From the wednesday we can clearly see this. Sometimes it can be good to hold of from national focuses just to get the points needed for a minister or law switch.
- 3
- 3
points needed for a minister or law switch.
I understand why for changing something political power is needed, but why for appointing people to vacant positions? That has always seemed weird to me, where you just have a couple guys running the country because there isn't enough political power to have a full cabinet.
I understand why for changing something political power is needed, but why for appointing people to vacant positions? That has always seemed weird to me, where you just have a couple guys running the country because there isn't enough political power to have a full cabinet.
I assume ministerial positions will always be occupied? It's an abstraction to represent replacing someone who has their own political influence and supporters, I would suggest. Hitler couldn't just kick out the whole Nazi party and replace them all with whomever he liked, not without major resistance. Even an absolute dictator needs allies and supporters.
Clearly you haven't paid attention to how the American system has been working the last few years.
In previous HOI you did always have ministers in charge of every position but in HOI4 they have changed that, maybe because it make for more interesting choices, especially in the early game like do I pick a company that help me develop a better tank or do I pick a minister that help me build military factories.
I'm all for interesting choices, but ones that don't make sense when translated into the real world bother me.
Just imagine Hitler is replacing uncooperative ministers one at a time
By 1936 his whole cabinet was in place...
You can probably mod so that you start with a full cabinet in game, you can pick the most historic ones too, problem solved.
This is very good. More choices and dilemmas are always good for gameplay.
Well I think that every thing that is useful "In Game" has to be worked for and choices apply is great. The start point in 1936 seems ground zero, no ministers you want, no corporates you want, and you have to earn political power to appoint them seems to make the pre war game ... 1936 to 1939 a game to have choices strategy and thus consequences and fun.
I got the same impression, that you picking your ministers and balancing whether you would rather have an armaments or general staff guy earlier, or pick a particular thing from the NF tree earlier, was all part of how you prioritized your buildup to the war. If you're anything like me, the war building and preparation was often the most fun part of the game, so the more you can do it "from scratch," the better. Later start dates will no doubt have most if not all ministers/companies already in place (subject to replacement of course.)
I understand why for changing something political power is needed, but why for appointing people to vacant positions? That has always seemed weird to me, where you just have a couple guys running the country because there isn't enough political power to have a full cabinet.
Always good? No, not really. I'm a fan of choice, immersion, and dilemma as much as the next guy but if you arbitrarily make a cabinet not exist for the sake of using up political points that's just ahistorical, unrealistic, and ruins the immersion for me.
My perspective is that if you don't have a cabinet position filled it means its filled by someone non extraordinary that provides nor bonus or malus, if you want to get someone good into the position, then you have to spend political points to convince that person to do it, or justify to others your choice, or whatever other reasons you can imagine, its a good abstraction.
So while I totally agree with you, I also see that this opens more gameplay possibilities which even if unrealistic, sounds acceptable.