negative.

For instance, I find it very convenient for MP games. I know that some groups play with a rule that the big war cannot start until 1/1/39 or some other fixed date. I don't like the inflexibility of that. I also don't like the completely freeform approach of having no restriction.

The first rule in our list of house rules for MP is "No wars can be started other than via NF until two majors are at war with each other." This has worked very well for us over the course of several games. There is some degree of historicity and a period of buildup before the storm. There is also a fair bit of flexibility in the timing and manner of initiating the war. Yes is usually still starts with Poland, but that is not mandatory. The date, on the other hand, can vary significantly which makes other prewar choices in production as well as NFs more interesting for all concerned.