• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

ParadogsGamer

General
56 Badges
Oct 27, 2007
1.797
84
  • Cities in Motion
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Ancient Space
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Field Marshal
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normand 44 Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis 4: Emperor
  • Europa Universalis III: Collection
  • 500k Club
Hello everyone

If you change from ex. Austria to Prussia and again later to Germany, would the Austrian national decisions still be available later or will they disappear once I change to Prussian?
In other words, do you need to get the desired decisions before you change?
 

Grubnessul

Your Friendly Dictator Next Door
76 Badges
Dec 17, 2006
6.000
559
  • Magicka 2 - Signup Campaign
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Magicka: Wizard Wars Founder Wizard
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Victoria 2
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Victoria 3 Sign Up
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Diplomacy
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Majesty 2
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
You need to get them before you change tags
 

unmerged(23193)

Captain
Dec 7, 2003
395
0
Visit site
...And how do you identify decisions which are attached to a nation?...
Unfortunately, you must go into the ..\decisions directory(or folder) to see country specific decisions. Fortunately, the country specific decisions are grouped in country specific files.
 

ParadogsGamer

General
56 Badges
Oct 27, 2007
1.797
84
  • Cities in Motion
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Ancient Space
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Field Marshal
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normand 44 Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis 4: Emperor
  • Europa Universalis III: Collection
  • 500k Club
Ok I went into the deep underworlds that are the game files and found out that Austria has 3 national decisions;
establish_habsburg_dominance
fugger_banks
hofkriegsrat
The latter requiring Land Tech 22. So after reaching Land Tech 22 and getting the hofkriegsrat, it would be time to change to Prussia for the following decision:
prussian_military_reforms
which requires Land Tech 30. After getting that you can change to Germany but it doesn't have any decisions! Just extra cores on ten different provinces.

Is this the path that one would usually take in forming Germany with Austria?
 

ParadogsGamer

General
56 Badges
Oct 27, 2007
1.797
84
  • Cities in Motion
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Ancient Space
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Field Marshal
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normand 44 Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis 4: Emperor
  • Europa Universalis III: Collection
  • 500k Club

unddu

Armchair Temüjin
6 Badges
Jun 23, 2007
1.936
0
  • Crusader Kings II
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III Complete
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
Primary culture is the culture that is considered to be the MAIN culture of your chosen nation. Most of your starting provinces will have this culture. This can be changed by a national decision which becomes available once you move your capitol to a province with a different culture than your primary one.

When provinces with one specific culture, provide more than 30% of your income, than that culture is considered dominant. This only applies to tax afaik, not to production.
 

ParadogsGamer

General
56 Badges
Oct 27, 2007
1.797
84
  • Cities in Motion
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Ancient Space
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Field Marshal
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normand 44 Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis 4: Emperor
  • Europa Universalis III: Collection
  • 500k Club
So there can be up to three dominant cultures at the same time?
Ex: Austrian 31%, Saxon 31%, Bavarian 31%, Chech 9%.
And as a consequence you can also have no dominant culture?

Also, to figure out the actual percentage, do you simply add the combined base tax of a culture and compare it to the total base tax?
 

ParadogsGamer

General
56 Badges
Oct 27, 2007
1.797
84
  • Cities in Motion
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Ancient Space
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Field Marshal
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normand 44 Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis 4: Emperor
  • Europa Universalis III: Collection
  • 500k Club
I have searched the game files and the definition of dominant culture seems to be hardcoded.
So basically nobody knows what determines a dominant culture but this seems to be consensus:
A culture will become dominant if the total base tax of the provinces of that culture which you also have a core on is big enough compared to the total base tax of all other provinces you have a core on. Some believe it need to be 30%, others believe it need to be the largest - which can range from 51% if you have only two cultures or any other percentage as long as it is the largest.
 

unmerged(128725)

Leaning
3 Badges
Dec 16, 2008
1.125
0
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Heir to the Throne
I have searched the game files and the definition of dominant culture seems to be hardcoded.
So basically nobody knows what determines a dominant culture but this seems to be consensus:
A culture will become dominant if the total base tax of the provinces of that culture which you also have a core on is big enough compared to the total base tax of all other provinces you have a core on. Some believe it need to be 30%, others believe it need to be the largest - which can range from 51% if you have only two cultures or any other percentage as long as it is the largest.

I found it to be more difficult than that in (the first version of) my current game. Non core owned provinces play a role in it too, provided you play IN 3.2beta.

I am playing a Mecklemburg turned into the Netherlands.

On my first effort I took all and only the dutch provinces, then I got a bunch of other ones with the plan that I would switch to dutch culture AFTER the dutch provinces cored but BEFORE the other ones would. It simply did not work. I do not know the exact rule, but I suspect it has something to do with the "cultural make-up" of your nation as shown in the national statistics pie chart.

On my current run I am doing something original and clever, I hope.

I started as Mecklemburg and I conquered the dutch provinces, switched culture, formed the Netherlands. The reasons are two and both lead to trade power:
1) you start with a core on Lubeck and you get a core on Antwerpen, how does it feel to own the two biggest CoTs of Europe?
2) you can join the Hansa (hard coded into a fistful of blessed nations, Meck is in but no dutch is allowed) AND get the Netherlands 2 unique decisions which are mighty good for traders.

I then sold the dutch provinces to a handy vassal while keeping the flemish ones conquered in the mean time. Building workshops on all and only the pommeranian cultures (I conquered the missing two provinces a while back) I was able to switch back primary culture to Pommeranian!

Why? But because I can now form Prussia and Germany, of course! Yes, Prussia: normally people go through the "Saxon way", but the pommeranian way fits my strategy better. I want to build Germany by blocks: first a (superior) northern trade powerhouse created by the fusion of the old Hansa and the new dutch financial and colonial ventures, which wields the (superior) imperial title. Then a (superior) protestant force which turns into a military Great Power (or more fittingly, a Superior Power) and vanquishes the Hapsburgs, the Pope and France. Then the unification of all the (superior) lands of the old HRE into a (superior) German costitutional republic (you are protestant, have a nice bunch of global_trade_modifier boni, a rich land AND an event giving you cores and +1 base tax almost everywhere).

Sadly my plans got a bit scrambled in around 1450, when I got to lead a personal union with... France. Now it is 1490, I am Johan the first, king of the Netherlands (got the strategy), Holy Roman Emperor (got the german vassals), Papal controller (got the trade money) and King of France (got the luck).

I have oozes of manpower but I DON'T NEED IT, because something blue fights my wars for me, and everything it vanquishes is formally occupied by me. Today I am ALWAYS fighting a war, because otherwise France would insult me. I have been crusading against the Ottomans in order to be able to get some action for myself.

Still France managed to siege Achea. France got the "rule the seas" mission, so it built a killer fleet as big as Englands and can be found everywhere, now. I was shocked when I saw ALL France's coastal provinces building ships at the same time, and I checked what was going on.

Why the Ottomans? Well because of the crusading bonus (as the Papal controller, I called the thing) and mostly because I am a free trader and I want the Black Sea Trade event. So I conquered Bursa and Costantinople after the Ottos squashed Byz but before they moved the capital and I BUILT A COT in it. I am about to sell the province (with a CoT!) back hoping they move their capital in, so that I can finally conquer Edirne... it's fun :)

My money is spent in influencing Cardinals to clean my hands of the blood I must spill to keep France busy, and in gifts to France to keep relations up so that, some fateful day, I will inherit...
It would be sweeter if it happened after I formed Germany, but I wonder what will happen when I convert to Protestant!

I am wondering if I should make it into an AAR. Anyone interested?
 
Last edited:

ParadogsGamer

General
56 Badges
Oct 27, 2007
1.797
84
  • Cities in Motion
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Ancient Space
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Field Marshal
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normand 44 Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis 4: Emperor
  • Europa Universalis III: Collection
  • 500k Club
I found it to be more difficult than that in (the first version of) my current game. Non core owned provinces play a role in it too, provided you play IN 3.2beta.
[snip]
I am wondering if I should make it into an AAR. Anyone interested?

I just want to know the mechanism of how to change a dominant culture :)

I'm thinking it would require some serious testing.
 

Fordus

First Lieutenant
54 Badges
Jan 25, 2008
253
11
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sword of the Stars
  • Victoria: Revolutions
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Hearts of Iron Anthology
  • Age of Wonders: Planetfall Deluxe edition
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Cadet
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Third Rome
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Surviving Mars: First Colony Edition
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Premium edition
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Surviving Mars: First Colony Edition
  • Imperator: Rome
  • Crusader Kings II: Sons of Abraham
  • Age of Wonders: Planetfall - Revelations
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Warlock: Master of the Arcane
  • Victoria 2
  • Age of Wonders III
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Cities: Skylines - Snowfall
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Cities: Skylines
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
I just want to know the mechanism of how to change a dominant culture :)

I'm thinking it would require some serious testing.

Mechanism is quite simple, exact limits require some testing. Just conquer all provinces of particular culture, if this isn't enough to raise culture to dominant, start selling provinces with different culture. Starting from biggest culture.

If you want to change your nations culture, your capital has to be in different culture province and that different culture must be dominant.
 

unmerged(128725)

Leaning
3 Badges
Dec 16, 2008
1.125
0
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Heir to the Throne
Mechanism is quite simple, exact limits require some testing. Just conquer all provinces of particular culture, if this isn't enough to raise culture to dominant, start selling provinces with different culture. Starting from biggest culture.

If you want to change your nations culture, your capital has to be in different culture province and that different culture must be dominant.

This. 1000 ducats and 3 stability to move capital, plus the "accept cultural shift" decision.
 

unmerged(128725)

Leaning
3 Badges
Dec 16, 2008
1.125
0
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Heir to the Throne
And what exactly are you trying to point out?

Is it not yet clear?
In order to change culture:

1) you need a majority of controlled provinces of the wanted culture (which must be accepted, I do not know if you need cores on all of it, and if/how province cores not controlled by you affect it. My old tenet was "more than 50% of base tax value from your core provinces shall come from the desired culture" but I am not certain anymore. Possibly it was changed in 3.2beta?)

2) you must move your capitol to a province of the desired culture. In order to do this, the province must be a core. It costs 1000 ducats and 3 (or 5?) stability.

3) after you move your capitol and climb up again to positive stability, you get the national decision "accept cultural shift". Take the decision and voilà, you changed primary culture.

If you change from Austrian to Saxon, you might want to move the capitol to Brandenburg. It is not required to change culture (any saxon province would do) but it IS required to enact "Prussian military reforms" later on.
 

unmerged(69928)

Weapon of Mass Obstruction
Feb 25, 2007
2.938
0
I am wondering if I should make it into an AAR. Anyone interested?

I think you just did...:D

Someone will read it. If it's decent, more of people will read it. Put alot of that strategy stuff with good example pics and I'd read it...

I do it to give the game a different view, keeps it interesting beyond clicking buttons and playing the same ol' same ol'. I also do it to have others be able to look at what I'm doing and make 'suggestions'... Usually beginning with 'why did you do that?'. It's cathartic in a way, a great way to relieve stress. Lastly it's the best way to share strategies like this one. Being able to see it in action allows it to make sense, at least to me.

Please to write AAR for strategy, yes?

T
 

ParadogsGamer

General
56 Badges
Oct 27, 2007
1.797
84
  • Cities in Motion
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Ancient Space
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Field Marshal
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normand 44 Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis 4: Emperor
  • Europa Universalis III: Collection
  • 500k Club
Is it not yet clear?
Not really.
1) you need a majority of controlled provinces of the wanted culture (which must be accepted, I do not know if you need cores on all of it, and if/how province cores not controlled by you affect it. My old tenet was "more than 50% of base tax value from your core provinces shall come from the desired culture" but I am not certain anymore. Possibly it was changed in 3.2beta?)
So we are back to "we don't really know".
You postulate that you need a majority of provinces, ie. with no regard to base tax. Did you test that out?
You don't know if cores on your own and other provinces play any part in it.
It doesn't seem that clear to me.
 

unmerged(128725)

Leaning
3 Badges
Dec 16, 2008
1.125
0
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Heir to the Throne
Not really.

So we are back to "we don't really know".
You postulate that you need a majority of provinces, ie. with no regard to base tax. Did you test that out?
You don't know if cores on your own and other provinces play any part in it.
It doesn't seem that clear to me.

I don't postulate anything...

I used to think that the condition was:
"more than 50% of base tax value of core provinces"
but in my current game this appears not to be the case.

The number of provinces seems not play a critical role. In my current game I owned 3 flemish provinces (all except Brabant, cores on all three), a prussian province (Warmia, no core), a norvegian province (Rejkyavik, no core) and the four pommeranian provinces (cores on Lubeck and Meclemburg), plus I had a couple of cores on two dutch, non-owned provinces (Breda and Gelre). I was able to switch culture from Dutch (I sold the previously owned dutch provinces to a vassal - selling a province kills your core on it, too) to Pommeranian.

The non core provinces you own also appear to have a role, too. In a previous version of the game I owned a batch of non-core provinces which prevented a cultural switch.

What it IS clear is the current fashon: trial and error by selling provinces, as one poster in this thread suggested :D

EDIT: I used the word "majority" in my previous post in a wide sense, this was certainly unclear.
 
Last edited:

iniudan

General
93 Badges
Feb 28, 2008
2.173
1.082
  • Crusader Kings II: Holy Knight (pre-order)
  • 200k Club
  • Mount & Blade: Warband
  • Crusader Kings II: Horse Lords
  • 500k Club
  • Crusader Kings II
  • Crusader Kings III
  • Europa Universalis IV
  • Stellaris
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Humanoids Species Pack
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Stellaris: Necroids
  • Europa Universalis: Rome
  • Stellaris: Nemesis
  • Rome: Vae Victis
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome - Magna Graecia
  • Majesty 2
  • Deus Vult
  • The Kings Crusade
  • Victoria 2
  • Magicka
  • Europa Universalis III
  • Hearts of Iron Anthology
  • Surviving Mars: Digital Deluxe Edition
  • Cities in Motion
  • Cities: Skylines Deluxe Edition
  • Prison Architect
  • Teleglitch: Die More Edition
  • A Game of Dwarves
  • War of the Roses
  • Elven Legacy Collection
  • East India Company Collection
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Mount & Blade: With Fire and Sword
  • Sword of the Stars
  • Age of Wonders III
  • Achtung Panzer
How is it even possible to form Prussia from Austria without going into very deep gamy way ? Seem like a logical nightmare to me for would basicly have to go conquer quite a few territory of proper culture, get core on them, switch capital, switch religion to protestant, lose your Austrian possession, switch culture, conquer require territory and get core on them. God that sound like a freaking logistical nightmare.

Also add to that you will risk to be disliked by HRE province for that mad conquering so don't think you will be able to keep HRE crown without vassalising most voter.

To me a world conquer with that one province minor next to Incas sound easier. But still good luck in doing that.
 
Last edited: