Durbal made a post in the DD and I felt there were some good points made that should be considered. However, I feel it's getting a little off topic to the DD, so I'm reposting here. I typically haven't paid much attention to past posts about NF's, so if this is a beaten horse or pet peeve for some of you, I apologize.
I gotta say I agree with these first two points. Especially point 2. I've had AI Majors mindlessly go down the NF trees without consideration to the state of the game. Then again I almost always play historical, so perhaps that is why? Which I guess doesn't give me much ground to stand on and complain.
On point #3. I disagree, I think they can be balanced. But I agree with your overall criticism about their implementation and use. It seems to be a lot of work in terms of design, graphics, interface, etc... to give majors and minors their own focus trees. I personally would rather prefer a more open system, where you can still have all these events, but there is no screen and you have no choice. Rather events are eligible or prohibited based on conditions, and there is still some variability to the time they may trigger once eligible.
But I do think the players should be able to have some control/influence over the national focus, I just think it should be more generic and feed in to a historical and RNG event system. Perhaps something like having various categories of the national efforts that you can distribute focus allocations. IE 20% industry, 10% political, 10% diplomacy, 20% research, etc... with diminishing returns for higher allocations to keep nations in ideal frameworks without min maxing / destroying the balance.
Obviously even if this were to happen, we are talking about DLC 4 or 5 to see it. But I do think I'd rather see something done differently with NF's, simply because they can gamed by players, and they seem like an awful lot of work to incorporate, as well use.
So what do you think? Leave alone? Change? What would be your ideal game mechanic / system to capture national focus if you think it should change?
There is no need to put licenses in NFs. I need to keep repeating these huge design holes with NFs:
1. They are not backwards-compatible. The huge amount of licensing that went on in Commonwealth countries, for example, or with the Swedish Bofors and Germany (which was largely responsible for their anti-air capability and a big part of their military buildup against the Versailles treaty) is simply not handled at all because those NFs were made before licensing was put into the game. The way to fix this is to stop putting anything besides some generic 'National Ideas'-like (a la EU4) into NFs and stop putting diplomatic actions and such in them. You can't hard code diplomatic actions into them, which brings me to point...
2. These hard-coded diplomatic actions are flat-out broken a lot of the time. The one for Germany to invade Scandinavia is an egregious example: if I stop Germany early and turn it into the German Republic, they will still research this idea and declare war on Norway/Sweden even as a democratic nation that just signed a peace treaty. It creates 'parallel' worlds where one country's actions are not dependent upon another country's. It's railroading at its worst and completely contrary to the reason many people play HOI4 and PDX games in general.
I gotta say I agree with these first two points. Especially point 2. I've had AI Majors mindlessly go down the NF trees without consideration to the state of the game. Then again I almost always play historical, so perhaps that is why? Which I guess doesn't give me much ground to stand on and complain.
3. They are not balanced and will never be balanced well. Why would I spend political power to get a couple factories? Why would I bother with that Romanian NF in this dev diary when I'll pretty much always have good relations with at least one of those nations? Most of the NFs are in the 'who cares' territory and the few worthwhile ones are research bonuses, higher manpower, etc. Why would the USA ever NOT rush its way out of the Great Depression?
4. They keep getting added as DLC content. Clicking a button and having things magically happen is not what I'd call real game content worthy of an expansion. I'm not even sure I'd call it game content. I don't even bother to download mods for NFs because the majors are already done (albeit poorly) and I couldn't be bothered by whether or not Venezuela has unique buttons to click on in the same order every game.
On point #3. I disagree, I think they can be balanced. But I agree with your overall criticism about their implementation and use. It seems to be a lot of work in terms of design, graphics, interface, etc... to give majors and minors their own focus trees. I personally would rather prefer a more open system, where you can still have all these events, but there is no screen and you have no choice. Rather events are eligible or prohibited based on conditions, and there is still some variability to the time they may trigger once eligible.
But I do think the players should be able to have some control/influence over the national focus, I just think it should be more generic and feed in to a historical and RNG event system. Perhaps something like having various categories of the national efforts that you can distribute focus allocations. IE 20% industry, 10% political, 10% diplomacy, 20% research, etc... with diminishing returns for higher allocations to keep nations in ideal frameworks without min maxing / destroying the balance.
Obviously even if this were to happen, we are talking about DLC 4 or 5 to see it. But I do think I'd rather see something done differently with NF's, simply because they can gamed by players, and they seem like an awful lot of work to incorporate, as well use.
So what do you think? Leave alone? Change? What would be your ideal game mechanic / system to capture national focus if you think it should change?